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An edge of the [[Timeless Halls]], where another gigantic archway sits.
This archway leads into a space where the light from outside barely reaches.
A light that's visible in the cave is from a faraway source within.
There's a noise coming from where the light is, like wind on a landscape.
From here, the light spans across a large area, and it has a yellow-orange hue.
The $NameOfTime is in the cave, blocking some of the light.
[[Enter the cave->Well of the Eternal 2]]
<<if $KnowsHowToEscape && $HasTimeDisruptor || $KnowsHowToEscape && $HasProjector>>
[[Tell AIden to call the Arbiter]]
<</if>>
<<set $Location = "Eternity’s Edge">>A large, outdoor space surrounded by the temple's exterior walls.
Stone pathways cover the Courtyard's ground; leading to various parts of the temple.
In one section of the Courtyard lies the open entrance into the [[Knowledge Hold]].
An assortment of what appears to be [[graves]] sit in another section.
[[Time's Shadow]] is on a stone tower located near the [[center]] of the Courtyard.
[[Time’s Gate]] leads back to the temple's balcony.
The gigantic archway into the [[Timeless Halls]] is on the North side of courtyard, leading into the side of a mountain.
<<set $Location = "Courtyard">>The massive halls that hold the weight of the mountain.
Rows upon rows of spaced out columns reach high into the hallway's barely visible ceiling.
The only light that reaches inside the hallway comes from the south entrance where [[the Courtyard]] is, and the east entrance, where the [[Plains to the Unknown World]] is.
An archway in the west leads into [[the Keep]].
To the north is [[Eternity’s Edge]], which is barely illuminated by the light from the south entrance.
<<set $Location = "Timeless Halls">><<nobr>>
<<if $Time <= -2>>
There's nothing here except for the trees that cover the plains and the creatures in the trees. <br><br>
<</if>>
<<if $Time == -1>>
<<if $HasQuestionedTimeDisruptor>>
A Time Disruptor
<</if>>
<<if not $HasQuestionedTimeDisruptor>>
A strange device
<</if>>
is laying on the ground. <br><br><br>
<<if not $HasTimeDisruptor && $HasQuestionedTimeDisruptor>>
[[Take the Time Disruptor->Time Disruptor]] <br><br><br>
<</if>>
<</if>>
<<if $Time == 0>>
<<if $HasQuestionedTimeDisruptor>>
A malfunctioning Time Disruptor
<</if>>
<<if not $HasQuestionedTimeDisruptor>>
A malfunctioning device
<</if>>
is laying on the ground. <br><br>
Everything near it slows down, while everything in its immediate vicinity stops completely. <br><br><br>
<</if>>
<<if $Time >= 1>>
<<if $HasQuestionedTimeDisruptor>>
An old Time Disruptor
<</if>>
<<if not $HasQuestionedTimeDisruptor>>
An old device
<</if>>
is laying on the ground. <br><br>
It has become rusted and worn out from prolonged exposure to the environment. <br><br><br>
<</if>>
<<if not $HasQuestionedTimeDisruptor && $Time >= -1>>
$PlayerName: <br>
[[AIden, do you know what that is?]] <br><br><br>
<</if>>
<</nobr>>
[[Continue exploring the plains->Plains to the Unknown World]]
The vast, metallic gate that separates the temple from the rest of the world.
Towering walls connect to the gate's hinges and stretch around the temple.
Inside of the walls is [[the Courtyard]] of the temple, and outside is the [[Edge to the Unknown World]].
The gate walls sway slowly in the wind.
<<set $Location = "Time’s Gate">>Several [[marked and unmarked gravestones]] are arranged over the ground in this section of the [[Courtyard->the Courtyard]].
A few small mausoleums are also arranged around here; each of which has some opening.
<<nobr>>
<<if not $HasDiscoveredCatacombs>>
One mausoleum is [["closed"->One mausoleum]].
<</if>>
<<if $HasDiscoveredCatacombs>>
One mausoleum is [[open->The Catacombs]].
<</if>>
<</nobr>>
<<set $Location = "The Graves">>
<<set $HasDiscoveredGraves = true>>Enter into the [[cave->Well of the Eternal]].A large, multi-leveled room, with a slightly transparent floor.
The first level has several rows of benches in the central section of the room.
Past the benches is a raised platform, where an [[altar]] sits upon.
Half of a statue overhangs over the altar, with two of its limbs extending into separate directions.
On both sides of the room are stairs that lead up to a second floor, where several small rooms are, and down to a [[basement->Vestry]].
<<nobr>>
<<if $SundialPosition == "o(" || $SundialPosition == ")o"|| $SundialPosition == "O">>
Circular windows near the ceiling let streams of light through the side walls, while a transparent dome lets the majority of the light in.
<</if>>
<<if $SundialPosition == "+">>
Circular windows are near the ceiling on the keep's side walls, and the ceiling is a transparent dome.
<</if>>
<</nobr>>
Behind the benches, and on the opposite side of the room from the altar, is the entrance from the [[Timeless Halls]]. <br><br>
<<set $Location = "The Keep">>
A room that's the same size as [[the Keep->the Keep]], and sits under it.
The light that reaches this room comes through the Keep's somewhat transparent floor.
There are many artifacts organized around the room.
Some [[large and small statues]], [[tablets with markings]], and [[artifacts with intricate designs]].
<<set $Location = "The Keep's Basement">>
<<nobr>>
Location: $Location <br><br>
<<if $Time == -3>>
Time Zone: Unknown Past <br><br>
<</if>>
<<if $Time == -2>>
Time Zone: Distant Past <br><br>
<</if>>
<<if $Time == -1>>
Time Zone: Near Past <br><br>
<</if>>
<<if $Time == 0>>
Time Zone: Present <br><br>
<</if>>
<<if $Time == 1>>
Time Zone: Near Future <br><br>
<</if>>
<<if $Time == 2>>
Time Zone: Distant Future <br><br>
<</if>>
<<if $Time == 3>>
Time Zone: Unknown Future <br><br>
<</if>>
<<if $Time == 4>>
Time Zone: An Unknown Time <br><br>
<</if>>
[[Travel Forward in Time]] <br>
[[Travel Backward in Time]] <br>
/*[[Testing Bools Strings Ints]] <br>
[[Testing Fast Travel]]*/
<</nobr>>[[Temple Discoveries->Location Discoveries]]<<nobr>>
<<if $CanTimeTravel>>
<<if $Time <= 2>>
<<set $Time = $Time + 1>>
<</if>>
<<if $Time > 3>>
<<set $Time = 3>>
<</if>>
<</if>>
<<if not $CanTimeTravel>>
You do not yet have this ability. <br><br>
<</if>>
<<if $CanTimeTravel>>
<<if $Time == -3>>
New Time: The Unknown Past, the farthest you can reach <br><br>
<</if>>
<<if $Time == -2>>
New Time: The Distant Past <br><br>
<</if>>
<<if $Time == -1>>
New Time: The Near Past <br><br>
<</if>>
<<if $Time == 0>>
New Time: The Present <br><br>
<</if>>
<<if $Time == 1>>
Time Zone: The Near Future <br><br>
<</if>>
<<if $Time == 2>>
New Time: The Distant Future <br><br>
<</if>>
<<if $Time == 3>>
New Time: The Unknown Future, the farthest you can reach <br><br>
<</if>>
<</if>>
[[Continue|$return]]
<</nobr>><<nobr>>
<<if $CanTimeTravel>>
<<if $Time >= -2>>
<<set $Time = $Time - 1>>
<</if>>
<<if $Time < -3>>
<<set $Time = -3>>
<</if>>
<</if>>
<<if not $CanTimeTravel>>
You do not yet have this ability. <br><br>
<</if>>
<<if $CanTimeTravel>>
<<if $Time == -3>>
New Time: The Unknown Past, the farthest you can reach <br><br>
<</if>>
<<if $Time == -2>>
New Time: The Distant Past <br><br>
<</if>>
<<if $Time == -1>>
New Time: The Near Past <br><br>
<</if>>
<<if $Time == 0>>
New Time: The Present <br><br>
<</if>>
<<if $Time == 1>>
Time Zone: The Near Future <br><br>
<</if>>
<<if $Time == 2>>
New Time: The Distant Future <br><br>
<</if>>
<<if $Time == 3>>
New Time: The Unknown Future, the farthest you can reach <br><br>
<</if>>
<</if>>
[[Continue|$return]]
<</nobr>><<nobr>>
Here are the discoveries that have been made <br><br>
Temple Discoveries: <br>
<<if $KnowsEdgeAttempts || $KnowsPlainsAttempts>>
<> Attempting to leave the temple will be unsuccessful <br>
<</if>>
<<if not $KnowsEdgeAttempts && not $KnowsPlainsAttempts>>
<> Gathering data... <br>
<</if>>
<<if $HintCount >= 7>>
<> Tablets around the temple indicate sacrificial practices took place <br>
<</if>>
<<if not $HasDarkCrystal>>
<> Gathering data... <br>
<</if>>
<<if $HasDarkCrystal>>
<> A Crystal filled with the dark souls of past beings has been discovered in the Underground Tunnels <br>
<</if>>
<<if not $HasDarkCrystal>>
<> Gathering data... <br>
<</if>>
<br> Courtyard Discoveries: <br>
<<if $HasReadAboutLock>>
<> A clue for the mausoleum's lock has been discovered from messages on the graves <br>
<</if>>
<<if not $HasReadAboutLock>>
<> Gathering data... <br>
<</if>>
<<if $HasLightCrystal>>
<> A Crystal filled with the light of the Sun has been retrieved from the Courtyard's center <br>
<</if>>
<<if not $HasLightCrystal>>
<> Gathering data... <br>
<</if>>
<br> Keep Basement Discoveries: <br>
<<if $HasBluePrints>>
<> Diagrams for the statues were found within the Temple's Vestry <br>
<</if>>
<<if not $HasBluePrints>>
<> Gathering data... <br>
<</if>>
<br> Knowledge Hold Discoveries: <br>
<<if $CanRead>>
<> The language of the past beings has been analyzed within the Knowledge Hold and can be understood <br>
<</if>>
<<if not $CanRead>>
<> Gathering data... <br>
<</if>>
<<if $HasMap>>
<> A map for the Underground Tunnels has been discovered on a tablet within the Knowledge Hold <br>
<</if>>
<<if not $HasMap>>
<> Gathering data... <br>
<</if>>
<<if $HasProjector>>
<> A Molecular Splitter, a device that can split the molecules of living beings, has been discovered in a room within the Knowledge Hold <br>
<</if>>
<<if not $HasProjector>>
<> Gathering data... <br>
<</if>>
<br> Time's Shadow Discoveries: <br>
<<if $NewTimeOfDay>>
<> The sundial within Time's Shadow can change the time of day <br>
<</if>>
<<if not $NewTimeOfDay>>
<> Gathering data... <br>
<</if>>
<br> Plains to the Unknown World Discoveries: <br>
<<if $HasTimeDisruptor>>
<> A Time Disruptor, a device that can stop the time of living beings, has been discovered in the Plains to the Unknown World <br>
<</if>>
<<if not $HasTimeDisruptor>>
<> Gathering data... <br>
<</if>>
<br> The Keep Discoveries: <br>
<<if $HasGlowingCrystals>>
<> Three, triangular glowing crystal were found within the Temple's Keep <br>
<</if>>
<<if not $HasGlowingCrystals>>
<> Gathering data... <br>
<</if>>
[[Continue|$return]]
<</nobr>>A tall tower that overlooks the temple's [[Courtyard->the Courtyard]], and the rest of the temple.
The top section of the tower is open and serves as an observation deck.
Inside the top section is a tiered platform that a [[sundial]] sits on.
<<set $Location = "Time's Shadow">>The rocky cliff edge that surrounds this part of the temple.
The temple's high positioning on the side of a deep ravine allows onlookers to view a long distance into an unknown landscape.
On the farthest part away from the temple is a cliff that leads down the edge of the ravine the temple sits near.
Towards the temple, [[the ground]] gradually shifts from grass and rock to stone as it nears [[Time’s Gate]], the temple's main entrance.
<<set $CanTimeTravel = true>>
[[Climb down the edge, and leave the Temple]]
<<if $EdgeAttempts >= 3 && not $KnowsEdgeAttempts>>
$PlayerName:
[[Wait, weren't we just here?]]
<</if>>
<<set $Location = "Edge to the Unknown World">> <<nobr>>
<<if $Time == -3 || $Time == -2>>
The plains that lead away from the [[Timeless Halls]], and into the vast landscape of ravines and other plains. <br><br>
A heavily dense forest of trees covers the plains. <br><br>
A multitude of the various creatures can be heard all over the forest. <br><br>
<</if>>
<<if $Time == -1>>
The plains that lead away from the [[Timeless Halls]], and into the vast landscape of ravines and other plains. <br><br>
A forest of trees covers the plains. <br><br>
The sounds of the various creatures can be heard all over the forest. <br><br>
<<if not $HasTimeDisruptor>>
In the distance is the glint of a [[strange device]] on the ground. <br><br>
<</if>>
<</if>>
<<if $Time == 0>>
The plains that lead away from the [[Timeless Halls]], and into the vast landscape of ravines and other plains. <br><br>
A forest of trees covers the plains. <br><br>
The sounds of the various creatures can be heard all over the forest. <br><br>
<<if not $HasTimeDisruptor>>
Except for a [[nearby location->strange device]], where nothing is audible. <br><br>
<</if>>
<</if>>
<<if $Time == 1 || $Time == 2>>
The plains that lead away from the [[Timeless Halls]], and into the vast landscape of ravines and other plains. <br><br>
A thin forest of trees covers the plains. <br><br>
The sounds of some creatures can be heard all over the forest. <br><br>
<<if not $HasTimeDisruptor>>
In the distance is an [[oddly colored object->strange device]]. <br><br>
<</if>>
<</if>>
<<if $Time == 3>>
The plains that lead away from the [[Timeless Halls]], and into the vast landscape of ravines and other plains. <br><br>
A few trees are scattered over the plains. <br><br>
Few sounds of various creatures can be heard all over the plains. <br><br>
<<if not $HasTimeDisruptor>>
In the distance is an [[oddly colored object->strange device]]. <br><br>
<</if>>
<</if>>
<</nobr>>
[[Walk through the plains, and leave the Temple]]
<<if $PlainsAttempts >= 3 && not $KnowsPlainsAttempts>>
[[Wait, didn't we leave this place?]]
<</if>>
<<set $Location = "Plains to the Unknown World">> Hey, are [[you]] listening to me?
<<set $Location = "Edge to the Unknown World">>
<<set $Time = 0>>Before we go inside the temple, I must admit, my designers never informed me of your identity.
My designers named me AIden, since I contain a copy of some Architect data...
...And because I'm an artificial intelligence.
What should I call you?
<<nobr>>
[[Call me Journey|The Mission][$PlayerName to "Journey"]]. <br>
[[Call me Alex|The Mission][$PlayerName to "Alex"]]. <br>
[[Call me Phoenix|The Mission][$PlayerName to "Phoenix"]]. <br>
[[Call me Lona|The Mission][$PlayerName to "Lona"]]. <br>
<</nobr>>AIden:
Anyways, when you're ready, [[the Arbiter]] wants to meet with you at a place called Eternity’s Edge.
The Arbiter is "busy working on something", and wants you to call them when you're ready to see them.
Eternity’s Edge is located past the Courtyard, and in the Timeless Halls.
We're currently at the [[Edge to the Unknown World->Story Edge to the Unknown World]].
$PlayerName:
[[What do you mean "busy working on something"?]]
$PlayerName:
AIden, I'm ready to meet with the Arbiter, but are you able to deactivate a system within this suit that can disable its movement?
AIden:
Yes, but $PlayerName, doing that would require a reset of the suit, and many of its components, and as a result, [[you wouldn't be able to travel through time anymore]].
I could reset your weapon, but it would have a very limited power supply.
<<nobr>>
<<set $NameOfTime = "Entity">>
So go on, and amuse me. <br>
-The $NameOfTime to you
<</nobr>>
[["<-"->Earlier]]
<<set $Time = 4>>
<<set $CanTimeTravel = false>>
<<set $HintCount = 0>>
<<set $Location = "Unknown">>
<<set $HasQuestionedTimeDisruptor = false>>
<<set $HasQuestionedBase = false>>
<<set $HasQuestionedPlatforms = false>>
<<set $HasQuestionedCrystals = false>>
<<set $HasQuestionedRoof = false>>
<<set $HasQuestionedMausoleum = false>>
[[Earlier->"Hey, are you listening to me?"]]
Your heart rate elevated suddenly.
Is something troubling you?
[[I'm not sure. I feel... strange->Story "I'm not sure. I feel... strange."]].
Well, that's not surprising.
I’m sure I would feel strange too if I were in some alien temple and could travel to a point where I wouldn't actually exist.
Or would that feel amazing?
Okay, if I had real emotions, I would feel strange too.
[[But I digress->"No, AIden."]].Well, that's not surprising.
I’m sure I would feel strange too if I were in some alien temple and could travel to a point where I wouldn't actually exist.
Or would that feel amazing?
Okay, if I had real emotions, I would feel strange too.
[[But I digress->AIden reminds player of the situation]].As I was saying, [[the Architects]] may have been studying this temple for over a thousand years, but we still don't fully understand this place.
What we do know, is that this temple is filled with anomalies.
And they raise questions towards our understanding of the laws of physics.
The Architects have never had the opportunity to use the technology you now possess; [[until now]].The suit you're wearing has the technology to transfer its wearer into the past, present, or future.
I've also been integrated into your suit to provide you with information from the Architect's database regarding this temple.
[[Your suit->Untitled Passage]], and my algorithms, have been tested numerous times to ensure a safe user experience, but only in controlled situations.
[[You're the first one to ever use this suit in this temple->Time Travel]].
Previous iterations of time-travel-capable technology have showed that no matter how safe the technology itself is, traveling through time in a changing environment can be dangerous to the user.
And what could be even more dangerous is changing the environment. Something as small as moving a rock an inch from its location in the past could have drastic changes on the future.
But don't worry, as such changes shouldn't be too dangerous here.
There's evidence that this temple was occupied by a small group of heavily secluded individuals, but they've never been discovered.
[[Now that all of that is out of the way...->Suit asks for player's name]]Essentially, you're wearing the most expensive set of technology that has ever been created by the Architects.
Maybe even the most expensive set of technology that's ever been created.
[[No pressure->until now]].
AIden:
I'm not sure.
They appear to be sculptures.
Sculptures of...
...feet?
<<nobr>>
<<if not $HasBluePrints>>
[[I wonder where the rest of the sculpture is.->center]]
<</if>>
<<if $HasBluePrints>>
Wait, the feet on this sculpture looks like the feet on the diagram we have. <br><br>
I wonder if the sculptures here were never completed. <br><br>
Maybe the sculptures can be completed [[if we place the tablet at the right time.->center]]
<</if>>
<</nobr>>
<<set $HasQuestionedPlatforms = true>>
This tablet has an image of what looks like a figure on it.
Lines from the edges of the tablet connect to various sections of the figure.
At the end of each line is a set of shapes and lines.
<<nobr>>
<<if not $HasBluePrints>>
$PlayerName: <br>
[[AIden, do you know what this is a picture of?]] <br><br>
<</if>>
<<if $HasQuestionedDiagram>>
[[Take the tablet of a diagram]] <br><br>
<</if>>
<</nobr>>
[[Continue exploring the basement->Vestry]][[Unlike the other mausoleums->graves]], this one has a small tunnel that leads deep into the ground.
It's too dark to see anything, so the suit's exterior lights will automatically activate.
<<nobr>>
<<if not $HasMap>>
The suit will also activate a path tracker to assist in returning to the tunnel's entrance.
<</if>>
<<if $HasMap>>
With the map from the Knowledge Hold, AIden can now adjust the suit's path tracker and combine it with the map to reveal all of the locations in this area.
<</if>>
<</nobr>>
<<set $HasDiscoveredCatacombs = true>>
<<set $Location = "The Graves">>
[[Travel further inside->Room 1]]
A stone slab with several curved legs for support.
Several artifacts rest on top of the altar.
The artifacts range from small figures to organically shaped objects with engravings.
<<nobr>>
<<if $Time == -3>>
The surfaces of the artifacts are shiny and have varying colors. <br><br>
<</if>>
<<if $Time > -3>>
Dust has accumulated on the surfaces of the artifacts. <br><br>
<</if>>
<<if not $HasGlowingCrystals>>
On one side of the altar are three small, triangular crystals. <br><br><br>
<</if>>
<<if not $HasQuestionedCrystals>>
$PlayerName: <br>
[[Are those crystals moving?]] <br><br>
<</if>>
<<if $HasQuestionedCrystals && not $HasGlowingCrystals>>
[[Take Crystals->three small crystals]] <br><br>
<</if>>
<</nobr>>
[[Continue exploring the Keep->the Keep]]
<<set $Location = "The Altar">><<nobr>>
<<if $SundialPosition == "o(" || $SundialPosition == ")o"|| $SundialPosition == "O">>
The three glowing crystals send bright refractions of the light from the ceiling into the surroundings as they are stowed into the suits storage compartment.
<</if>>
<<if $SundialPosition == "+">>
The three glowing crystals send faint refractions of the light from the room into the surroundings as they are stowed into the suits storage compartment.
<</if>>
<</nobr>>
<<set $HasGlowingCrystals = true>>
[[Continue examining the altar->altar]]Aiden:
It's some kind yellow-white crystal.
I'm not sure if the color comes from its physical composition, or that light at its core.
But [[it's creating a bright light->center]].
<<set $HasQuestionedBase = true>>
<<nobr>>
A large, almost lightless space that resembles a chamber. <br><br>
Several coffins are arranged into circular formation within the center of the room. <br><br>
On each coffin is an obelisk with a form on their tops. <br><br>
In the middle of the coffins is an [[elaborately crafted pedestal]]. <br><br>
<<if not $HasDarkCrystal>>
A low, fluctuating light emits from an orb on top of the pedestal. <br><br>
<</if>>
On one side of the room is [[a long hallway without light->Room 27]], and on the other side is a [[short hallway that curves]].
<</nobr>>
<<if not $HasDarkCrystal>>
[[Examine the orb on central pedestal]]
<</if>>
<<set $Location = "Unknown Chamber">>
A large, circular structure.
Inside are several circular rows of columns that extend to the roof.
Each column has a symbol, and under the symbols are shelfs that hold a few small tablets.
Each [[tablet->Books]] is engraved with something.
An archway in one side of the room leads outside, and into [[the Courtyard]]. <br><br>
<<nobr>>
<<if $Time == 3>>
In the far side of the room, a small section of the wall has eroded away, revealing a [[different room]]. <br><br><br>
<</if>>
<<if not $CanRead>>
$PlayerName: <br>
[[AIden, can you analyze and translate the engravings here?]] <br><br>
<</if>>
<</nobr>>
<<set $Location = "Knowledge Hold">> <<nobr>>
A dark-gray object that's about the length of your suit's forearm. <br><br>
It's an organically shaped object that's deeply concaved through its middle. <br><br>
The part that isn’t concaved bulges out, and has a deep hole on one of its ends. <br><br>
The side of the
<<if not $HasDiscoveredMolecularSplitter>>
strange device
<</if>>
<<if $HasDiscoveredMolecularSplitter>>
Molecular Splitter
<</if>>
has a three-by-three button layout, along with an additional button. <br><br>
<<if $HasReadActivation>>
AIden: <br>
$PlayerName, if the activation process on the tablet still works for this device, then we need to enter in this code: 514789632 <br><br><br>
<</if>>
<<if $DeviceOnline == false>>
  [[-O-|unknown device][$ProjectorCode = $ProjectorCode + "0"]] <br>
[[O|unknown device][$ProjectorCode = $ProjectorCode + "1"]]   [[O|unknown device][$ProjectorCode = $ProjectorCode + "2"]]   [[O|unknown device][$ProjectorCode = $ProjectorCode + "3"]] <br>
[[O|unknown device][$ProjectorCode = $ProjectorCode + "4"]]   [[O|unknown device][$ProjectorCode = $ProjectorCode + "5"]]   [[O|unknown device][$ProjectorCode = $ProjectorCode + "6"]] <br>
[[O|unknown device][$ProjectorCode = $ProjectorCode + "7"]]   [[O|unknown device][$ProjectorCode = $ProjectorCode + "8"]]   [[O|unknown device][$ProjectorCode = $ProjectorCode + "9"]] <br>
  [[-X-|unknown device][$ProjectorCode = ""]] <br><br>
<</if>>
Molecular Splitter input: $ProjectorCode <br><br><br>
<<if $ProjectorCode == "5147896320">>
<<goto "The device quietly turns on.">>
<</if>>
[[Continue exploring the room->different room]]
<</nobr>>  ^
<  [[>|Room 2]]
  v
[[Return to Catacomb entrance->The Catacombs]]
<<set $Location = "Underground Tunnels">>
<<nobr>>
<<if $HasMap>>
.......................O - O......... <br>
........................I................ <br>
.....V - O - O - O............... <br>
...........I.....I....................... <br>
..........O...O - O - O.......... <br>
.................I...........I........... <br>
....O - O - O - O - O - O.... <br>
...........I.................I.....I..... <br>
.........O - O....O - O...O.... <br>
..........I............I................. <br>
..........O - O - O - O.......... <br>
.......................I................. <br>
......................O................ <br>
.......................I................. <br>
.......................F................ <br>
<</if>>
<<if not $HasMap>>
......................................... <br>
......................................... <br>
.....V................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
.......................F................ <br>
<</if>>
<</nobr>>  ^
[[<|Room 1]]  [[>|Room 3]]
  [[v|Room 7]]
<<nobr>>
<<if $HasMap>>
.......................O - O......... <br>
........................I................ <br>
.....S - V - O - O............... <br>
...........I.....I....................... <br>
..........O...O - O - O.......... <br>
.................I...........I........... <br>
....O - O - O - O - O - O.... <br>
...........I.................I.....I..... <br>
.........O - O....O - O...O.... <br>
..........I............I................. <br>
..........O - O - O - O.......... <br>
.......................I................. <br>
......................O................ <br>
.......................I................. <br>
.......................F................ <br>
<</if>>
<<if not $HasMap>>
......................................... <br>
......................................... <br>
.....S - V............................ <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
.......................F................. <br>
<</if>>
<</nobr>>  [[^|Room 2]]
<  >
  v
A tablet lies on the ground here, and [[something is engraved onto it->Tablet 1]].
<<nobr>>
<<if $HasMap>>
.......................O - O......... <br>
........................I................ <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........V...O - O - O.......... <br>
.................I...........I........... <br>
....O - O - O - O - O - O.... <br>
...........I.................I.....I..... <br>
.........O - O....O - O...O.... <br>
..........I............I................. <br>
..........O - O - O - O.......... <br>
.......................I................. <br>
......................O................ <br>
.......................I................. <br>
.......................F................ <br>
<</if>>
<<if not $HasMap>>
......................................... <br>
......................................... <br>
.....S - O........................... <br>
...........I............................. <br>
..........V............................ <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
.......................F................ <br>
<</if>>
<</nobr>>  [[^|Room 3]]
<  [[>|Room 9]]
  [[v|Room 13]]
<<nobr>>
<<if $HasMap>>
.......................O - O......... <br>
........................I................ <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...V - O - O.......... <br>
.................I...........I........... <br>
....O - O - O - O - O - O.... <br>
...........I.................I.....I..... <br>
.........O - O....O - O...O.... <br>
..........I............I................. <br>
..........O - O - O - O.......... <br>
.......................I................. <br>
......................O................ <br>
.......................I................. <br>
.......................F................ <br>
<</if>>
<<if not $HasMap>>
......................................... <br>
......................................... <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...V...................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
.......................F................ <br>
<</if>>
<</nobr>>  ^
[[<|Room 8]]  [[>|Room 10]]
  v
A tablet lies on the ground here, and [[something is engraved onto it->Tablet 4]].
<<nobr>>
<<if $HasMap>>
.......................O - O......... <br>
........................I................ <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...O - V - O.......... <br>
.................I...........I........... <br>
....O - O - O - O - O - O.... <br>
...........I.................I.....I..... <br>
.........O - O....O - O...O.... <br>
..........I............I................. <br>
..........O - O - O - O.......... <br>
.......................I................. <br>
......................O................ <br>
.......................I................. <br>
.......................F................ <br>
<</if>>
<<if not $HasMap>>
......................................... <br>
......................................... <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...O - V................ <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
.......................F................ <br>
<</if>>
<</nobr>>  ^
[[<|Room 9]]  >
  [[v|Room 15]]
<<nobr>>
<<if $HasMap>>
.......................O - O......... <br>
........................I................ <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...O - O - V.......... <br>
.................I...........I........... <br>
....O - O - O - O - O - O.... <br>
...........I.................I.....I..... <br>
.........O - O....O - O...O.... <br>
..........I............I................. <br>
..........O - O - O - O.......... <br>
.......................I................. <br>
......................O................ <br>
.......................I................. <br>
.......................F................ <br>
<</if>>
<<if not $HasMap>>
......................................... <br>
......................................... <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...O - O - V.......... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
.......................F................ <br>
<</if>>
<</nobr>>  [[^|Room 10]]
[[<|Room 14]]  [[>|Room 16]]
  [[v|Room 20]]
A tablet lies on the ground here, and [[something is engraved onto it->Tablet 7]].
<<nobr>>
<<if $HasMap>>
.......................O - O......... <br>
........................I................ <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...O - O - O.......... <br>
.................I...........I........... <br>
....O - O - O - O - V - O.... <br>
...........I.................I.....I..... <br>
.........O - O....O - O...O.... <br>
..........I............I................. <br>
..........O - O - O - O.......... <br>
.......................I................. <br>
......................O................ <br>
.......................I................. <br>
.......................F................ <br>
<</if>>
<<if not $HasMap>>
......................................... <br>
......................................... <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...O - O - O.......... <br>
.................I...........I........... <br>
....O - O - O - O - V - O.... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
.......................F................ <br>
<</if>>
<</nobr>>  [[^|Room 15]]
[[<|Room 19]]  >
  v
<<nobr>>
<<if $HasMap>>
.......................O - O......... <br>
........................I................ <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...O - O - O.......... <br>
.................I...........I........... <br>
....O - O - O - O - O - O.... <br>
...........I.................I.....I..... <br>
.........O - O....O - V...O.... <br>
..........I............I................. <br>
..........O - O - O - O.......... <br>
.......................I................. <br>
......................O................ <br>
.......................I................. <br>
.......................F................ <br>
<</if>>
<<if not $HasMap>>
......................................... <br>
......................................... <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...O - O - O.......... <br>
.................I...........I........... <br>
....O - O - O - O - O - O.... <br>
...........I.................I.....I..... <br>
.........O - O....O - V...O.... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
.......................F................ <br>
<</if>>
<</nobr>>  ^
<  [[>|Room 20]]
  [[v|Room 24]]
A tablet lies on the ground here, and [[something is engraved onto it->Tablet 9]].
<<nobr>>
<<if $HasMap>>
.......................O - O......... <br>
........................I................ <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...O - O - O.......... <br>
.................I...........I........... <br>
....O - O - O - O - O - O.... <br>
...........I.................I.....I..... <br>
.........O - O....V - O...O.... <br>
..........I............I................. <br>
..........O - O - O - O.......... <br>
.......................I................. <br>
......................O................ <br>
.......................I................. <br>
.......................F................ <br>
<</if>>
<<if not $HasMap>>
......................................... <br>
......................................... <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...O - O - O.......... <br>
.................I...........I........... <br>
....O - O - O - O - O - O.... <br>
...........I.................I.....I..... <br>
.........O - O....V - O...O.... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
.......................F................ <br>
<</if>>
<</nobr>>  [[^|Room 19]]
[[<|Room 23]]  [[>|Room 25]]
  [[v|Room 26]]
<<nobr>>
<<if $HasMap>>
.......................O - O......... <br>
........................I................ <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...O - O - O.......... <br>
.................I...........I........... <br>
....O - O - O - O - O - O.... <br>
...........I.................I.....I..... <br>
.........O - O....O - O...O.... <br>
..........I............I................. <br>
..........O - O - V - O.......... <br>
.......................I................. <br>
......................O................ <br>
.......................I................. <br>
.......................F................ <br>
<</if>>
<<if not $HasMap>>
......................................... <br>
......................................... <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...O - O - O.......... <br>
.................I...........I........... <br>
....O - O - O - O - O - O.... <br>
...........I.................I.....I..... <br>
.........O - O....O - O...O.... <br>
..........I............I................. <br>
..........O - O - V - O.......... <br>
......................................... <br>
......................................... <br>
......................................... <br>
.......................F................ <br>
<</if>>
<</nobr>>  ^
[[<|Room 22]]  [[>|Room 24]]
  v
<<nobr>>
<<if $HasMap>>
.......................O - O......... <br>
........................I................ <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...O - O - O.......... <br>
.................I...........I........... <br>
....O - O - O - O - O - O.... <br>
...........I.................I.....I..... <br>
.........O - O....O - O...O.... <br>
..........I............I................. <br>
..........O - V - O - O.......... <br>
.......................I................. <br>
......................O................ <br>
.......................I................. <br>
.......................F................ <br>
<</if>>
<<if not $HasMap>>
......................................... <br>
......................................... <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...O - O - O.......... <br>
.................I...........I........... <br>
....O - O - O - O - O - O.... <br>
...........I.................I.....I..... <br>
.........O - O....O - O...O.... <br>
..........I............I................. <br>
..........O - V - O - O.......... <br>
......................................... <br>
......................................... <br>
......................................... <br>
.......................F................ <br>
<</if>>
<</nobr>>  [[^|Room 17]]
<  [[>|Room 23]]
  v
A tablet lies on the ground here, and [[something is engraved onto it->Tablet 11]].
<<nobr>>
<<if $HasMap>>
.......................O - O......... <br>
........................I................ <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...O - O - O.......... <br>
.................I...........I........... <br>
....O - O - O - O - O - O.... <br>
...........I.................I.....I..... <br>
.........O - O....O - O...O.... <br>
..........I............I................. <br>
..........V - O - O - O.......... <br>
.......................I................. <br>
......................O................ <br>
.......................I................. <br>
.......................F................ <br>
<</if>>
<<if not $HasMap>>
......................................... <br>
......................................... <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...O - O - O.......... <br>
.................I...........I........... <br>
....O - O - O - O - O - O.... <br>
...........I.................I.....I..... <br>
.........O - O....O - O...O.... <br>
..........I............I................. <br>
..........V - O - O - O.......... <br>
......................................... <br>
......................................... <br>
......................................... <br>
.......................F................ <br>
<</if>>
<</nobr>>  ^
[[<|Room 2]]  [[>|Room 4]]
  [[v|Room 8]]
A tablet lies on the ground here, and [[something is engraved onto it->Tablet 2]].
<<nobr>>
<<if $HasMap>>
.......................O - O......... <br>
........................I................ <br>
.....S - O - V - O............... <br>
...........I.....I....................... <br>
..........O...O - O - O.......... <br>
.................I...........I........... <br>
....O - O - O - O - O - O.... <br>
...........I.................I.....I..... <br>
.........O - O....O - O...O.... <br>
..........I............I................. <br>
..........O - O - O - O.......... <br>
.......................I................. <br>
......................O................ <br>
.......................I................. <br>
.......................F................ <br>
<</if>>
<<if not $HasMap>>
......................................... <br>
......................................... <br>
.....S - O - V..................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
.......................F................. <br>
<</if>>
<</nobr>>  [[^|Room 5]]
[[<|Room 3]]  >
  v
<<nobr>>
<<if $HasMap>>
.......................O - O......... <br>
........................I................ <br>
.....S - O - O - V............... <br>
...........I.....I....................... <br>
..........O...O - O - O.......... <br>
.................I...........I........... <br>
....O - O - O - O - O - O.... <br>
...........I.................I.....I..... <br>
.........O - O....O - O...O.... <br>
..........I............I................. <br>
..........O - O - O - O.......... <br>
.......................I................. <br>
......................O................ <br>
.......................I................. <br>
.......................F................ <br>
<</if>>
<<if not $HasMap>>
......................................... <br>
......................................... <br>
.....S - O - O - V............... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
.......................F................. <br>
<</if>>
<</nobr>>   ^
[[<|Room 13]]  [[>|Room 15]]
  v
<<nobr>>
<<if $HasMap>>
.......................O - O......... <br>
........................I................ <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...O - O - O.......... <br>
.................I...........I........... <br>
....O - O - O - V - O - O.... <br>
...........I.................I.....I..... <br>
.........O - O....O - O...O.... <br>
..........I............I................. <br>
..........O - O - O - O.......... <br>
.......................I................. <br>
......................O................ <br>
.......................I................. <br>
.......................F................ <br>
<</if>>
<<if not $HasMap>>
......................................... <br>
......................................... <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...O - O - O.......... <br>
.................I...........I........... <br>
....O - O - O - V - O - O.... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
.......................F................ <br>
<</if>>
<</nobr>>  [[^|Room 8]]
[[<|Room 12]]  [[>|Room 14]]
  v
A tablet lies on the ground here, and [[something is engraved onto it->Tablet 5]].
<<nobr>>
<<if $HasMap>>
.......................O - O......... <br>
........................I................ <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...O - O - O.......... <br>
.................I...........I........... <br>
....O - O - V - O - O - O.... <br>
...........I.................I.....I..... <br>
.........O - O....O - O...O.... <br>
..........I............I................. <br>
..........O - O - O - O.......... <br>
.......................I................. <br>
......................O................ <br>
.......................I................. <br>
.......................F................ <br>
<</if>>
<<if not $HasMap>>
......................................... <br>
......................................... <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...O - O - O.......... <br>
.................I...........I........... <br>
....O - O - V - O - O - O.... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
.......................F................ <br>
<</if>>
<</nobr>>  ^
[[<|Room 11]]  [[>|Room 13]]
  [[v|Room 17]]
<<nobr>>
<<if $HasMap>>
.......................O - O......... <br>
........................I................ <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...O - O - O.......... <br>
.................I...........I........... <br>
....O - V - O - O - O - O.... <br>
...........I.................I.....I..... <br>
.........O - O....O - O...O.... <br>
..........I............I................. <br>
..........O - O - O - O.......... <br>
.......................I................. <br>
......................O................ <br>
.......................I................. <br>
.......................F................ <br>
<</if>>
<<if not $HasMap>>
......................................... <br>
......................................... <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...O - O - O.......... <br>
.................I...........I........... <br>
....O - V - O - O - O - O.... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
.......................F................ <br>
<</if>>
<</nobr>>   ^
[[<|Room 24]]  >
  v
A tablet lies on the ground here, and [[something is engraved onto it->Tablet 12]].
<<nobr>>
<<if $HasMap>>
.......................O - O......... <br>
........................I................ <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...O - O - O.......... <br>
.................I...........I........... <br>
....O - O - O - O - O - O.... <br>
...........I.................I.....I..... <br>
.........O - O....O - O...O.... <br>
..........I............I................. <br>
..........O - O - O - V.......... <br>
.......................I................. <br>
......................O................ <br>
.......................I................. <br>
.......................F................ <br>
<</if>>
<<if not $HasMap>>
......................................... <br>
......................................... <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...O - O - O.......... <br>
.................I...........I........... <br>
....O - O - O - O - O - O.... <br>
...........I.................I.....I..... <br>
.........O - O....O - O...O.... <br>
..........I............I................. <br>
..........O - O - O - V.......... <br>
......................................... <br>
......................................... <br>
......................................... <br>
.......................F................ <br>
<</if>>
<</nobr>>  ^
[[<|Room 17]]  >
  v
A tablet lies on the ground here, and [[something is engraved onto it->Tablet 8]].
<<nobr>>
<<if $HasMap>>
.......................O - O......... <br>
........................I................ <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...O - O - O.......... <br>
.................I...........I........... <br>
....O - O - O - O - O - O.... <br>
...........I.................I.....I..... <br>
.........O - V....O - O...O.... <br>
..........I............I................. <br>
..........O - O - O - O.......... <br>
.......................I................. <br>
......................O................ <br>
.......................I................. <br>
.......................F................ <br>
<</if>>
<<if not $HasMap>>
......................................... <br>
......................................... <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...O - O - O.......... <br>
.................I...........I........... <br>
....O - O - O - O - O - O.... <br>
...........I.................I.....I..... <br>
.........O - V....O - O...O.... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
.......................F................ <br>
<</if>>
<</nobr>>  [[^|Room 12]]
<  [[>|Room 18]]
  [[v|Room 22]]
<<nobr>>
<<if $HasMap>>
.......................O - O......... <br>
........................I................ <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...O - O - O.......... <br>
.................I...........I........... <br>
....O - O - O - O - O - O.... <br>
...........I.................I.....I..... <br>
.........V - O....O - O...O.... <br>
..........I............I................. <br>
..........O - O - O - O.......... <br>
.......................I................. <br>
......................O................ <br>
.......................I................. <br>
.......................F................ <br>
<</if>>
<<if not $HasMap>>
......................................... <br>
......................................... <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...O - O - O.......... <br>
.................I...........I........... <br>
....O - O - O - O - O - O.... <br>
...........I.................I.....I..... <br>
.........V - O....O - O...O.... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
.......................F................ <br>
<</if>>
<</nobr>>  ^
<  [[>|Room 12]]
  v
[[Several tablets]] lie on the ground here, next to the bones of something.
<<nobr>>
<<if $HasMap>>
.......................O - O......... <br>
........................I................ <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...O - O - O.......... <br>
.................I...........I........... <br>
....V - O - O - O - O - O.... <br>
...........I.................I.....I..... <br>
.........O - O....O - O...O.... <br>
..........I............I................. <br>
..........O - O - O - O.......... <br>
.......................I................. <br>
......................O................ <br>
.......................I................. <br>
.......................F................ <br>
<</if>>
<<if not $HasMap>>
......................................... <br>
......................................... <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...O - O - O.......... <br>
.................I...........I........... <br>
....V - O - O - O - O - O.... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
.......................F................ <br>
<</if>>
<</nobr>>  ^
[[<|Room 15]]  >
  [[v|Room 21]]
<<nobr>>
<<if $HasMap>>
.......................O - O......... <br>
........................I................ <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...O - O - O.......... <br>
.................I...........I........... <br>
....O - O - O - O - O - V.... <br>
...........I.................I.....I..... <br>
.........O - O....O - O...O.... <br>
..........I............I................. <br>
..........O - O - O - O.......... <br>
.......................I................. <br>
......................O................ <br>
.......................I................. <br>
.......................F................ <br>
<</if>>
<<if not $HasMap>>
......................................... <br>
......................................... <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...O - O - O.......... <br>
.................I...........I........... <br>
....O - O - O - O - O - V.... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
.......................F................ <br>
<</if>>
<</nobr>>  [[^|Room 16]]
<  >
  v
A tablet lies on the ground here, and [[something is engraved onto it->Tablet 10]].
<<nobr>>
<<if $HasMap>>
.......................O - O......... <br>
........................I................ <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...O - O - O.......... <br>
.................I...........I........... <br>
....O - O - O - O - O - O.... <br>
...........I.................I.....I..... <br>
.........O - O....O - O...V.... <br>
..........I............I................. <br>
..........O - O - O - O.......... <br>
.......................I................. <br>
......................O................ <br>
.......................I................. <br>
.......................F................ <br>
<</if>>
<<if not $HasMap>>
......................................... <br>
......................................... <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...O - O - O.......... <br>
.................I...........I........... <br>
....O - O - O - O - O - O.... <br>
...........I.................I.....I..... <br>
.........O - O....O - O...V.... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
.......................F................ <br>
<</if>>
<</nobr>>.......................O - O.........
........................I................
.....S - O - O - O...............
...........I.....I.......................
..........O...O - O - O..........
.................I...........I...........
....O - O - O - O - O - O....
...........I.................I.....I.....
.........O - O....O - O...O....
..........I............I.................
..........O - O - O - O..........
.......................I.................
......................O................
.......................I.................
.......................F................
  [[^|Room 24]]
<  >
  [[v|Room 27]]
<<nobr>>
<<if $HasMap>>
.......................O - O......... <br>
........................I................ <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...O - O - O.......... <br>
.................I...........I........... <br>
....O - O - O - O - O - O.... <br>
...........I.................I.....I..... <br>
.........O - O....O - O...O.... <br>
..........I............I................. <br>
..........O - O - O - O.......... <br>
.......................I................. <br>
......................V................ <br>
.......................I................. <br>
.......................F................ <br>
<</if>>
<<if not $HasMap>>
......................................... <br>
......................................... <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...O - O - O.......... <br>
.................I...........I........... <br>
....O - O - O - O - O - O.... <br>
...........I.................I.....I..... <br>
.........O - O....O - O...O.... <br>
..........I............I................. <br>
..........O - O - O - O.......... <br>
.......................I................. <br>
......................V................ <br>
......................................... <br>
.......................F................ <br>
<</if>>
<</nobr>>  [[^|Room 26]]
<  >
  v
This room narrows into a long hallway.
At its end is a [[light->room]] that's barely visible.
.......................O - O.........
........................I................
.....S - O - O - O...............
...........I.....I.......................
..........O...O - O - O..........
.................I...........I...........
....O - O - O - O - O - O....
...........I.................I.....I.....
.........O - O....O - O...O....
..........I............I.................
..........O - O - O - O..........
.......................I.................
......................O................
.......................I.................
.......................V................
<<set $Location = "Underground Tunnels">>  ^
<  [[>|Room 6]]
  [[v|Room 4]]
<<nobr>>
<<if $HasMap>>
.......................V - O......... <br>
........................I................ <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...O - O - O.......... <br>
.................I...........I........... <br>
....O - O - O - O - O - O.... <br>
...........I.................I.....I..... <br>
.........O - O....O - O...O.... <br>
..........I............I................. <br>
..........O - O - O - O.......... <br>
.......................I................. <br>
......................O................ <br>
.......................I................. <br>
.......................F................ <br>
<</if>>
<<if not $HasMap>>
.......................V............... <br>
........................I................ <br>
.....S - O - O - O............... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
.......................F................. <br>
<</if>>
<</nobr>>  ^
[[<|Room 5]]  >
  v
A tablet lies on the ground here, and [[something is engraved onto it->Tablet 3]].
<<nobr>>
<<if $HasMap>>
.......................O - V......... <br>
........................I................ <br>
.....S - O - O - O............... <br>
...........I.....I....................... <br>
..........O...O - O - O.......... <br>
.................I...........I........... <br>
....O - O - O - O - O - O.... <br>
...........I.................I.....I..... <br>
.........O - O....O - O...O.... <br>
..........I............I................. <br>
..........O - O - O - O.......... <br>
.......................I................. <br>
......................O................ <br>
.......................I................. <br>
.......................F................ <br>
<</if>>
<<if not $HasMap>>
.......................O - V......... <br>
........................I................ <br>
.....S - O - O - O............... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
......................................... <br>
.......................F................. <br>
<</if>>
<</nobr>>.........................................
.........................................
.....S - O - O - O...............
.........................................
.........................................
.........................................
.........................................
.........................................
.........................................
.........................................
.........................................
.........................................
.........................................
.........................................
.................F......................
<<nobr>>
Each tablet has engravings on their surfaces. <br><br>
<<if not $CanRead>>
The engravings on these tablets are intricate, but their purpose is unclear. <br><br>
<</if>>
A larger tablet has [[several sections of engravings->Tablet with sections of engravings]] <br><br>
<</nobr>>
[[Continue exploring the Knowledge Hold->Knowledge Hold]]At one end of the long hallway is a [[room that resembles a chamber->room]].
At the other end of the hallway is an opening through the grass that leads back [[outside->Edge to the Unknown World]].
<<set $EntranceFound = true>>
<<set $Location = "Underground Tunnels">>
<<nobr>>
A room that's half the size of the Knowledge Hold. <br><br>
This room has various technological wiring and equipment covering the stone walls of this room. <br><br>
Some sort of lights are scattered across the room illuminating the interior. <br><br>
Some tablets similar to the ones from the Knowledge Hold are scattered all over the room, along with other transparent, and translucent tablets. <br><br>
Although the technology here appears to be sophisticated, it doesn't resemble anything the Architects created, or any known equipment. <br><br>
<<if not $HasProjector>>
<<if not $HasDiscoveredMolecularSplitter>>
In one part of the room, a stone table has an [[unknown device]]. <br><br>
<</if>>
<<if $HasDiscoveredMolecularSplitter>>
In one part of the room, a [[Molecular Splitter->unknown device]] sits on a stone table. <br><br>
<</if>>
<</if>>
In another part of the room, has what looks like a [[large coffin]]. <br><br>
<<if $Time == 3>>
The [[Knowledge Hold]] is past the eroded wall. <br><br>
<</if>>
<<if $Time != 3>>
The wall that leads into the Knowledge Hold is hasn't eroded away yet. <br><br>
<</if>>
<</nobr>>
<<set $Location = "Unknown Room">><<nobr>>
<<if not $CanRead>>
The shapes and lines on this engraving are intricate, but their purpose is unclear. <br><br>
<</if>>
<<if $CanRead>>
The engraving is of a message: <br><br>
"All that is, is only because she allows it to be." <br><br>
"And all that is not, is not." <br><br>
"And will continue to not be." <br><br>
<</if>>
<</nobr>>
[[Continue exploring the underground->Room 7]]Various tablets lay around within [[this room->Vestry]].
Some of them are organized into separate locations, while others are scattered on the floor.
[[Some tablets->Tablets with arranged engravings]] sit close to each other and only have one row of engravings on them.
One tablet on the floor has a [[drawing of something]] on it.
<<nobr>>
<<if not $HasBluePrints>>
Another tablet has what could be [[diagrams of a figure]] on it.
<</if>>
<</nobr>>
The orb is small and transparent.
Inside the orb is a dark mass that appears both gaseous and fluid.
The mass itself is black, but it emits a white light along and under its surface that slightly illuminates the room.
[[Take the Orb]]
[[Explore the room->room]]<<nobr>>
<<if not $CanRead>>
The engravings at the top of the tablet resembles the strange device in this room. <br><br>
The shapes and lines on this engraving are intricate, but their purpose is unclear. <br><br><br>
<</if>>
<<if $CanRead>>
The engravings at the top of the tablet resembles the strange device in this room. <br><br>
This tablet seems to contain notes someone made for their self. <br><br>
It has various rows of information on [[what the device is]], and [[how to use the device]]. <br><br><br>
<</if>>
[[Continue examining the other tablets->large coffin]]
<</nobr>>AIden:
If we leave, where will we go?
How would we survive?
$PlayerName:
We'll find a way.
We have to.
[[Venture down into the Unknown World]]
The Time Disruptor is secured onto the suits left wrist.
AIden locks the Time Disruptor's "Area of Effect" setting to "Focused Beam" to avoid any accidental freezing.
<<set $HasTimeDisruptor = true>>
[[Plains to the Unknown World]]Don't you remember?
They chose you for this [[mission->AIden reminds player of the situation]].
At the center of the [[Courtyard->the Courtyard]] is a large, circular base.
Three stone platforms are positioned on the edges of the central base; each with some sort of sculptural forms on their tops.
<<if not $HasLightCrystal>>
A [[faintly glowing crystal->Observe central crystal]] sits in the center of the base.
<</if>>
<<nobr>>
<<if not $HasQuestionedBase || not $BluePrintsPlaced>>
$PlayerName: <br>
<</if>>
<<if not $HasQuestionedBase>>
[[AIden, what is that in the middle of this base?->Light Crystal]] <br>
<</if>>
<<if not $BluePrintsPlaced>>
[[AIden, what do you make of the forms on these platforms?->Statues]] <br><br>
<</if>>
<<if $HasBluePrints == true>>
[[Place tablet next to platforms]] <br><br>
<</if>>
<<if $BluePrintsPlaced && not $CrystalsPlaced>>
[[Observe the sculptures]] <br><br>
<</if>>
<<if $CrystalsPlaced>>
[[Observe the sculptures->Place glowing crystals into the swords of the sculptures]]
<</if>>
<</nobr>>
<<set $Location = "Courtyard's Center">><<nobr>>
This mausoleum has fewer sculptural decorations than [[the rest of the graves here->graves]]. <br><br>
One of its stone walls has four slits in it. <br><br>
And on the wall is an intricately designed engraving with three glowing orbs forming a triangle. <br><br><br><br>
<<if not $HasQuestionedMausoleum>>
$PlayerName: <br>
[[Is this a doorway? Where's the key hole?->Hole]]
<</if>>
<<if $HasQuestionedMausoleum>>
The [[top orb]] is $TopOrbColor, and it changes through breath. <br>
And the [[left orb]] is $LeftOrbColor, and it changes through touch. <br>
The [[right orb]] is $RightOrbColor, and it changes through sight. <br><br><br>
<</if>>
<<if $TopOrbColor == "blue" && $RightOrbColor == "black" && $LeftOrbColor == "yellow" && not $HasDiscoveredCatacombs>>
<<if not $CanRead>>
An engraving suddenly forms into the mausoleum's wall. <br><br>
But its message is unclear. <br><br>
[[And then the mausoleum's wall fades away->The Catacombs]] <br><br>
<</if>>
<<if $CanRead>>
An engraving suddenly forms into the mausoleum's wall with a message: <br><br>
"And now they live no more." <br><br>
[[And then the mausoleum's wall fades away->The Catacombs]] <br><br>
<</if>>
<</if>>
<</nobr>>
AIden:
The Architects have determined that this is a doorway.
But I can't tell what form of technology is keeping this doorway sealed.
Or if this is technology at all.
The Architects have also discovered that the glowing orbs can be set to different colors by specific interactions.
The top orb responds to being breathed upon, the right orb to being stared at, and the left orb to skin contact.
But if there's a combination to open the door, it hasn't been found yet.
[[Continue examining the mausoleum->One mausoleum]]
<<set $HasQuestionedMausoleum = true>>A circular platform that has a metallic spear at its center that points directly to the sky, and several shapes along its edge.
Next to the sundial is a crank of some kind.
Although the spear emits a shadow onto the shapes below it, the shadow isn't being cast by any natural light, but rather a light in the roof.
The roof isn't connected to [[the rest of the tower->Time's Shadow]], and is slightly suspended over it.
<<nobr>>
<<if $NewTimeOfDay == true>>
<<if $SundialPosition == ")o">>
<<set $TimeOfDay = "The Sun is low; where it sits at dawn.">>
<</if>>
<<if $SundialPosition == "O">>
<<set $TimeOfDay = "The Sun is high in the sky; where it sits at midday.">>
<</if>>
<<if $SundialPosition == "o(">>
<<set $TimeOfDay = "The Sun is low; where it sits at dusk.">>
<</if>>
<<if $SundialPosition == "+">>
<<set $TimeOfDay = "The Sun is gone; the moons and stars are out.">>
<</if>>
<</if>>
<<if $NewTimeOfDay>>
$TimeOfDay <br> <br>
<</if>>
<<if not $HasQuestionedRoof>>
<br><br>$PlayerName: <br>
[[What's happening to the roof?]]
<</if>>
<<if $HasQuestionedRoof>>
<br>[[Examine the sundial's crank]]
<</if>>
<</nobr>>
<<set $Location = "The Sundial">> AIden:
This is one of the anomalies the Architects mentioned and they've determined it's not an optical illusion of some kind.
The only answer I can give is that the roof is somehow frozen in time.
Well, at least the main section is.
The light in the roof is connected to a turn table that can be rotated by using the crank next to the [[sundial]]...
For rather //interesting// results.
<<set $HasQuestionedRoof = true>>
The sundial's shadow is casting onto the symbols below it, and can be changed by rotating the crank.
The sundial's shadow is casting onto this symbol:
$SundialPosition
<<nobr>>
<<if $SundialPosition == ")o">>
<<set $TimeOfDay = "The Sun is low; where it sits at dawn.">>
<</if>>
<<if $SundialPosition == "O">>
<<set $TimeOfDay = "The Sun is high in the sky; where it sits at midday.">>
<</if>>
<<if $SundialPosition == "o(">>
<<set $TimeOfDay = "The Sun is low; where it sits at dusk.">>
<</if>>
<<if $SundialPosition == "+">>
<<set $TimeOfDay = "The Sun is gone; the moons and stars are out.">>
<</if>>
$TimeOfDay
<</nobr>>
[[Rotate sundial's shadow to symbol: )o|sundial][$SundialPosition = ")o", $NewTimeOfDay = true]]
[[Rotate sundial's shadow to symbol: O|sundial][$SundialPosition = "O", $NewTimeOfDay = true]]
[[Rotate sundial's shadow to symbol: o(|sundial][$SundialPosition = "o(", $NewTimeOfDay = true]]
[[Rotate sundial's shadow to symbol: +|sundial][$SundialPosition = "+", $NewTimeOfDay = true]]<<nobr>>
AIden: <br>
I'm scanning the engravings on the tablets now; wait a moment... <br><br>
<<timed 4s>>
<<set $CanRead = true>>
Okay, I've finished scanning all of the tablets. <br><br>
I can now [[translate any engravings you find->Knowledge Hold]] for you.
<</timed>>
<</nobr>>The top orb's color changes through breath.
[[Change top orb to blue|One mausoleum][$TopOrbColor to "blue"]]
[[Change top orb to red|One mausoleum][$TopOrbColor to "red"]]
[[Change top orb to yellow|One mausoleum][$TopOrbColor to "yellow"]]
[[Change top orb to green|One mausoleum][$TopOrbColor to "green"]]
[[Change top orb to orange|One mausoleum][$TopOrbColor to "orange"]]
[[Change top orb to purple|One mausoleum][$TopOrbColor to "purple"]]
[[Change top orb to white|One mausoleum][$TopOrbColor to "white"]]
[[Change top orb to black|One mausoleum][$TopOrbColor to "black"]]The right orb's color changes through sight.
[[Change right orb to blue|One mausoleum][$RightOrbColor to "blue"]]
[[Change right orb to red|One mausoleum][$RightOrbColor to "red"]]
[[Change right orb to yellow|One mausoleum][$RightOrbColor to "yellow"]]
[[Change right orb to green|One mausoleum][$RightOrbColor to "green"]]
[[Change right orb to orange|One mausoleum][$RightOrbColor to "orange"]]
[[Change right orb to purple|One mausoleum][$RightOrbColor to "purple"]]
[[Change right orb to white|One mausoleum][$RightOrbColor to "white"]]
[[Change right orb to black|One mausoleum][$RightOrbColor to "black"]]The left orb's color changes through touch.
[[Change left orb to blue|One mausoleum][$LeftOrbColor to "blue"]]
[[Change left orb to red|One mausoleum][$LeftOrbColor to "red"]]
[[Change left orb to yellow|One mausoleum][$LeftOrbColor to "yellow"]]
[[Change left orb to green|One mausoleum][$LeftOrbColor to "green"]]
[[Change left orb to orange|One mausoleum][$LeftOrbColor to "orange"]]
[[Change left orb to purple|One mausoleum][$LeftOrbColor to "purple"]]
[[Change left orb to white|One mausoleum][$LeftOrbColor to "white"]]
[[Change left orb to black|One mausoleum][$LeftOrbColor to "black"]]<<nobr>>
<<if not $CanRead>>
The engravings on this tablet are intricate, but their purpose is unclear. <br><br><br>
<</if>>
<<if $CanRead>>
This tablet mentions a structure. <br><br>
The diagram of the structure is etched onto one side of the tablet. <br><br>
Various components of the structure are named: <br><br>
Courtyard <br>
Timeless Halls <br>
Eternity’s Edge <br>
Vestry <br>
Knowledge Hold <br>
Time's Shadow <br>
Plains to the Unknown World <br>
The Keep <br>
Well of the Eternal <br><br><br>
<<if not $HasMap>>
AIden: <br>
[[I recognize this tablet]].<br><br><br>
<</if>>
<</if>>
[[Continue exploring the tablets->Books]]
<</nobr>>A large, metallic casket that's open.
The inside of the casket is a bare metal interior, except for several tablets.
Each tablet has a single engraving on their top, followed by rows of other engravings.
[[X]]
[[-O-]]
[[IVI]]
[[IXI]]
[[I]]
[[Continue exploring the room->different room]] AIden:
It Looks like an Architect Time Disruptor.
They were one of the first iterations of time-manipulating technology created by the Architects, but their usage was short.
There were too many accidental firings of the device, resulting in their users being trapped in a time-stopped field.
I wonder what it's doing all the way out here.
<<set $HasQuestionedTimeDisruptor = true>>
[[Continue examining the Time Disruptor->strange device]]AIden:
The crystals themselves aren't moving, but something inside of them is.
I can't tell if it's an insect of some kind, or...
...Light?
It seems to be projecting a faint amount of light out of one of its points; like a flash light.
<<if $StatuesBuilt>>
These crystals also look like they could fit into those sculptures in the center of the Courtyard.
<</if>>
<<set $HasQuestionedCrystals = true>>
[[Continue examining altar->altar]]<<nobr>>
The glowing crystals are placed into the swords of the sculptures. <br><br>
<<set $HasGlowingCrystals = false>>
<<set $CrystalsPlaced = true>>
<<if $SundialPosition == ")o">>
With the Sun low in the sky and shining on the crystals, each sword emits a light towards the central crystal.
<</if>>
<<if $SundialPosition == "O">>
With the Sun high in the sky and shining on the crystals, each sword emits a powerful light towards the central crystal.
<</if>>
<<if $SundialPosition == "o(">>
With the Sun low in the sky and shining on the crystals, each sword emits a light towards the central crystal.
<</if>>
<<if $SundialPosition == "+">>
With only the light of several moons and stars shining on the crystals, each sword emits a faint light towards the central crystal.
<</if>>
<</nobr>>
[[View the center->center]]
<<nobr>>
<<if $Time != -3>>
AIden: <br>
Maybe we should [[go further back in time->center]] before we place the tablet.
<<set $HasBluePrints = true>>
<<set $BluePrintsPlaced = false>>
<</if>>
<<if $Time == -3>>
AIden: <br>
This should be a good time to place the tablet. <br><br>
<<set $HasBluePrints = false>>
<<set $BluePrintsPlaced = true>>
Now, let's [[look at the center and go forward in time->center]] to see if anything changes.
<</if>>
<</nobr>>
<<nobr>>
<<if $SundialPosition == ")o" || $SundialPosition == "o(">>
With the sun low in the sky,
<<if $CrystalsPlaced>>
and the crystals placed within each of the swords, the central crystal has a bright glow. <br><br>
<</if>>
<<if not $CrystalsPlaced>>
the central crystal has a fairly bright glow. <br><br>
<</if>>
<<if $Time !=3>>
The crystal is still fused within the ground, as the ground has not yet eroded away. <br><br>
<</if>>
<<if $Time ==3>>
The crystal is no longer fused within the ground, as the ground has eroded away. <br><br>
<</if>>
<</if>>
<<if $SundialPosition == "O">>
With the sun high in the sky,
<<if $CrystalsPlaced>>
and the crystals placed within each of the swords, the central crystal glows like a second Sun. <br><br>
<</if>>
<<if not $CrystalsPlaced>>
the central crystal has an intense glow. <br><br>
<</if>>
<<if $Time !=3>>
The crystal is still fused within the ground, as the ground has not yet eroded away. <br><br>
<</if>>
<<if $Time ==3>>
The crystal is no longer fused within the ground, as the ground has eroded away. <br><br>
[[Take the Crystal from the ground]] <br><br>
<</if>>
<</if>>
<<if $SundialPosition == "+">>
With only the light of several moons and stars shining on the crystals,
<<if $CrystalsPlaced>>
and the crystals placed within each of the swords, the central crystal glows noticeably in the night. <br><br>
<</if>>
<<if not $CrystalsPlaced>>
the central crystal barely glows in the night. <br><br>
<</if>>
<<if $Time !=3>>
The crystal is still fused within the ground, as the ground has not yet eroded away. <br><br>
<</if>>
<<if $Time ==3>>
The crystal is no longer fused within the ground, as the ground has eroded away. <br><br>
<</if>>
<</if>>
<</nobr>>
[[View the center->center]]<<nobr>>
<<if $Time == -3>>
The sculptures are still just feet, [[and have not yet been completed->center]].
<<set $StatuesBuilt = false>>
<</if>>
<<if $Time != -3>>
The sculptures are finished. <br><br>
<<set $StatuesBuilt = true>>
Each sculpture has a similar appearance to the statue in the cave, but these statues hold what appear to be swords. <br><br>
On the top of each sword's grip is an open socket that's shaped like a triangle. <br><br>
All of their swords are drawn and they're pointed directly towards the crystal in the center. <br><br><br><br>
<<if $HasGlowingCrystals>>
AIden: <br>
$PlayerName, those glowing crystals we retrieved earlier could fit into each of these swords' sockets. <br><br>
[[Place glowing crystals into the swords of the sculptures]]
<</if>>
<<if not $HasGlowingCrystals>>
AIden: <br>
$PlayerName, it looks like something could fit into each of these sword sockets, but I don't see anything [[here->center]] that could help.
<</if>>
<</if>>
<</nobr>>AIden:
I'm not surprised you forgot about the Arbiter's name.
[[Devon->The Mission]] doesn't sound that awesome for a leader of a centuries-old organization of scientists and explorers that travel to distant worlds, searching for all sorts of alien technology.
AIden:
I have no idea.
I asked them the same question, and now I know just as much as you do.
Absolutely nothing.
[[It's unusual for the Arbiter to keep us in the dark->The Mission]].AIden:
Hold on for a moment, I'm sending a beacon out to the Architects now.
<<timed 5s>>
Strange, the Arbiter is on their way here now, but they said they'll meet you inside this area shortly.
[[All of this secrecy is bothering me, but those are their orders->Enter]].
<</timed>>
The ground from the Timeless Halls shifts from a flat, stone surface into a rocky, uneven surface.
The vast cave seems to stretch infinitely into a darkness that envelopes it.
Some light emits from within large pits scattered across the ground here; the brightest light comes from the largest pit far ahead.
The still distant noise coming from the pit is louder, but it sounds less like wind.
The column blocking the light isn't like the columns in the Timeless Halls - no, it's not a column at all.
With the light partially illuminating it, the object looks like a towering statue facing the light.
A light appears by the nearby archway and then fades away.
Standing in its place is the Arbiter, wearing an unrecognizable suit.
$PlayerName:
[[Arbiter, what's going on here?]]
<<set $Location = "Well of the Eternal">>At this distance, the whole statue is in view.
Its entire form seems to twists simultaneously to face away from the light.
All that can be heard during this process is the noise from within the pit.
It's eerily quiet within the cave.
Nothing happens for a moment after its motion stops.
And then it begins to grow in size, or rather, it begins to glide towards you.
As the statue approaches, the light from outside begins to illuminate its form, [[until the whole statue is in view->Ask more questions]].
<<set $QuestionCount = 0>>
The eerily quiet room is suddenly filled by the thunderous sound of thousands of voices speaking at once, echoing deep into the room.
The voices speak somewhat slowly, and have a masculine and feminine sound to them.
The source of the voices came from the middle of the room, or rather, it came from [[the statue by the light]].
Arbiter:
We are about to uncover the greatest, most extraordinary artifact the Architects have ever discovered.
With this artifact, we will have the power to end hunger, cure any disease, and stop any war.
We could even prevent one from ever beginning.
Very soon, we will have the power to do all of these things, and anything else we can dream of.
It will all be possible $PlayerName; thanks to your sacrifice for our cause.
And you won't even have to move a muscle!
$PlayerName:
[[Wait, what?]]
Arbiter:
Initiate Command: 1428-2317
$PlayerName:
[[What are you do-]]Every component of the suit has locked up.
<<timed 3s>>
You try to move, but you can't move a single muscle.
<<next>>
You soon realize that you can hardly breathe in the suit.
<<next>>
The Arbiter walks up to you.
<<next>>
And then gently pokes your helmet.
<<next>>
You tilt backward until your suit slams into the ground.
<<next>>
The Arbiter grabs your suit.
<<next>>
And drags you towards the statue.
<<next>>
It's getting harder for you to breathe.
<<next>>
<<goto "It's getting harder for you to breathe.">>
<</timed>>The rocky cliff edge that surrounds this part of the temple.
The temple's high positioning on the side of a deep ravine allows onlookers to view a long distance into an unknown landscape.
On the farthest part away from the temple is a cliff that leads down the edge of the ravine the temple sits near.
Towards the temple, the ground gradually shifts from grass and rock to stone as it nears [[Time’s Gate->Story Time’s Gate]], the temple's main entrance.
The vast, metallic gate that separates the temple from the rest of the world.
Towering walls connect to the gate's hinges and stretch around the temple.
Inside of the walls is [[the Courtyard->Story The Courtyard]] of the temple, and outside is the Edge to the Unknown World.
The gate walls sway slowly in the wind.
<<set $Location = "Time’s Gate">>A large, outdoor space surrounded by the temple's exterior walls.
Stone pathways cover the Courtyard's ground; leading to various parts of the temple.
In one section of the Courtyard lies the Knowledge Hold.
An assortment of graves sit in another section.
Time's Shadow is on a stone tower located near the center of the Courtyard.
Time’s Gate leads back to the temple's balcony.
The gigantic archway into the [[Timeless Halls->Story Timeless Halls]] is on the North side of the Courtyard, leading into the side of a mountain.
<<set $Location = "Courtyard">>The massive halls that hold the weight of the mountain.
Rows upon rows of spaced out columns reach high into the hallway's barely visible ceiling.
The only light that reaches inside the hallway comes from the south entrance where the Courtyard is, and the east entrance, where the Plains to the Unknown World is.
An archway in the west leads into the Keep.
To the north is [[Eternity’s Edge->Story Eternity’s Edge]], which is barely illuminated by the light from the south entrance.
<<set $Location = "Timeless Halls">>An edge of the Timeless Halls, where another gigantic archway sits.
This archway leads into a space where the light from outside barely reaches.
The only light that's visible in the space is from a faraway source within the cave.
There's a noise coming from where the light is; like wind on a landscape.
From here, the light spans across a large area, and it has a yellow-orange hue.
One single column is in the cave, blocking some of the light.
$PlayerName:
[[Alright AIden, I'm ready to meet the Arbiter]].
<<set $Location = "Eternity’s Edge">>So go on, amuse me.
-The $NameOfTime to you
[["->"->Untitled Passage 18]]
<<set $Location = "Unknown">>
<<set $Time = 4>>[[Earlier->Untitled Passage 19]]
Hey, are [[you->Untitled Passage 21]] listening to me?
<<set $Location = "Edge to the Unknown World">>
<<set $Time = 0>>Your heart rate elevated suddenly.
Is something troubling you?
[[I'm not sure. I feel... strange.]]
$PlayerName:
No, AIden, that's not what I meant.
I feel like I've been here before.
It's like I'm experiencing the worst case of Deja vu.
AIden:
But that's not possible.
We were just transported from the-
How do you now my name?
$PlayerName:
You don't remember?
You said your name was AIden, I said my name was $PlayerName, [[and then we-]]
AIden:
...And then we what?
What are you talking about?
$PlayerName:
The Arbiter wants us to call them when we arrive at Eternity's Edge, right?
AIden:
How did you know that?
$PlayerName:
As I said, I feel like I've been here before.
And I have a feeling [[the Arbiter is using us for something]].
The ground from the Timeless Halls shifts from a flat, stone surface into a rocky, uneven surface.
The vast cave seems to stretch infinitely into a darkness that envelopes it.
Some light emits from within large pits scattered across the ground here; the brightest light comes from the largest pit far ahead.
The still distant noise coming from the pit is louder, but it sounds less like wind.
The $NameOfTime is facing away again, blocking the light with its motionless form.
The $NameOfTime:
[[You again]].
<<set $Location = "Well of the Eternal">>An edge of the Timeless Halls, where another gigantic archway sits.
This archway leads into a space where the light from outside barely reaches.
The only light that's visible in the space is from a faraway source within the cave.
There's a noise coming from where the light is; like wind on a landscape.
From here, the light spans across a large area, and it has a yellow-orange hue.
The $NameOfTime is in the cave, blocking some of the light.
[[Enter the cave->Story Well of the Eternal]]
<<set $Location = "Eternity’s Edge">><<nobr>>
<<if $QuestionCount < 3>>
The $NameOfTime: <br>
What offerings have you brought for me this time? <br><br><br>
<</if>>
<<if not $HasQuestionedOfferings>>
$PlayerName: <br>
[[Offerings?]]
<</if>>
<<if $HasQuestionedOfferings && $QuestionCount <= 2>>
$PlayerName: <br>
[[What do you mean this time?]] <br>
[[Why are you doing this to me?]] <br>
[[What do you want from me then?]] <br>
[[Who are you?]]
<</if>>
<<if $QuestionCount > 2>>
The $NameOfTime: <br>
Enough with the questions. <br><br>
Your leader did not give you up to me so that I could spend the rest of this eternity talking to you. <br><br>
I see your outfit allows you to travel through time - only one of my many abilities. <br><br>
It's rare that my gifts have such abilities, most of them are weak and try to reason with me to save themselves. <br><br>
The statue's eyes begin to glow red. <br><br>
The $NameOfTime: <br>
[[I look forward to seeing you use yours.->So go on, and amuse me.]]
<<set $NameOfTime = "Manifestation">>
<</if>>
<</nobr>>So go on, and amuse me.
-The $NameOfTime to you
[[Earlier->Untitled Passage 28]]
<<set $Time = 4>>
<<set $Location = "Unknown">>AIden:
Hey, are you listening to me?
Your heart rate elevated suddenly.
Is something troubling you?
$PlayerName:
[[I'll explain everything...->Continue reviewing past findings]]
<<set $Location = "Edge to the Unknown World">>
<<set $Time = 0>>$PlayerName:
Okay AIden, here are the things I can remember: <br>
<<nobr>>
<> [[Something]] wants us to bring some sort of "[[offerings]]" to it <br>
<<if $QuestionFour == true>>
<> The Arbiter traded us for something called the Eye of Time, which belonged to the $NameOfTime <br>
<</if>>
<<if $QuestionOne == true>>
<> This might not be the first time we have been here, in this exact moment <br>
<</if>>
<<if $HasBluePrints>>
<> Diagrams for the statues are within the Temple's Vestry <br>
<</if>>
<<if $HasGlowingCrystals>>
<> Three, triangular glowing crystal are within the Temple's Keep <br>
<</if>>
<<if $NewTimeOfDay>>
<> The sundial within Time's Shadow can change the time of day <br>
<</if>>
<<if $CanRead>>
<> The language of the past beings can be analyzed and understood if we scan the Knowledge Hold while we're in the Unknown Past <br>
<</if>>
<<if $HasReadAboutLock>>
<> A clue for the mausoleum's lock is on a tablet within the Knowledge Hold <br>
<</if>>
<<if $KnowsEdgeAttempts || $KnowsPlainsAttempts>>
<> We tried to escape the temple, but we never made it away <br>
<</if>>
<<if $HasMap>>
<> A map for the Underground Tunnels is on a tablet within the Knowledge Hold <br>
<</if>>
<<if $HasTimeDisruptor>>
<> A device that can stop the time of living beings is in the Plains to the Unknown World, but we need to travel into the Near Past to acquire it <br>
<</if>>
<<if $TriedStopping>>
<> We also tried to use it on the $NameOfTime, but it can't stop it <br>
<</if>>
<<if $HasProjector>>
<> A Molecular Splitter is in the Knowledge Hold, [[but we'll need to do some things to acquire it]] <br>
<</if>>
<<if $TriedEnding>>
<> We also tried to use it on the $NameOfTime, but it can't end it <br>
<</if>>
<<if $HasDarkCrystal>>
<> A Crystal filled with a dark force is in a room within the Underground Tunnels, [[but we'll need to find a way into the Catacombs first]] <br>
<</if>>
<<if $TriedDarkOffering>>
<> We also tried to offer the dark offering to the $NameOfTime, but it threw the offering into a pit <br>
<</if>>
<<if $HasLightCrystal>>
<> The crystal in the center of the Courtyard can be filled with the light of the Sun, [[but we'll need to do several tasks before that can happen]] <br>
<</if>>
<<if $TriedLightOffering>>
<> We also tried to offer the light offering to the $NameOfTime, but it destroyed the offering <br>
<</if>>
<<if $HintCount >= 14 && not TriedDarkOffering && not TriedLightOffering>>
<> [[Several tablets around the temple seem to show signs of sacrificial practices]] <br>
<</if>>
<<if $HintCount >= 7 && TriedDarkOffering && TriedLightOffering>>
<> [[The $NameOfTime doesn't seem to want a light or dark offering...->Several tablets around the temple seem to show signs of sacrificial practices]] <br>
<</if>>
<</nobr>>
$PlayerName:
[[Does that all make sense AIden?]]AIden:
I suppose it will in time, $PlayerName.
<<nobr>>
<<set $NewTimeOfDay = false>>
<<set $SundialPosition = ")o">>
<<set $PlainsAttempts = 0>>
<<set $EdgeAttempts = 0>>
<<set $NothingCount = 0>>
<<set $QuestionCount = 0>>
<<set $LockHints = 0>>
<<set $Tablet4Clue = false>>
<<set $Tablet10Clue = false>>
<<set $Tablet11Clue = false>>
<<set $PedstalClue = false>>
<<set $IIIClue = false>>
<<set $IVIClue = false>>
<<set $Tablet4Clue = false>>
<<set $HasBluePrints = false>>
<<set $HasGlowingCrystals =false>>
<<set $CanRead = false>>
<<set $HasMap = false>>
<<set $HasReadAboutLock = false>>
<<set $TopOrbColor = "white">>
<<set $RightOrbColor = "red">>
<<set $LeftOrbColor = "green">>
<<set $KnowsEdgeAttempts = false>>
<<set $KnowsPlainsAttempts = false>>
<<set $HasTimeDisruptor = false>>
<<set $HasProjector = false>>
<<set $DeviceOnline = false>>
<<set $ProjectorCode = "">>
<<set $HasDarkCrystal = false>>
<<set $HasLightCrystal = false>>
<<set $HintCount = 0>>
<</nobr>>
[[Journey into the->Edge to the Unknown World]]The ground from the Timeless Halls shifts from a flat, stone surface into a rocky, uneven surface.
The vast cave seems to stretch infinitely into a darkness that envelopes it.
Some light emits from within large pits scattered across the ground here; the brightest light comes from the largest pit far ahead.
The still distant noise coming from the pit is louder, but it sounds less like wind.
The $NameOfTime is facing away again, blocking the light with its motionless form.
The $NameOfTime:
[[You again->Untitled Passage 24]].
<<set $CanTimeTravel = false>>
<<set $Time = 0>>
<<set $Location = "Well of the Eternal">>At this distance, the whole statue is in view.
Its entire form seems to twists simultaneously to face away from the light.
All that can be heard during this process is the noise from within the pit.
It's eerily quiet within the cave.
Nothing happens for a moment after its motion stops.
And then it begins to grow in size, or rather, it begins to glide towards you.
As the statue approaches, the light from outside begins to illuminate its form, [[until the whole statue is in view->Untitled Passage 32]].
The $NameOfTime:
What offerings have you brought for me this time?
<<nobr>>
$PlayerName: <br>
<<if $HasLightCrystal>>
[[I have a light offering for you]] <br><br>
<</if>>
<<if $HasDarkCrystal>>
[[I have a dark offering for you]] <br><br>
<</if>>
[[I have nothing for you]] <br><br>
<</nobr>>
<<nobr>>
<<if $QuestionCount < 4>>
$NameOfTime:<br>
So, then why have you come here?<br><br><br><br>
<</if>>
<<if $QuestionCount < 4>>
$PlayerName: <br>
[[What offerings do you want?]] <br>
[[Why do you keep saying this time?]] <br>
[[What is it that you want from me?]] <br>
[[What are you?]] <br>
[[Why are you still doing this to me?]] <br>
[[.....]] <br>
<<if $HasProjector>>
[[To destroy you.]] <br>
<</if>>
<<if $HasTimeDisruptor>>
[[To stop you.]] <br>
<</if>>
<</if>>
<<if $QuestionCount == 4>>
The $NameOfTime:<br>
Enough. <br><br>
You waste much of your time for someone that wants to escape. <br><br><br>
The statue's eyes begin to glow red. <br><br><br>
<<set $TriedNothing = true>>
The $NameOfTime:<br>
[[But don't worry, your time here is infinite.->So go on, and amuse me.]]
<</if>>
<</nobr>>
The $NameOfTime:
Oh, an offering of light this time?
The $NameOfTime looks down at the light offering you hold and its eyes begin to glow yellow.
The light offering's weight suddenly shifts away from you and towards the $NameOfTime, until it floats out of your hands.
The $NameOfTime rises until its top section is out of the light, leaving its glowing eyes to be the only visible part of it.
[[The light offering floats in the air]] in front of the $NameOfTime's head.
The $NameOfTime:
Oh, an offering of darkness this time?
The $NameOfTime looks down at the dark offering you hold and its eyes begin to glow yellow.
The dark offering's weight suddenly shifts away from you and towards the $NameOfTime, until it floats out of your hands.
The $NameOfTime rises until its top section is out of the light, leaving its glowing eyes to be the only visible part of it.
The $NameOfTime lifts its hand, [[and the dark offering floats into it]].
Still holding the dark offering, the $NameOfTime slowly twists its form until it's partly facing towards the pit.
The $NameOfTime:
But time cannot be stopped.
Time is the unstoppable force.
And any being that dreams to ruin that truth - to ruin me - will be made into an example for others, [[and join the rest of the foolish in an eternal suffering]].
The $NameOfTime slowly lifts one of its hands and the light offering floats into its palm.
And then suddenly, almost instantly, its fingers seal shut, and the light offering violently explodes in between them.
As violent as the explosion is, the $NameOfTime doesn't flinch.
Instead, [[it looks down to you with its red eyes]].
With the temple behind you, and the cliff edge to the Unknown World before you, you begin your decent down the edge.
Although you and AIden don't know how you'll survive in this new environment, you both know that anywhere is better than the temple and that $NameOfTime.
After an hour of descending down the edge, you reach the floor of the ravine, [[and begin to venture off into the Unknown World->Edge to the Unknown World]].
<<set $EdgeAttempts = $EdgeAttempts + 1>>
<<set $Location = "Beyond the Temple">><<nobr>>
AIden: <br>
This is one of the tablets the Architects used to figure out the names and layout of this temple's sections. <br><br>
<<if $HasDiscoveredGraves || $HasDiscoveredCatacombs>>
...That's strange. <br><br>
<</if>>
<<if $HasDiscoveredGraves>>
The graveyard that we saw isn't listed on this tablet. <br><br>
<</if>>
<<if $HasDiscoveredCatacombs>>
The underground tunnels aren't mentioned on this tablet. <br><br>
<</if>>
<<if $HasDiscoveredGraves && $HasDiscoveredCatacombs>>
Were they constructed after this tablet was made? <br><br>
<</if>>
<</nobr>>
$PlayerName:
[[I feel something on the back of the tablet->Flip the tablet over]].
The echoes of thousands of voices laughing emits from somewhere in the temple; followed by the echoes of thousands of voices speaking at once.
$NameOfTime:
Did you really think you could escape from my hold on you so easily?
<<set $KnowsEdgeAttempts = true>>
[[Edge to the Unknown World]]AIden:
If we leave, where will we go?
How would we survive?
$PlayerName:
We'll find a way.
We have to.
[[Venture off into the Unknown World]]
With the temple behind you, and the plains to the Unknown World before you, you begin your walk into the landscape of trees.
Although you and AIden don't know how you'll survive in this new environment, you both now that anywhere is better than the temple and that $NameOfTime.
After an hour of walking, you've reached the top of a hill.
You look back at the temple one last time, [[and begin to venture off into the Unknown World->Plains to the Unknown World]]
<<set $PlainsAttempts = $PlainsAttempts + 1>>
<<set $Location = "Beyond the Temple">>The echoes of thousands of voices laughing emits from somewhere in the Timeless Halls; followed by the echoes of thousands of voices speaking at once.
$NameOfTime:
No amount of space or time can break my grip over you.
<<set $KnowsPlainsAttempts = true>>
[[Continue exploring the plains->Plains to the Unknown World]]<<nobr>>
<<if not $CanRead>>
The shapes and lines on this engraving are intricate, but their purpose is unclear. <br><br>
<</if>>
<<if $CanRead>>
The engraving is of a message: <br><br>
"There is nothing that being despises that exist still." <br><br>
<</if>>
<</nobr>>
[[Continue exploring the underground->Room 3]]<<nobr>>
<<if not $CanRead>>
The shapes and lines on this engraving are intricate, but their purpose is unclear. <br><br>
<</if>>
<<if $CanRead>>
The engraving is of a message: <br><br>
"Was this fate my doing, or was it always in his hands?" <br><br>
<</if>>
<</nobr>>
[[Continue exploring the underground->Room 6]]<<nobr>>
<<if not $CanRead>>
The shapes and lines on this engraving are intricate, but their purpose is unclear. <br><br>
<</if>>
<<if $CanRead>>
The engraving is of a message: <br><br>
"Could we have escaped the wrath of that giant if we had followed the ways of its cursed cult?" <br><br>
<</if>>
<<set $HintCount = $HintCount + 1>>
[[Continue exploring the underground->Room 9]] <br><br><br>
<<set $Tablet4Clue = true>>
<<if $Tablet4Clue && $Tablet10Clue && $Tablet11Clue && $PedstalClue && $IIIClue && $XClue && $IVIClue && $ITClue>>
AIden: <br>
<<link "...This isn't good." "...This isn't good.">><</link>>
<</if>>
<</nobr>><<nobr>>
<<if not $CanRead>>
The shapes and lines on this engraving are intricate, but their purpose is unclear. <br><br>
<</if>>
<<if $CanRead>>
The engraving is of a message: <br><br>
"The Black Death was slow, and then she moved with haste over us." <br><br>
<</if>>
<</nobr>>
[[Continue exploring the underground->Room 13]]<<nobr>>
<<if not $CanRead>>
The shapes and lines on this engraving are intricate, but their purpose is unclear. <br><br>
<</if>>
<<if $CanRead>>
The engraving is of a message: <br><br>
"We should have never gazed upon this place." <br><br>
<</if>>
<</nobr>>
[[Continue exploring the underground->Room 15]]<<nobr>>
<<if not $CanRead>>
The shapes and lines on this engraving are intricate, but their purpose is unclear. <br><br>
<</if>>
<<if $CanRead>>
The engraving is of a message: <br><br>
"Our highest regret was believing that creature's grasp to be bounded by distance." <br><br>
<</if>>
<</nobr>>
[[Continue exploring the underground->Room 18]]<<nobr>>
<<if not $CanRead>>
The shapes and lines on this engraving are intricate, but their purpose is unclear. <br><br>
<</if>>
<<if $CanRead>>
The engraving is of a message: <br><br>
"That devil rightfully dwells within that mountain's fiery keep." <br><br>
<</if>>
<</nobr>>
[[Continue exploring the underground->Room 19]]<<nobr>>
<<if not $CanRead>>
The shapes and lines on this engraving are intricate, but their purpose is unclear. <br><br><br>
<</if>>
<<if $CanRead>>
The engraving is of a message: <br><br>
"We won't suffer the fate of our ancestors." <br><br>
"Not for them." <br><br>
"Or for it." <br><br><br>
<</if>>
<<set $HintCount = $HintCount + 1>>
[[Continue exploring the underground->Room 21]] <br><br><br>
<<set $Tablet10Clue = true>>
<<if $Tablet4Clue && $Tablet10Clue && $Tablet11Clue && $PedstalClue && $IIIClue && $XClue && $IVIClue && $ITClue>>
AIden: <br>
<<link "...This isn't good." "...This isn't good.">><</link>>
<</if>>
<</nobr>><<nobr>>
<<if not $CanRead>>
The shapes and lines on this engraving are intricate, but their purpose is unclear. <br><br><br>
<</if>>
<<if $CanRead>>
The engraving is of a message: <br><br>
"We should have sacrificed that wretched cult to our Gods as they did with us." <br><br>
<</if>>
<<set $HintCount = $HintCount + 1>>
[[Continue exploring the underground->Room 22]] <br><br><br>
<<set $Tablet11Clue = true>>
<<if $Tablet4Clue && $Tablet10Clue && $Tablet11Clue && $PedstalClue && $IIIClue && $XClue && $IVIClue && $ITClue>>
AIden: <br>
<<link "...This isn't good." "...This isn't good.">><</link>>
<</if>>
<</nobr>><<nobr>>
<<if not $CanRead>>
The shapes and lines on this engraving are intricate, but their purpose is unclear. <br><br>
<</if>>
<<if $CanRead>>
The engraving is of a message: <br><br>
"It pleasures me that I will waste away here, and not to him." <br><br>
<</if>>
<</nobr>>
[[Continue exploring the underground->Room 25]]<<nobr>>
<<if $Time == -3>>
The ground [[here->Edge to the Unknown World]] is covered with over-grown amounts of green and blue grass. <br><br>
<</if>>
<<if $Time == -2>>
The ground [[here->Edge to the Unknown World]] is covered with a lush of green and blue grass. <br><br>
<</if>>
<<if $Time == -1>>
The ground [[here->Edge to the Unknown World]] is covered with green and blue grass. <br><br>
<</if>>
<<if $Time == 0>>
The ground [[here->Edge to the Unknown World]] is covered in large patches of a green and blue grass. <br><br>
<</if>>
<<if $Time == 1>>
The rocky ground [[here->Edge to the Unknown World]] is covered in small patches of a green and blue grass. <br><br>
<</if>>
<<if $Time == 2>>
The rocky ground [[here->Edge to the Unknown World]] has fleeting patches of a green grass. <br><br>
<</if>>
<<if $Time == 3>>
The ground [[here->Edge to the Unknown World]] lacks any vegetation, leaving its rocky surface mostly uncovered. <br><br>
<<if not $EntranceFound>>
<<timed 7s>>
Near the temple, along its wall, is an opening that leads down under the temple, and into a [[short hallway that curves]]. <br><br>
<<set $EntranceFound = true>>
<</timed>>
<</if>>
<</if>>
<<if $EntranceFound>>
Near the temple, along its wall, is an opening that leads down under the temple, and into a [[short hallway that curves]].
<</if>>
<</nobr>>Although the orb is fairly small, it's weight is heavier than expected.
But it easily fits into the suit's storage compartment.
<<set $HasDarkCrystal = true>>
[[Return to room->room]]<<nobr>>
The pedestal is composed of what looks like several distinct forms reaching for the orb. <br><br>
Several limb-like forms support the orb. <br><br>
<<if not $CanRead>>
Shapes and lines are intricately engraved onto a flat surface on a side of the pedestal, but their purpose is unclear. <br><br><br>
<</if>>
<<if $CanRead>>
A message is engraved is onto a flat surface on a side of the pedestal, reading: <br><br>
"Here lies the souls of our fallen; the souls of those that tried to free us from the evil and its abominable cult and ways." <br><br>
"May they rest in eternal peace." <br><br><br>
<</if>>
[[Explore the room->room]] <br><br><br>
<<set $HintCount = $HintCount + 1>>
<<set $PedstalClue = true>>
<<if $Tablet4Clue && $Tablet10Clue && $Tablet11Clue && $PedstalClue && $IIIClue && $XClue && $IVIClue && $ITClue>>
AIden: <br>
<<link "...This isn't good." "...This isn't good.">><</link>>
<</if>>
<</nobr>>The ground from the Timeless Halls shifts from a flat, stone surface into a rocky, uneven surface.
The vast cave seems to stretch infinitely into a darkness that envelopes it.
Some light emits from within large pits scattered across the ground here; the brightest light comes from the largest pit far ahead.
The still distant noise coming from the pit is louder, but it sounds less like wind.
The statue is still standing there; blocking the light.
A light appears by the nearby archway and then fades away.
Standing in its place is the Arbiter, wearing an unrecognizable suit.
[[Arbiter, I've been waiting for you]].
<<set $Location = "Well of the Eternal">>Arbiter:
Surely you haven't been waiting too long!
Follow me now, the Architects' time is at hand.
With this artifact, we will have the power to do anything we can dream of: end hunger, cure any disease, stop any war, or even prevent one from starting.
It will all be possible $PlayerName; thanks to your-
$PlayerName:
[[What exactly is this artifact?]]
<<nobr>>
Arbiter: <br>
...don't you remember?; the Fountain of Youth. <br><br>
We agreed that I would use the device first - for experimentation and research of course, and then you would use it to cure your spouse of their dreadful illness. <br><br>
<<if $QuestionFour == true>>
<br><br>AIden: <br>
$PlayerName, you said $NameOfTime didn't mention a Fountain of Youth when you asked her what the Arbiter wanted. <br><br>
So either the Arbiter is lying, or $NameOfTime is. <br><br><br><br>
<</if>>
<<if $QuestionFour == true>>
Arbiter: <br>
<</if>>
But don't worry $PlayerName, I'll be able to handle all of the heavy lifting from here. <br><br>
[[You won't even have to move a muscle!]]
<</nobr>>
Enter into the [[cave->Well of the Eternal 3]].
<<nobr>>
Arbiter: <br>
Initiate Command: 1428-2317 <br><br>
<<timed 5s>>
Initiate Command: 1428-2317! <br><br>
<</timed>>
<<timed 9s>>
Why isn't it working? <br><br><br><br>
<</timed>>
<<timed 12s>>
$PlayerName: <br>
Let's just say that I've been down this road before. <br><br>
<<if $HasTimeDisruptor && not $HasProjector>>
Let's also say that I have a Time Disruptor on me. <br><br>
<</if>>
<<if $HasProjector && not $HasTimeDisruptor>>
Let's also say that I have a Molecular Splitter on me. <br><br>
<</if>>
<<if $HasProjector && $HasTimeDisruptor>>
Let's also say that I have a <<cyclinglink "$Weapon" "Time Disruptor" "Molecular Splitter">> on me. <br><br>
<</if>>
[[Convince me not to use it against you and sacrifice you]]. <br><br><br><br>
<</timed>>
<</nobr>>
Arbiter:
...I don't know why you're acting so senseless, but I made a deal with that god, and I'm not going to let you stop me!
The Arbiter quickly grabs something in their suit's thigh.
You instinctively raise and aim your $Weapon to fire at the Arbiter, and they raise and aim their hand cannon at you.
Your $Weapon [[fires first, and then their hand cannon fires.->Your weapon fires first, and then their hand cannon fires.]]
The sound of weapons echoes kilometers into the cave.
<<nobr>>
<<if $Weapon == "Time Disruptor">>
Your bolt hits the Arbiter's chest and swiftly freezes their suit from the chest outward. <br><br>
Before the Arbiter's hand and suit freezes, they fire their hand cannon. <br><br>
The knock back of their weapon is enough to tip their now frozen suit off balance, sending them tumbling down into one of the pits. <br><br>
You rush over to grab them, but it's to late. <br><br>
The Arbiter has already fallen out of reach; [[into the magma that flows beneath the cave's ground->What now?]]. <br><br><br><br>
<</if>>
<<if $Weapon == "Molecular Splitter">>
Your bolt hits the Arbiter's chest and swiftly sends electric ripples across their suit from the chest outward. <br><br>
The Arbiter fires their hand cannon as their suit begins to malfunction. <br><br>
Before the Arbiter can fire another shot, their suit completely disintegrates, exposing them to the full effects of the Molecular Splitter. <br><br>
The Arbiter convulses as the Molecular Splitter destroys their body, causing body parts to deteriorate and fall off. <br><br>
You rush over to grab them, but it's to late. <br><br>
The Arbiter has been reduced to dust; [[floating away into the darkness->What now?]]. <br><br><br><br>
<</if>>
<</nobr>>
$PlayerName:
AI-
<<timed 3s>>
[[You collapse; as you finally feel the bullet in your chest]].
<</timed>>
These statues have a similar appearance to the one from the cave, although some of them seem to simplify its form, while others add on or exaggerate its features.
Some statues are also holding something circular in their hands, or have something circular attached to them.
None of these statues seem to depict any negative qualities towards the one in the cave, but rather beautify and glorify it.
The statues here that do show the color of its eyes are golden or blue, but not red.
[[Continue exploring the basement->Vestry]]The artifacts here seem to resemble different forms of jewelry.
[[Continue exploring the basement->Vestry]]This tablet is composed mainly of one large engraving.
One central figure is surrounded by many smaller figures.
The smaller figures appear to be holding their limbs up to the central figure.
The central figure has lines sprouting from them and their eyes; as if to illuminate its form.
The central figure is just standing in the middle of the drawing - staring at you.
[[View the other tablets here->tablets with markings]]<<nobr>>
Each tablet has a single engraving on their tops, followed by a row of engravings. <br><br>
<<if not $CanRead>>
The engravings on these tablets are intricate, but their purpose is unclear. <br><br>
<</if>>
[[T]] <br>
[[ITI]] <br>
[[TI]] <br>
[[TT]] <br>
[[IT]] <br>
<</nobr>>
[[View the other tablets here->tablets with markings]]AIden:
<<nobr>>
<<if not $CanRead>>
I'm not sure. <br><br>
This tablet looks like a diagram for some sort of figure. <br><br>
Maybe this tablet is somehow related to something here. <br><br>
<<if $HasQuestionedPlatforms>>
The feet - or bottom - of this figure have a similar appearance to those on the sculptures we found in the Courtyard's center. <br><br>
So maybe this tablet is connected to those sculptures. <br><br>
<</if>>
<</if>>
<<if $CanRead>>
This tablet looks like a diagram for some sort of figure. <br><br>
The lines and engravings indicate the body parts, the materials that were used to create the body part, and how to sculpt the body part. <br><br>
Maybe this tablet is somehow related to something here. <br><br>
<<if $HasQuestionedPlatforms>>
The feet - or bottom - of this figure have a similar appearance to those on the sculptures we found in the Courtyard's center. <br><br>
So maybe this tablet is connected to those sculptures. <br><br>
<</if>>
<</if>>
<<set $HasQuestionedDiagram = true>>
<</nobr>>
[[Continue examining the tablet->diagrams of a figure]]The tablet is withdrawn from the ground and placed into the suit's storage compartment.
<<set $HasBluePrints = true>>
[[Continue viewing the other tablets here->tablets with markings]]The crystal's glow is so intense that it generates a heat that can be felt through the suit.
Inside the crystal, the light seems to be fluctuating violently.
Although the crystal is generating a high amount of heat, it won't be enough to compromise the suit's integrity.
The crystal is placed within the suit's storage compartment.
<<set $HasLightCrystal = true>>
[[View the center->center]]<<nobr>>
<<set $NameOfTime = "Entity">>
So go on, and amuse me. <br>
-The $NameOfTime to you
<</nobr>>
[["<-"->Earlier]]
<<set $Location = "">>
<<set $CanTimeTravel = false>>
<<set $Time = 4>>
<<set $HintCount = 0>>
<<set $Location = "Unknown">>The $NameOfTime:
This is not the first time we have spoken to each other, and it will not be the last.
<<set $QuestionCount = $QuestionCount + 1>>
<<set $QuestionOne = true>>
[[Ask more questions]]The $NameOfTime:
Some believe I am the light in their world, and would offer me their bright artifacts and wealth.
Some believe I am the darkness that seeks to destroy them, and would gift me with dark artifacts and cursed objects to please me.
But my true followers know what I desire.
<<set $HasQuestionedOfferings = true>>
[[Ask more questions]]The $NameOfTime:
I wonder how long it will take for you to learn the truth this time.
<<set $QuestionCount = $QuestionCount + 1>>
<<set $QuestionTwo = true>>
[[Ask more questions]]The $NameOfTime:
I have had countless names given to me by my acolytes, challengers of my throne, and those who fear me.
In the end, my name is insignificant; I choose what was, what is, and what will be.
<<set $QuestionCount = $QuestionCount + 1>>
<<set $QuestionThree = true>>
[[Ask more questions]]The $NameOfTime:
Is it not obvious?
Your own leader gave you to me, all so that they could have an eye of mine.
Well, the Eye of Time to be precise.
They wish to use it to gaze into the future to win any of their battles before they happen.
Your kind’s predictable nature entertains me.
<<set $QuestionCount = $QuestionCount + 1>>
<<set $QuestionFour = true>>
[[Ask more questions]]The Arbiter drops you at the feet of the statue.
<<timed 3s>>
All that you can see is the Arbiter and the statue.
<<next>>
The statue rotates without a sound.
<<next>>
It looks down to the Arbiter.
<<next>>
They're speaking to each other.
<<next>>
It's getting dark.
<<next>>
<<goto "It's getting dark.">>
<</timed>>You barely see them both looking down to you.
<<timed 3s>>
The Arbiter smiles at you.
<<next>>
Something on the statue begins to glow red.
<<next>>
And before you completely lose consciousness, you hear a voice.
<<next>>
A voice from the statue...
<<next>>
<<goto "....">>
<</timed>><<if $EntranceFound>>
<> There's a hidden entrance into the Underground Tunnels by the Edge to the Unknown World, and we eventually noticed it after looking at the ground, while we were in the Unknown Future.
<</if>>
<<if $HasReadAboutLock>>
<> The graves have messages on them, and the doorway into the mausoleum will open if we set the top orb color to blue, the right orb color to black, and the left orb color to yellow.
<</if>>
[[Continue reviewing past findings]]<> First, we'll need to take the tablet in the Keep's Vestry that has a diagram of figures
<> We'll also need to take the three, triangular crystals on the altar in the Keep
<> Next, we need to place that tablet by the unfinished sculptures in the Courtyard's center, while we're in the Unknown Past
<> Then, we travel forward in time so that the sculptures are finished, at which point we can place the three crystals into the sculptures' swords
<> After that, we'll have to travel to the sundial in Time's Shadow and rotate it to the "O" position, so that the Sun is at its highest point in the sky
<> Finally, we'll need to be in the Unknown Future before we can take the crystal in the center of the Courtyard, since that's when the ground will have eroded around the crystal
[[Continue reviewing past findings]]$PlayerName:
After we were able to understand the language of the past civilization, we discovered that various tablets around the temple showed signs that sacrificial practices had occured.
The sacrifices seem to have been of beings from different civilizations, and they were sacrificed to please the statue in the cave of the mountain.
AIden:
To please the statue in the cave?
This is unsettling.
$PlayerName, from what you've told me, the Arbiter must have sacrificed you to that statue.
And unfortunately, it also sounds like [[you're going to have sacrifice someone]] to please that statue.
The marked and unmarked gravestones arranged on the ground.
<<nobr>>
<<if not $CanRead>>
The engravings on the marked graves are intricate, but unclear.
<</if>>
<<if $CanRead>>
The engravings on the marked graves are messages.
<</if>>
<</nobr>>
[[A->Grave1]]  [[T->Grave2]]  [[O->Grave3]]  [[A->Grave4]]
[[T->Grave5]]  [[I->Grave6]]  [[T->Grave7]]  [[T->Grave8]]
[[V->Grave9]]  [[A->Grave10]]  [[A->Grave11]]  [[T->Grave12]]
<<if $LockHints >= 3 && not $HasReadAboutLock>>
AIden:
$PlayerName, [[Wait...]]
<</if>>
[[View the rest of the graves->graves]]This grave is unmarked.
[[View the rest of the graves->marked and unmarked gravestones]]<<nobr>>
<<if not $CanRead>>
The engravings on this grave are intricate, but unclear.
<</if>>
<<if $CanRead>>
The message on this grave reads: <br><br>
"Second son of the Great Destroyers"
<</if>>
<</nobr>>
[[View the rest of the graves->marked and unmarked gravestones]]<<nobr>>
<<if not $CanRead>>
The engravings on this grave are intricate, but unclear.
<</if>>
<<if $CanRead>>
The message on this grave reads: <br><br>
<<set $LockHints = $LockHints + 1>>
"Once, their skins were touched by the yellow sun."
<</if>>
<</nobr>>
[[View the rest of the graves->marked and unmarked gravestones]]
This grave is unmarked.
[[View the rest of the graves->marked and unmarked gravestones]]<<nobr>>
<<if not $CanRead>>
The engravings on this grave are intricate, but unclear.
<</if>>
<<if $CanRead>>
The message on this grave reads: <br><br>
"First Daughter of the Fire Makers"
<</if>>
<</nobr>>
[[View the rest of the graves->marked and unmarked gravestones]]<<nobr>>
<<if not $CanRead>>
The engravings on this grave are intricate, but unclear.
<</if>>
<<if $CanRead>>
The message on this grave reads: <br><br>
<<set $LockHints = $LockHints + 1>>
"And they breathed from the blue sky."
<</if>>
<</nobr>>
[[View the rest of the graves->marked and unmarked gravestones]]<<nobr>>
<<if not $CanRead>>
The engravings on this grave are intricate, but unclear.
<</if>>
<<if $CanRead>>
The message on this grave reads: <br><br>
"The Third of the Sea Throne"
<</if>>
<</nobr>>
[[View the rest of the graves->marked and unmarked gravestones]]<<nobr>>
<<if not $CanRead>>
The engravings on this grave are intricate, but unclear.
<</if>>
<<if $CanRead>>
The message on this grave reads: <br><br>
"The last of the Mountain Movers"
<</if>>
<</nobr>>
[[View the rest of the graves->marked and unmarked gravestones]]<<nobr>>
<<if not $CanRead>>
The engravings on this grave are intricate, but unclear.
<</if>>
<<if $CanRead>>
The message on this grave reads: <br><br>
<<set $LockHints = $LockHints + 1>>
"But then they saw the black heart."
<</if>>
<</nobr>>
[[View the rest of the graves->marked and unmarked gravestones]]This grave is unmarked.
[[View the rest of the graves->marked and unmarked gravestones]]This grave is unmarked.
[[View the rest of the graves->marked and unmarked gravestones]]<<nobr>>
<<if not $CanRead>>
The engravings on this grave are intricate, but unclear.
<</if>>
<<if $CanRead>>
The message on this grave reads: <br><br>
"The Fire of the Skies"
<</if>>
<</nobr>>
[[View the rest of the graves->marked and unmarked gravestones]]$PlayerName:
What is this, another diagram?
AIden:
It seems to be, but to where?
I don't recognize this.
I'll scan it just in case we need it later.
<<set $HasMap = true>>
[[Flip the tablet back over->Tablet with sections of engravings]]AIden:
The messages on some of the graves are not like the others:
"Once, their skins were touched by the yellow sun."
"And they breathed from the blue sky."
"But then they saw the black heart."
<<nobr>>
<<if not $HasDiscoveredCatacombs>>
What is this related to? <br><br>
<</if>>
<<if $HasDiscoveredCatacombs>>
Was this related to the lock on the mausoleum? <br><br>
<</if>>
[[What does it mean?->marked and unmarked gravestones]]
<</nobr>>
<<set $HasReadAboutLock = true>>The $NameOfTime:
Some believe I am the light in their world, and would offer me their bright artifacts and wealth.
Some believe I am the darkness that seeks to destroy them, and would gift me with dark artifacts and cursed objects to please me.
But my true followers know what I desire.
<<set $QuestionCount = $QuestionCount + 1>>
[[Ask more questions->I have nothing for you]]You hear what sounds like low, distant voices laughing in tandem as the $NameOfTime looks down to you.
The $NameOfTime:
It's already mine.
<<set $QuestionCount = $QuestionCount + 1>>
[[Ask more questions->I have nothing for you]]The $NameOfTime:
This is not the first time we have spoken to each other, and it will not be the last.
<<set $QuestionCount = $QuestionCount + 1>>
[[Ask more questions->I have nothing for you]]The $NameOfTime:
I have had countless names given to me by my acolytes, challengers of my throne, and those who fear me.
In the end, my name is insignificant; I choose what was, what is, and what will be.
<<set $QuestionCount = $QuestionCount + 1>>
[[Ask more questions->I have nothing for you]]The $NameOfTime:
Is it not obvious?
Your own leader gave you to me, all so that they could have an eye of mine.
Well, the Eye of Time to be precise.
They wish to use it to gaze into the future to win any of their battles before they happen.
Your kind’s predictable nature entertains me.
<<set $QuestionCount = $QuestionCount + 1>>
<<set $QuestionFour = true>>
[[Ask more questions->I have nothing for you]]The $NameOfTime:
Well?
Answer me.
<<set $QuestionCount = $QuestionCount + 1>>
[[Ask a question->I have nothing for you]]You aim the Molecular Splitter on your right wrist towards the $NameOfTime's head and pull its trigger.
After a brief second, the Molecular Splitter fires a green orb that sends electricity in every direction.
The Molecular Splitter produces a small amount of recoil and barely pushes you back.
The green orb collides with the $NameOfTime and disappears for a second, and then erupts into a green ball of arcing electricity, violently expanding from the point of contact.
The shockwave quickly hits you, and sends you flying back several meters, but your suit protects you from the fall.
The once quiet cave is now filled with the echoes of the explosion, and [[green streaks of electricity briefly dance through the cave]].
You aim the Time Disruptor on your left wrist towards the $NameOfTime's head and activate it.
After a brief second of overcharging, the Time Disruptor ejects a bright, white-blue beam that steadily pulses as it lights up a large vicinity of the cave.
The force of the beam's ejection is enough to push you back a few feet, but you manage to quickly maintain your aim as the beam continues to fire.
The beam instantly strikes its head and creates ripples that travel from its head down.
The once quiet cave is now filled with the deafening sounds of electricity and fire, and [[the darkness that hid it is consumed by a blinding light]].
The Time Disruptor's beam emits for several seconds on full charge, and then its beam slowly shrinks until it's gone.
The cave is now dark, and besides the hissing from the now depleted Time Disruptor, it's quiet.
Your eyes adjust to the returned darkness, and now you can see the $NameOfTime.
The ripples fade away, and the $NameOfTime is completely still.
You look up to its head and notice an expression on its face you never saw before.
And then you hear what sounds like low, distant voices [[laughing->TriedStopping]] as the $NameOfTime's eyes began to glow.
You recover from the shockwave and rise to look at the $NameOfTime.
Smoke and heat still conceals the whole form of the $NameOfTime, but it's completely motionless.
You look up to its head and notice an expression on its face you never saw before.
And then you hear what sounds like low, distant voices [[laughing->TriedEnding]] as the $NameOfTime's eyes began to glow.
<<nobr>>
<<if not $CanRead>>
The shapes and lines on this engraving are intricate, but their purpose is unclear. <br><br><br>
<</if>>
<<if $CanRead>>
The engraving is of a message: <br><br>
"I spoke to a foreign being in previous moments." <br><br>
"They questioned my hate for a statue in the mountain before offering me several of their instruments." <br><br>
"That is what every being believes it is; a mere statue in the mountain." <br><br>
"My hate for it consumes me." <br><br><br>
<</if>>
[[Continue examining the other tablets->large coffin]]
<</nobr>><<nobr>>
<<if not $CanRead>>
The shapes and lines on this engraving are intricate, but their purpose is unclear. <br><br><br>
<</if>>
<<if $CanRead>>
The engraving is of a message: <br><br>
"I will be idle no more." <br><br>
"Our offspring must live where it does not." <br><br>
"No other being must fall to the terrible ways of my people, or it." <br><br>
"I will surely meet my end, but I will be one with my ancestors." <br><br><br>
<</if>>
<<set $HintCount = $HintCount + 1>>
[[Continue examining the other tablets->large coffin]] <br><br><br>
<<set $IVIClue = true>>
<<if $Tablet4Clue && $Tablet10Clue && $Tablet11Clue && $PedstalClue && $IIIClue && $XClue && $IVIClue && $ITClue>>
AIden: <br>
<<link "...This isn't good." "...This isn't good.">><</link>>
<</if>>
<</nobr>> <<nobr>>
<<if not $CanRead>>
The shapes and lines on this engraving are intricate, but their purpose is unclear. <br><br><br>
<</if>>
<<if $CanRead>>
The engraving is of a message: <br><br>
"My ancestors followed our true gods and goddess, but now they have fallen low and submit to a false one that cares only to be pleased." <br><br>
"My ancestors have lost their way, and now they have forsaken me." <br><br>
"Now I feel its red eyes following me with every moment." <br><br><br>
<</if>>
<<set $HintCount = $HintCount + 1>>
[[Continue examining the other tablets->large coffin]] <br><br><br>
<<set $XClue = true>>
<<if $Tablet4Clue && $Tablet10Clue && $Tablet11Clue && $PedstalClue && $IIIClue && $XClue && $IVIClue && $ITClue>>
AIden: <br>
<<link "...This isn't good." "...This isn't good.">><</link>>
<</if>>
<</nobr>><<nobr>>
<<if not $CanRead>>
The shapes and lines on this engraving are intricate, but their purpose is unclear. <br><br><br>
<</if>>
<<if $CanRead>>
The engraving is of a message: <br><br>
"If one stumbles upon this place - upon these tablets - then know that it is already too late." <br><br><br>
<</if>>
[[Continue examining the other tablets->large coffin]]
<</nobr>>$PlayerName:
A heavily modified Molecular Splitter?
What other modifications would you even put onto a //molecular splitter//?
<<set $HasDiscoveredMolecularSplitter = true>>
[[Continue examining the tablet->-O-]]There's a few rows of information on how to activate the device.
O- There's a three-by-three button layout on the device
O- Press the button in the middle to initiate the activation process
O- Then press the button in the top left
O- Then press every button following that one in a counter-clockwise order, with the next button being middle left button
O- Once every button is correctly pressed, press the '-O-' button
O- Press the '-X-' button to reset the activation process
O- With the exception of the '-X-' button; every button in the layout will only be pressed once
<<set $HasReadActivation = true>>
AIden:
$PlayerName, the information on this tablet seems valuable.
I've recorded the information on this tablet, in case you need it later.
[[-O-]]The Molecular Splitter quietly hums and paths of green light flow through tiny crevices along its surface.
The Molecular Splitter emits a low, electric sound.
The strange device is magnetizes onto the suits right wrist.
AIden configures the Molecular Splitter so that it can be fired.
<<set $DeviceOnline = true>>
<<set $HasProjector = true>>
[[Continue exploring the room->different room]] <<nobr>>
Each tablet has a single engraving on their top, followed by rows of other engravings. <br><br>
<<if not $CanRead>>
The engravings on these tablets are intricate, but their purpose is unclear. <br><br>
<</if>>
[[A]] <br>
[[IAI]] <br>
[[III]] <br>
[[AIA]] <br>
<</nobr>>
[[Continue exploring the underground->Room 11]]
<<nobr>>
<<if not $CanRead>>
The shapes and lines on this engraving are intricate, but their purpose is unclear. <br><br>
<</if>>
<<if $CanRead>>
The engraving is of a message: <br><br>
"I drift away through increasing years of sleep." <br><br>
"And soon, I will wake up for the last time." <br><br>
<</if>>
<</nobr>>
[[Examine the other tablets->Several tablets]]<<nobr>>
<<if not $CanRead>>
The shapes and lines on this engraving are intricate, but their purpose is unclear. <br><br>
<</if>>
<<if $CanRead>>
The engraving is of a message: <br><br>
"I rest here now with my fallen freedom-fighters, and wait for my end to come." <br><br>
<</if>>
<</nobr>>
[[Examine the other tablets->Several tablets]]<<nobr>>
<<if not $CanRead>>
The shapes and lines on this engraving are intricate, but their purpose is unclear. <br><br>
<</if>>
<<if $CanRead>>
The engraving is of a message: <br><br>
"In the days before, I have faced and conquered many challenges." <br><br>
"But after seeing her, and her cult's ways, there is one thing that I will fear to my end." <br><br>
<</if>>
<<set $HintCount = $HintCount + 1>>
[[Examine the other tablets->Several tablets]]
<<set $IIIClue = true>>
<</nobr>>
<<if $Tablet4Clue && $Tablet10Clue && $Tablet11Clue && $PedstalClue && $IIIClue && $XClue && $IVIClue && $ITClue>>
AIden:
<<link "...This isn't good." "...This isn't good.">><</link>>
<</if>><<nobr>>
<<if not $CanRead>>
The shapes and lines on this engraving are intricate, but their purpose is unclear. <br><br>
<</if>>
<<if $CanRead>>
The engraving is of a message: <br><br>
"May the divine be with anyone that finds this tablet - that finds the statue in the mountain." <br><br>
"She's the reason we are all here." <br><br>
<</if>>
<</nobr>>
[[Examine the other tablets->Several tablets]]<> First, we'll need to enter the Knowledge Hold and enter the Unknown Future
<> Next, we need to enter a hidden room and locate the Molecular Splitter
<> Then, we need to enter a code into the three-by-three button layout on the Molecular Splitter's side.
<> We discovered the three-by-three button layout could be read from left-to-right, and from top-to-bottom, and that pressing a specific code could activate the device.
<> We discovered the code was 514789632.
[[Continue reviewing past findings]]AIden:
$PlayerName, what exactly is that thing you're talking about?
The thing in the mountain?
$PlayerName
[[It's just a Thing|Continue reviewing past findings][$NameOfTime = "Thing"]]
[[It's a Statue|Continue reviewing past findings][$NameOfTime = "Statue"]]
[[It's an Entity|Continue reviewing past findings][$NameOfTime = "Entity"]]
[[It's a Manifestation|Continue reviewing past findings][$NameOfTime = "Manifestation"]]
$PlayerName:
“Some believe I am the light in their world, and would offer me their bright artifacts and wealth."
"Some believe I am the darkness that seeks to destroy them, and would gift me with dark artifacts and cursed objects to please me."
"But my true followers know what I desire."
That's what it said to us.
[[Continue reviewing past findings]]$PlayerName:
What is it, AIden?
AIden:
This is unsettling.
Based on the tablets we have read, and from what you've told me, the Arbiter must have sacrificed you to that statue.
And unfortunately, it also sounds like [[you're going to have sacrifice someone->you're going to have sacrifice someone1]] to please that statue.
[[Continue|$return]]
"PlayerName" <<cyclinglink "$PlayerName" "Alex" "Journey" "Lona" "Phoenix">>
"NameOfTime" <<cyclinglink "$NameOfTime" "Manifestation" "Thing" "Entity" "Statue">>
"CanTimeTravel" <<cyclinglink "$CanTimeTravel" true false>>
"Time" <<cyclinglink "$Time" 0 -3 -2 -1 0 1 2 3>>
"SundialPosition" <<cyclinglink "$SundialPosition" "o(" "O" ")o" "+">>
"Location" <<cyclinglink "$Location" "Underground Tunnels" "Unknown Chamber" "The Graves" "Time’s Gate" "The Sundial" "Unknown Room" "The Altar" "Edge to the Unknown World" "Courtyard's Center" "Courtyard" "Timeless Halls" "Eternity’s Edge" "The Keep's Basement" "Knowledge Hold" "Time's Shadow" "Plains to the Unknown World" "The Keep" "Well of the Eternal" "Beyond the Temple" "Unknown">>
[[Continue|$return]]
"TriedLightOffering" <<cyclinglink "$TriedLightOffering" false true>>
"TriedDarkOffering" <<cyclinglink "$TriedDarkOffering" false true>>
"TriedLightOffering" <<cyclinglink "$TriedLightOffering" false true>>
"TriedNothing" <<cyclinglink "$TriedNothing" false true>>
"TriedEnding" <<cyclinglink "$TriedEnding" false true>>
<<cyclinglink "$Weapon" "Time Disruptor" "Molecular Splitter">>
[[Continue|$return]]
"HasBluePrints" <<cyclinglink "$HasBluePrints" false true>>
"BluePrintsPlaced" <<cyclinglink "$BluePrintsPlaced" false true>>
"StatuesBuilt" <<cyclinglink "$StatuesBuilt" false true>>
"HasGlowingCrystals" <<cyclinglink "$HasGlowingCrystals" false true>>
"CrystalsPlaced" <<cyclinglink "$CrystalsPlaced" false true>>
"NewTimeOfDay" <<cyclinglink "$NewTimeOfDay" false true>>
"CanRead" <<cyclinglink "$CanRead" false true>>
"HasReadAboutLock" <<cyclinglink "$HasReadAboutLock" false true>>
"HasDiscoveredCatacombs" <<cyclinglink "$HasDiscoveredCatacombs" false true>>
"HasDiscoveredGraves" <<cyclinglink "$HasDiscoveredGraves" false true>>
"KnowsEdgeAttempts" <<cyclinglink "$KnowsEdgeAttempts" false true>>
"EdgeAttempts" <<cyclinglink "$EdgeAttempts" "0" "1" "2" "3" "4">>
"KnowsPlainsAttempts" <<cyclinglink "$KnowsPlainsAttempts" false true>>
"PlainsAttempts" <<cyclinglink "$PlainsAttempts" "0" "1" "2" "3" "4">>
"HasMap" <<cyclinglink "$HasMap" false true>>
"HasTimeDisruptor" <<cyclinglink "$HasTimeDisruptor" false true>>
"HasDiscoveredMolecularSplitter" <<cyclinglink "$HasDiscoveredMolecularSplitter" false true>>
"HasProjector" <<cyclinglink "$HasProjector" false true>>
"HasReadActivation" <<cyclinglink "$HasReadActivation" false true>>
"ProjectorCode" <<cyclinglink "$ProjectorCode" "" "5147896320">>
"DeviceOnline" <<cyclinglink "$DeviceOnline" false true>>
"HasDarkCrystal" <<cyclinglink "$HasDarkCrystal" false true>>
"HasLightCrystal" <<cyclinglink "$HasLightCrystal" false true>>
"HintCount" <<cyclinglink "$HintCount" "0" "1" "2" "3">>
"KnowsHowToEscape" <<cyclinglink "$KnowsHowToEscape" false true>>
[[Continue|$return]]
"QuestionCount" <<cyclinglink "$QuestionCount" 0 1 2 3 4 5>>
"QuestionOne" <<cyclinglink "$QuestionOne" false true>>
"QuestionTwo" <<cyclinglink "$QuestionTwo" false true>>
"QuestionThree" <<cyclinglink "$QuestionThree" false true>>
"QuestionFour" <<cyclinglink "$QuestionFour" false true>>
[[Continue|$return]]
"Tablet4Clue" <<cyclinglink "$Tablet4Clue" false true>>
"Tablet10Clue" <<cyclinglink "$Tablet10Clue" false true>>
"Tablet11Clue" <<cyclinglink "$Tablet11Clue" false true>>
"PedstalClue" <<cyclinglink "$PedstalClue" false true>>
"IIIClue" <<cyclinglink "$IIIClue" false true>>
"XClue" <<cyclinglink "$XClue" false true>>
"IVIClue" <<cyclinglink "$IVIClue" false true>>
"ITClue" <<cyclinglink "$ITClue" false true>>
[[Continue|$return]]
"HasQuestionedTimeDisruptor" <<cyclinglink "$HasQuestionedTimeDisruptor" false true>>
"HasQuestionedBase" <<cyclinglink "$HasQuestionedBase" false true>>
"HasQuestionedPlatforms" <<cyclinglink "$HasQuestionedPlatforms" false true>>
"HasQuestionedCrystals" <<cyclinglink "$HasQuestionedCrystals" false true>>
"HasQuestionedRoof" <<cyclinglink "$HasQuestionedRoof" false true>>
"HasQuestionedMausoleum" <<cyclinglink "$HasQuestionedMausoleum" false true>>
[[Continue|$return]]
                [[Eternity’s Edge]]
[[Keep Basement->Vestry]]
[[the Keep]]            [[Timeless Halls]]
[[Knowledge Hold]]
                [[the Courtyard]]      [[Underground->The Catacombs]]
[[Time's Shadow]]
                [[Time’s Gate]]
             [[Edge to the Unknown World]]$PlayerName:
...So that's what the statue meant when it said "But my true followers know what I desire."
AIden:
What?
$PlayerName:
...Okay, so we know what the statue wants now, but we never found anyone else in this temple.
This temple has been abandoned for hundreds of millennia, and will continue to be abandoned for hundreds of millennia.
We're the only ones here, and we'll be the only ones here.
AIden:
...Unless we [[call the Arbiter]].
$PlayerName:
To be honest, I don't think anyone should suffer the torture of that $NameOfTime, <<cyclinglink "$PlayerResponse" "but the Arbiter deserves it for what they did to us" "but I can't stand it here anymore" "but we can't let the Arbiter betray anyone else - ever again" "but I don't have a choice">>.
AIden:
Whatever you do $PlayerName, I will be here with you.
<<set $KnowsHowToEscape = true>>
[[Continue reviewing past findings]]$PlayerName:
...So that's what the statue meant when it said "But my true followers know what I desire."
AIden:
What?
$PlayerName:
...Okay, so we know what the statue wants now, but we never found anyone else in this temple.
This temple has been abandoned for hundreds of millennia, and will continue to be abandoned for hundreds of millennia.
We're the only ones here, and we'll be the only ones here.
AIden:
...Unless we [[call the Arbiter->call the Arbiter1]].$PlayerName:
To be honest, I don't think anyone should suffer the torture of that $NameOfTime, <<cyclinglink "$PlayerResponse" "but the Arbiter deserves it for what they did to us" "but I can't stand it here anymore" "but we can't let the Arbiter betray anyone else - ever again" "but I don't have a choice">>.
AIden:
Whatever you do $PlayerName, I will be here with you.
<<set $KnowsHowToEscape = true>>
[[Continue|$return]]AIden:
Well of course the Arbiter is using us.
How else would the Arbiter do anything without our help?
$PlayerName:
That's not what I meant, AIden.
But when we get to Eternity's Edge, we're not calling the Arbiter.
We need to look into that cave for ourselves.
[[Return to Eternity's Edge->Story 2 Eternity’s Edge]]<<nobr>>
<<if not $CanRead>>
The engravings on this tablet are intricate, but their purpose is unclear. <br><br>
<</if>>
<<if $CanRead>>
This tablet is engraved with a message: <br><br>
"Let everything that exist, praise the deity." <br><br>
<</if>>
<</nobr>>
[[View the other tablets->Tablets with arranged engravings]]<<nobr>>
<<if not $CanRead>>
The engravings on this tablet are intricate, but their purpose is unclear. <br><br>
<</if>>
<<if $CanRead>>
This tablet is engraved with a message: <br><br>
"If one must perish to her, then so be it." <br><br>
<</if>>
<</nobr>>
[[View the other tablets->Tablets with arranged engravings]]
<<nobr>>
<<if not $CanRead>>
The engravings on this tablet are intricate, but their purpose is unclear. <br><br>
<</if>>
<<if $CanRead>>
This tablet is engraved with a message: <br><br>
"All who come here, stand in the light of all that is great in our universe." <br><br>
<</if>>
<</nobr>>
[[View the other tablets->Tablets with arranged engravings]]
<<nobr>>
<<if not $CanRead>>
The engravings on this tablet are intricate, but their purpose is unclear. <br><br>
<</if>>
<<if $CanRead>>
This tablet is engraved with a message: <br><br>
"The light of the First One will always be, even after we are gone." <br><br>
<</if>>
<</nobr>>
[[View the other tablets->Tablets with arranged engravings]]
<<nobr>>
<<if not $CanRead>>
The engravings on this tablet are intricate, but their purpose is unclear. <br><br>
<</if>>
<<if $CanRead>>
This tablet is engraved with a message: <br><br>
"Every being that's gifted to our God was destined for greatness." <br><br>
<<set $HintCount = $HintCount + 1>>
<<set $ITClue = true>>
<</if>>
<</nobr>>
[[View the other tablets->Tablets with arranged engravings]]
<<if $Tablet4Clue && $Tablet10Clue && $Tablet11Clue && $PedstalClue && $IIIClue && $XClue && $IVIClue && $ITClue>>
AIden:
<<link "...This isn't good." "...This isn't good.">><</link>>
<</if>>$PlayerName:
If this works, then we aren't going to need to travel through time to escape this place.
AIden:
And if it doesn't?
$PlayerName:
[[...Well, then at least we won't have to worry about a faulty suit]].
AIden:
Hhhhh...
...Okay then...
<<timed 5s>>
...The suit has been reset.
<<set $CanTimeTravel = false>>
<</timed>>
$PlayerName:
[[Okay, now we just need to let the Arbiter know we're ready]].
AIden:
Hold on for a moment, I'm sending the beacon out now.
<<timed 5s>>
Okay, the Arbiter is on their way here now, and they said they'll meet you inside this area shortly.
I hope you're ready; for whatever you're about to do.
<<set $Time = 0>>
$PlayerName:
[[I'm ready->Enter 2]]
<</timed>><<nobr>>
<<if $Time != -3 && not $CanRead>>
AIden: <br>
The Architects implemented software that allows me to understand various languages. <br><br>
But I'm currently unable to determine what's on any of these tablets. <br><br>
The engravings on these tablets have aged too much to read. <br><br>
Try travelling back in time to see if the engravings have aged less. <br><br><br>
<</if>>
<<if $Time == -3 && not $CanRead>>
$PlayerName: <br>
[[Can you scan the texts now?]] <br><br><br>
<</if>>
[[Continue exploring the Knowledge Hold->Knowledge Hold]]
<</nobr>>The $NameOfTime:
Oh $PlayerName, how foolish of you to believe such a simple device could do anything to me.
And to believe that you could stop //me//.
I would cast you into the pit and watch you burn for the rest of eternity with the other hopeless dreamers that tried to destroy me.
<<set $TriedStopping = true>>
[[But you are already mine.->So go on, and amuse me.]]The $NameOfTime:
Oh $PlayerName, how foolish of you to believe such a simple device could ever harm me.
And to believe that you could destroy //me//.
I would cast you into the pit and watch you burn for the rest of eternity with the other hopeless dreamers that tried to destroy me.
<<set $TriedEnding = true>>
[[But you are already mine.->So go on, and amuse me.]]The $NameOfTime:
Octillions of species dwell in the universe, and of them are a few species with a high intelligence.
Of the few intelligent species are those that feel emotions: love, hate, suffering, and desire.
Some of these species foolishly desire what they cannot have, what they cannot do, and what cannot - will not be.
And now, I again hold the souls of a few that dreamed to make an existence without me a reality.
Countless species seek to stop me, to possess my power, to destroy me, and to ruin me.
[[They have always sought the impossible; they will always seek the impossible.]]
And with that, the dark offering flies out of the hand of the $NameOfTime, and into the pit.
The $NameOfTime twists back to you, as its eyes glow a bright red.
The $NameOfTime:
Fortunately for you $PlayerName, you need not worry about suffering in an eternal fire.
<<set $TriedDarkOffering = true>>
[[Another fate has found you.->So go on, and amuse me.]]The $NameOfTime:
A long, long time from now, the universe will expand too much, until no light can be seen from any point in space.
The fire in the planets will freeze, the light of the stars will fade away, and galaxies will grow until their stars are mere points of light.
Not even black holes will survive the end of the universe.
All light in the universe will extinguish; all life will perish.
And the universe will be nothing but infinite darkness.
But in its end, the force that ignited it will ignite a new universe.
[[And it will all start, all over again.]]The $NameOfTime:
With a new universe, life will have the chance to continue, and with that chance, life can evolve differently.
But in the end, I am ceaseless.
And when life finds its way to me, I will be there, waiting for it to satisfy my desires:
<<set $TriedLightOffering = true>>
[[My infinite hunger->So go on, and amuse me.]].Arbiter:
You're acting like a fool $PlayerName!
We went over this before when we were in the lab and concluded that the Fountain of Youth was the only way to reverse the effects of their disease.
Don't you want to save your spouse?
$PlayerName:
What lab?; what spouse?
[[Why don't I remember any of that?]]<<nobr>>
<<if $QuestionFour>>
AIden: <br>
Well, at least we know the Arbiter wasn't telling the truth, but how are we suppose to progress now $PlayerName? <br><br>
<</if>>
<<if not $QuestionFour>>
AIden: <br>
Well, at least they won't betray anyone else again, but how are we suppose to progress now $PlayerName? <br><br>
<</if>>
Do you remember anything else that could... <br><br>
...$PlayerName. <br><br><br><br>
$PlayerName: <br>
No AIden, I'm afraid the Arbiter was our only way out. <br><br>
How long will it take to reactivate the suit's time shifter? <br><br>
[[...AIden?]]
<</nobr>>AIden:
$PlayerName, sit still, I've sent a distress signal to the Architects.
They should be here soon.
<<timed 5s>>
$PlayerName:
uuugh.
I don't know if I have that long, AIden.
<</timed>>
<<timed 10s>>
AIden:
Don't talk $PlayerName.
<</timed>>
<<timed 13s>>
[[Just focus on stopping the bleeding]].
<</timed>>
The $NameOfTime approaches you.
The $NameOfTime:
Well, it looks like you couldn't bring me a new sacrifice $PlayerName.
You were so convinced that you could finally escape this time, but you failed yet again.
<<link "The $NameOfTime is over you" "is over you">><</link>>
The $NameOfTime:
But don't worry $PlayerName.
There is always a next time.
[[Always]].
The $NameOfTime's eyes begin to glow red.
It looks down, and [[it speaks to your now lifeless body...->...]]