@@.jenny;"Hello, Zoe."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoe;"Jenny!"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jenny;"Seen any more ghosts since we last saw each other?"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoe;"There's a LOT more ghosts!"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jenny;"Oh no...sounds like a problem."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoe;"Not really. Amelia talks to them and then they go away."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jenny;"Just like that?"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoe;"Yeah. Have you talked to ghosts?"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jenny;"I haven't talked to any...yet. I'd honestly prefer not to."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<if $character is "Zoe Ingstrom">>@@.jenny;"What I'm having real trouble with is the house itself. Have you been up in the Attic? It's a rickety mess. I almost fell through the floor."@@<<else>>@@.zoe;"Ghosts arent the bad part. The scary floors are the bad part. I almost dropped Amelia through a hole in the Attic! She would've been very mad!"@@<<endif>>\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<if $character is "Zoe Ingstrom">>@@.zoe;"Falling is not good!"@@<<else>>@@.jenny;"Yeah, I can't imagine making a creepy d-"@@<<endif>>\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<if $character is "Zoe Ingstrom">>@@.jenny;"You're telling me."@@<<else>>@@.jenny;"...making Amelia mad would be very good."@@<<endif>>\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jenny;"Stay safe, okay?"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoe;"Okay!"@@\n\n<<nobr>>\n<<if $STATCHANGE[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Stat Changes]]</span>\n<<elseif $EVENT[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Events]]</span>\n<<elseif $ITEM[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Items]]</span>\n<<elseif $OMEN[$room_index] gt 0 and $haunt is 0>>\n<span id="spaceAct" class="arrow">[[➼|Omens]]</span>\n<<else>>\n<span id="spaceAct"><<= Story.get("RETURN").processText()>></span>\n<<endif>>\n<<endnobr>><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
<<set $EVENT[$room_index] = $EVENT[$room_index] - 1>>The ringing of a phone pierces through the silence. It takes only a second to find the phone - an ancient, rotary dial type. You feel compelled to answer it.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>Picking up the dusty reciever, you hold it to your ear. The voice that comes from the other end of the line is one of a sweet, little old granny. She says...\n<<nobr>>\n<<set $roll = 0>>\n<<for _i = 0; _i lt 2; _i++>>\n<<set $roll = $roll + random(2)>>\n<</for>>\n<<endnobr>>\n<span id="spaceAct" class="arrow">[[➼|Event 25a]]</span><</linkreplace>></span>
<<set $EVENT[$room_index] = $EVENT[$room_index] - 1>>A sickening feeling washes over you. You're compelled to look up at the ceiling for some reason, and you gasp in terror at the sight that greets you.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>Blood, seeping from the cracks in the walls and oozing down to the floor. Soon the whole room is coated in red, and the thick liquid pools around your feet.\n<<nobr>>\n<<set $roll = 0>>\n<<for _i = 0; _i lt $SAN[$SAN_i]; _i++>>\n<<set $roll = $roll + random(2)>>\n<</for>><<if $adrenaline is "yes">><<set $roll = $roll + 4; $adrenaline = "no">><<endif>>\n<<endnobr>>\n<span id="spaceAct" class="arrow">[[➼|Event 23a]]</span><</linkreplace>></span>
@@.zoeP;You can come back in now.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Okay.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;All right, so the Mummy and I are in the Basement...@@<<if $stairs is "no" and $room_index lt 19>>\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Hey, wait!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;What?@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<audio "traitorthem" volume 0.5 loop play>>@@.profP;No one's found the stairs out of the Basement yet! I'm trapped down here, and everyone else is upstairs!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Both the Mummy and I can't even reach the girl! There's no way I can win!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;That's not true, you can still explore and find the stairs!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Yeah but by that time, you will have found all the things you need to defeat the Mummy! I'm totally screwed!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Is this a Widow's Walk Haunt? This seems grossly under-playtested and unbalanced!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;No, we don't //play// the Widow's Walk expansion anymore, because you //ALWAYS// complain about how it's unbalanced!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;This is the //first Haunt// in the book! It's fine! You just got stuck in an unfortunate spot this time! With a game as wack as this, it's bound to be an outlier case every once in awhile.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;This game does have a lot of...variables...a //lot//...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;...This sucks.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Finally, he admits it!!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;This //sucks!//@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<audio "traitorthem" fadeoverto 1.5 0>><<audio ":paused" stop>>@@.profP;...But I'll play it out. Maybe I'll find the stairs.@@\n\n<<= Story.get("RETURN").processText()>><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><<else>>\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;So it's just a matter of getting over to Viv and stealing the girl from her.<<if $room_index gte 19>> Good thing they're also down here.<<else>><<endif>>@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Ughh, this is gonna be a bloodbath...@@\n\n<<= Story.get("RETURN").processText()>><</linkreplace>></span><</linkreplace>></span><<endif>><</linkreplace>></span><</linkreplace>></span>
You lost <<= $temp>>.\n\n<<nobr>>\n<<if $haunt is 1>>\n<span id="spaceAct" class="arrow">[[➼|$turnname]]</span>\n<<else>>\n<<= Story.get("RETURN").processText()>>\n<<endif>>\n<<endnobr>>
<<nobr>>\n<<set $haunt = 3>>\n<<set $turn = 0>>\n<<if $stairs is "no" and $room_index lt 19>><<set $mummy_turns = 50>><<else>><<set $mummy_turns = 4>><<endif>>\n<<set $mummy_book = "no">>\n<<set $mummy_name = "no">>\n<<set $BOOKROOM = [1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]>>\n<<set $book_location = either(0, 6, 7)>>\n<<endnobr>><<audio "traitor" volume 0.5 loop play>>You enter the <<= $ROOMNAMES[$room_index]>> and suddenly, right after you, something falls on you from behind. You quickly turn around to see a strange girl, fallen on the floor and panting.\n \n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@color:#bfbfbf;//"Please,"//@@ she cries to you. @@color:#bfbfbf;//"I was trapped <<if $room_index gte 19>><<else>>in the basement<<endif>>. There was a Professor there, and he was helping me, but then...then he found that sarcophagus...and unleashed what was inside..."//@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@color:#bfbfbf;//"The mummy is after me. He thinks I'm his long-lost bride. And that Professor follows him now as well. You have to help me defeat them!"//@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>You hesitate for a split second, and your knees feel weak. The Professor? Could he have really unleashed an evil mummy on the house? \n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>But one look into the girl's big, terrified eyes give you a bit of renewed strength. You have to help her. You must.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<audio "traitor" fadeoverto 1.5 0>><<audio ":paused" stop>>@@.profP;Okay, so I'll take the traitor booklet and leave for a bit so you guys can discuss. If I remember correctly, this Haunt is a little more involved.@@\n\n<span id="spaceAct" class="arrow">[[➼|START Haunt 3b]]</span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
You gingerly reach out a hand and with a swift flick of your wrist, swat the spider off your shoulder...\n<<nobr>>\n<<set $roll = 0>>\n<<for _i = 0; _i lt $SAN[$SAN_i]; _i++>>\n<<set $roll = $roll + random(2)>>\n<</for>><<if $adrenaline is "yes">><<set $roll = $roll + 4; $adrenaline = "no">><<endif>>\n<<endnobr>>\n<span id="spaceAct" class="arrow">[[➼|Event 17c]]</span>
<<audio ":playing" fadeoverto 1.5 0>><<audio ":paused" stop>>With all your <<= $temp>> depleted, you collapse on the floor, unable to go on any longer...\n\n<<nobr>>\n\n<<if $haunt is 1>>\n<span id="spaceAct" class="arrow">[[➼|Haunt 1 DEATH]]</span>\n<<elseif $haunt is 2>>\n<span id="spaceAct" class="arrow">[[➼|Haunt 2 DEATH]]</span>\n<<elseif $haunt is 3>>\n<span id="spaceAct" class="arrow">[[➼|Haunt 3 DEATH]]</span>\n<<else>>\n<span id="spaceAct" class="arrow">[[➼|Haunt 4 DEATH]]</span>\n<<endif>>\n\n<<endnobr>>
It takes complete focus of every nerve in your body to stand perfectly still as the spider uses its spindly legs to tickle the skin on your shoulder as it crawls. Eventually it decides to hop off...\n<<nobr>>\n<<set $roll = 0>>\n<<for _i = 0; _i lt $SPD[$SPD_i]; _i++>>\n<<set $roll = $roll + random(2)>>\n<</for>><<if $adrenaline is "yes">><<set $roll = $roll + 4; $adrenaline = "no">><<endif>>\n<<endnobr>>\n<span id="spaceAct" class="arrow">[[➼|Event 17c]]</span>
<<if $roll gte 5>>Something on a page catches your eye. You cross-reference it with another passage on a previous page, and soon you're on a hunt for small passages throughout the book. After piecing together all the clues you found while reading, you think you have a good guess of what the mummy's true name must be. It is time to face him.<<set $mummy_name = "yes"; $inv.delete("a large, red Book")>>\n\n<span id="spaceAct" class="arrow">[[➼|END TURN]]</span><<else>>However, the passages in the book are too long and cryptic, and will require some more reading if you wish to decipher them.<<if $turn gte ($mummy_turns - 1)>>\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.JennyP;Hurry up, the Mummy is coming for you!!@@\n\n<span id="spaceAct" class="arrow">[[➼|END TURN]]</span><</linkreplace>></span><<else>>\n\n<span id="spaceAct" class="arrow">[[➼|END TURN]]</span><<endif>><<endif>>
@@.jenny;"Oh, hi Zoe."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoe;"Hi, Jenny!"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jenny;"Finding anything interesting?"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoe;"I think I saw some ghosts. Amelia pointed them out to me."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jenny;"Oh. Amelia. The doll. Yeah."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jenny;"What does Amelia think of this place?"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoe;"She's been really quiet. I think she's listening."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jenny;"Listening for...others?"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoe;"Yeah. She likes to hear their stories."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jenny;"Does she...tell you these stories?"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoe;"Sometimes. Sometimes she doesn't doesn't tell them to me because she says it's too scary."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jenny;"Oh..."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoe;"And I //told// her that I'm a big girl now, and I can listen to scary stuff, I listened to Mary-Ann tell scary stories at her sleepover..."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoe;"But she still won't tell me."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jenny;"Well, I bet Amelia has good judgement on those kinds of things...you said she was old, right?"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoe;"Very, //very// old!"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jenny;"Yeah. She probably knows what she's doing."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jenny;(What am I even saying...)@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoe;"I'm gonna go that way now. Bye!"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jenny;"Bye-bye."@@\n\n<<nobr>>\n<<if $STATCHANGE[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Stat Changes]]</span>\n<<elseif $EVENT[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Events]]</span>\n<<elseif $ITEM[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Items]]</span>\n<<elseif $OMEN[$room_index] gt 0 and $haunt is 0>>\n<span id="spaceAct" class="arrow">[[➼|Omens]]</span>\n<<else>>\n<span id="spaceAct"><<= Story.get("RETURN").processText()>></span>\n<<endif>>\n<<endnobr>><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
You now have an Axe.\n\n<<nobr>>\n<<if $haunt is 1>>\n<span id="spaceAct" class="arrow">[[➼|$turnname]]</span>\n<<else>>\n<<= Story.get("RETURN").processText()>>\n<<endif>>\n<<endnobr>>
<<audio "dice4" volume 0.5 play>><<if $character is "Zoe Ingstrom">>@@.zoeP;...Nope!@@<<elseif $character is "Jenny LeClerc">>@@.jennyP;...Nope!@@<<elseif $character is "Viv Lopez">>@@.vivP;...Nope!@@<<else>>@@.profP;...Nope!@@<<endif>>\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<if $character is "Zoe Ingstrom">>@@.jennyP;Ah, what a relief.@@<<else>>@@.zoeP;Ah, what a relief.@@<<endif>>\n\n<<= Story.get("RETURN").processText()>><</linkreplace>></span>
<<if $haunt is 0>><<audio ":playing" fadeoverto 1.5 0>><<audio ":paused" stop>><<endif>>You walk through the door, and before your brain can process that there is no floor, you are falling.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>You slide down a metal chute, the walls too slippery for you to stop yourself, or to grab onto anything. \n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>With a soft //flumph//, you finally make a landing. You look around and find yourself on a pile of soot. It's gotten all over your hands, your clothes, and your hair. \n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<if $character is "Zoe Ingstrom">>You suddenly realize you lost your grip on Amelia during the fall, and you look around for her wildly. You find her sitting a couple feet away, unharmed in the fall, about just as dirty as you are. You pick her up, stroke her hair, and whisper an apology for dropping her. She doesn't say anything back, but her glass eyes close a little, in a manner that suggests she's unbothered by the ordeal.\n\n<<else>><<endif>>You brush off what you can of the soot and take in your new surroundings. It looks like you've found a way into the basement. You can't go back the way you came, so it might be a good idea to look around for a way back up.\n\n<span id="spaceAct" class="arrow">[[➼|BASEMENT LANDING][$curr_room = "Basement Landing"]]</span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
<<= Story.get("header").processText()>><<if $haunt is 4 and $ZOMBIES[$room_index] gt 0>>\n\nThere is a zombie in this room.\n<<else>><<endif>>\n<<if $mvmt gt 0>>\n<span id="oneAct">[[(1) Head NORTH further down the hall.|FOYER][$mvmt = $mvmt - 1; $room_index = 12]]</span>\n<span id="twoAct">[[(2) Head EAST through a door.|GARDENS][$mvmt = $mvmt - 1; $room_index = 17]]</span>\n<span id="threeAct">[[(3) Head WEST through a door.|DINING ROOM][$mvmt = $mvmt - 1; $room_index = 15]]</span>\n<<else>><<endif>>\n<span id="spaceAct">[["(SPACE) End your turn in the " + $ROOMNAMES[$room_index] + "."|END TURN]]</span>
Suddenly, you feel an ominous presence behind you. You turn and come face-to-face with a looming, bandaged figure that slowly approaches. He speaks in a gravelly voice, words almost garbled through the ancient, crusty bandages wrapping up his face. However, you make out the slow, deliberate command he rasps to you:\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>//"Give...me...my...bride..."//<<if $mummy_name is "yes">>\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>You take out the large, red book and flip to the page you want. You take a deep breath, and muster up the courage to shout the mummy's ancient, forgotten name.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<audio "haunt3" fadeoverto 1.5 0>><<audio ":paused" stop>>The Mummy stops in his tracks, and lets out a low, agonizing roar. He reels back, and his form shifts. Dust comes pouring out from under his bandages, and he wails as his form shrinks and shrinks. Soon he's nothing more than a pile of ash on the floor.\n\n<span id="spaceAct" class="arrow">[[➼|Haunt 3 End]]</span><</linkreplace>></span><</linkreplace>></span>\n<<else>>\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>You step between the Mummy and the girl, in a feeble attempt to protect the trembling, crying thing. But with one swipe of his powerful arm the Mummy slices through you. In your last concsious moments, you hear the girl scream, and your vision goes white.<<set $temp = "Might">>\n\n<span id="spaceAct" class="arrow">[[➼|DEAD]]</span><</linkreplace>></span><<endif>><</linkreplace>></span>
<<= Story.get("header").processText()>><<if $haunt is 4 and $ZOMBIES[$room_index] gt 0>>\n\nThere is a zombie in this room.\n<<else>><<endif>>\n<<if $mvmt gt 0>>\n<span id="oneAct">[[(1) Head EAST, through a gate.|GRAVEYARD][$mvmt = $mvmt - 1; $room_index = 18]]</span>\n<span id="twoAct">[[(2) Head WEST, through a door.|ENTRANCE HALL][$mvmt = $mvmt - 1; $room_index = 16]]</span>\n<<else>><<endif>>\n<span id="spaceAct">[["(SPACE) End your turn in the " + $ROOMNAMES[$room_index] + "."|END TURN]]</span>
<<if $MGT_i lt 0 or $SPD_i lt 0 or $KNW_i lt 0 or $SAN_i lt 0>><<audio ":playing" fadeoverto 1.5 0>><<audio ":paused" stop>>With all your <<= $temp>> depleted, you collapse on the floor, unable to go on any longer...\n\n<span id="spaceAct" class="arrow">[[➼|Haunt 1 DEATH]]</span><<else>><<if $haunt1_lose is "no">>@@.jennyP;NO! DAMMIT! I WAS SO CLOSE TO MAKING IT TO THE CONSERVATORY!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Aw, too bad, so sad. Now take your damage.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;...Yep. I'm dead. Goodbye.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;Noooo!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;That means it's all up to Viv.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;Noooooooooo!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;You got this! See, you've gotten to the basement. The only thing stopping you now is that Chasm.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;And your damage...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;I don't think I'll survive this...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Only one way to find out!@@\n\n<<= Story.get("RETURN").processText()>><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><<else>>@@.jennyP;YES! MADE IT! Is there a doll in the Conservatory?@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;.........Yes, and it's yours.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;I destroy it! We win!!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<audio "haunt1" fadeoverto 1.5 0>><<audio ":paused" stop>>@@.zoeP;Well technically, we need to wait for Viv to either find her doll or die, but either way, yeah, I lose. It's up to Rulesy McLawyerface over there if we have to keep playing...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;It's no big deal to me. I was probably going to die next turn anyway.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;...We don't have to keep playing if you don't want.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<audio "clock" volume 0.5 play>>@@.profP;Oh jeez, is it really that late? I guess we should pack up anyway.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;Good game, guys.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Yeah, good game.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;GG.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Good g-oh you know what? Before we pack, We need to read the ending flavor text...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;YOU AND YOUR DUMB-ASS FLAVOR TE-\n\n<span id="spaceAct" class="arrow">[[➼|HAUNT 1 - LOSE]]</span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><<endif>><<endif>>
<<if $roll gte 6 and $inv.includes("a small gold Key")>><<set $STATCHANGE[$room_index] = $STATCHANGE[$room_index] - 1>>You twist and fiddle with the lock, turning knobs and pushing buttons in a complex pattern. Every new manipulation you try is based purely on educational guessing.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>Suddenly, you hear a mighty //ka-CHUNK//, and a panel on the Vault door swings open, revealing a small keyhole. You insert the key the Professor gave you, and turn.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>With a rumble, the entire Vault door slowly slides into the wall. You're left standing in front of the cold, dusty, spacious room of the Vault, with not much inside.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>You walk into the center of the room, where two items are sitting on the ground: a cloth pouch full of what looks like salt, and a 6-sided die. You pocket them and step out of the Vault.<<set $inv.push("a pouch of Smelling Salts"); $inv.push("a six-sided Die")>>\n\n<<nobr>>\n<<if $EVENT[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Events]]</span>\n<<elseif $ITEM[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Items]]</span>\n<<elseif $OMEN[$room_index] gt 0 and $haunt is 0>>\n<span id="spaceAct" class="arrow">[[➼|Omens]]</span>\n<<elseif $haunt is 1>>\n<span id="spaceAct" class="arrow">[[➼|$turnname]]</span>\n<<else>>\n<<= Story.get("RETURN").processText()>>\n<<endif>>\n<<endnobr>><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><<else>>You twist and fiddle with the lock, turning knobs and pushing buttons in a complex pattern. Every new manipulation you try is based purely on educational guessing.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>However, nothing you try seems to break through the enigma of the lock. You resolve to take a break and then try again later.\n\n<<nobr>>\n<<if $EVENT[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Events]]</span>\n<<elseif $ITEM[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Items]]</span>\n<<elseif $OMEN[$room_index] gt 0 and $haunt is 0>>\n<span id="spaceAct" class="arrow">[[➼|Omens]]</span>\n<<elseif $haunt is 1>>\n<span id="spaceAct" class="arrow">[[➼|$turnname]]</span>\n<<else>>\n<<= Story.get("RETURN").processText()>>\n<<endif>>\n<<endnobr>><</linkreplace>></span><<endif>>
<<audio "end" volume 0.5 play>>You heave a sigh of relief as you stand in front of the pile of ashes - the only thing left of the mummy that towered before you earlier.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>Behind you, the girl rests her head on your shoulder. @@color:#bfbfbf;//"Thank you,"//@@ she whispers, and then collapses herself.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>You panic for a bit, but then check her pulse and realize she's just fainted from exhaustion. Gingerly you scoop her up in your arms, her soft, lithe body being easy to carry. Slowly you walk up out of the basement and out of the house, bringing her far away from here, somewhere safe.\n\n---- ''ENDING 5: AN UNLIKELY HERO'' ----\n\n<span id="spaceAct" class="arrow">[[➼|Credits]]</span><</linkreplace>></span><</linkreplace>></span>
You gaze at the Vault in front of you, and its large, complicated lock. It looks unwieldy and obtuse, like a lot of deep thought would have to go into figuring how it works.\n\nDo you wish to attempt to unlock the Vault? \n<<nobr>>\n<<set $roll = 0>>\n<<for _i = 0; _i lt $KNW[$KNW_i]; _i++>>\n<<set $roll = $roll + random(2)>>\n<</for>><<if $adrenaline is "yes">><<set $roll = $roll + 4; $adrenaline = "no">><<endif>>\n<<endnobr>>\n<span id="oneAct">[[(1) Yes|Stat Change 23a]]</span>\n<<nobr>>\n<<if $EVENT[$room_index] gt 0>>\n<span id="twoAct">[[(2) No|Events]]</span>\n<<elseif $ITEM[$room_index] gt 0>>\n<span id="twoAct">[[(2) No|Items]]</span>\n<<elseif $OMEN[$room_index] gt 0 and $haunt is 0>>\n<span id="twoAct">[[(2) No|Omens]]</span>\n<<elseif $haunt is 1>>\n<span id="twoAct">[[(2) No|$turnname]]</span>\n<<else>>\n<<= Story.get("RETURN NO").processText()>>\n<<endif>>\n<<endnobr>>
You run into <<= $CONVERSATION[$room_index]>> as you take respite in this spot.\n\nDo you wish to talk?\n\n<span id="oneAct">[[(1) Yes|Convo]]</span>\n<<nobr>>\n<<if $STATCHANGE[$room_index] gt 0>>\n<span id="twoAct">[[(2) No|Stat Changes]]</span>\n<<elseif $EVENT[$room_index] gt 0>>\n<span id="twoAct">[[(2) No|Events]]</span>\n<<elseif $ITEM[$room_index] gt 0>>\n<span id="twoAct">[[(2) No|Items]]</span>\n<<elseif $OMEN[$room_index] gt 0 and $haunt is 0>>\n<span id="twoAct">[[(2) No|Omens]]</span>\n<<else>>\n<<= Story.get("RETURN NO").processText()>>\n<<endif>>\n<<endnobr>>
<<nobr>>\n<<if $room_index is 19>>\nThe workout equipment that greets you in this room is a bit startling, in the sense that it's probably the most modern-looking thing you've seen in the house thus far. It is all dusted over and hardly used.\n<<elseif $room_index is 20>>\nBarrels and bottles line the walls in racks. The scent of fermented grapes wafts through the air, combining with the mustiness of the basement. One barrel has been smashed and a sticky red juice covers the floor.\n<<elseif $room_index is 21>>\nAt some point there had to be a floor here, but it has long crumbled in the middle and given way to a large pit. When you peer down, you can't see the bottom. You also don't like the low, ambient groan that seems to faintly come from below.\n<<elseif $room_index is 22>>\nIt's outright disgusting in here, and the smell of rotten food overwhelms you. Dirty dishes are piled on the counters. The floor looks like it'slayered with grease, more so around the stove. Rusted pots, pans, and knives hang from racks on the walls. Insects seem to crawl out of every corner.\n<<elseif $room_index is 23>>\nHalf of the room is taken up by a massive, metal box. It looms over you, almost touching the ceiling. A large, complicated-looking lock mechanism is attached to the front of the door. You can only imagine what sort of treasures the vault contains inside.\n<<elseif $room_index is 24>>\nThe room is sparse, save for the pile of soot you landed on. The floor is a cold, hard stone surface and the walls are slabs of dirty, cracked concrete. The doorways in this room don't have any doors attached to them; only passages into darkness.\n<<elseif $room_index is 25>>\nA rickety hospital bed sits in the middle of the room, surrounded by counters filled with old medical equipment. The mint green paint is peeling off the walls, and everything appears to be stained with either rust or...you don't want to think about it.\n<<elseif $room_index is 26>>\nSeveral meager beds are arranged throughout the room, spaced around drawers and cabinets. An assortment of personal items are scattered about the place.\n<<endif>>\n<<endnobr>>
@@.zoe;"VIV!!!"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"Ahh! Zoe!"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoe;"Heeheehee, did I scare you?"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"You did! You defnitely did..."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"You're so brave to wander this house all alone..."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoe;"I'm not alone. I've got Amelia with me!"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"Oh? Oh, your doll! Yes, of course."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoe;"Amelia says she thinks you're a little nutty."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"Oh, she...she did?"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"Maybe there's some truth to that, haha."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoe;"She says you should watch your back a lot closer."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"...O-oh, okay."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoe;"Bye!"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"...Bye, Zoe."@@\n\n<<nobr>>\n<<if $STATCHANGE[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Stat Changes]]</span>\n<<elseif $EVENT[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Events]]</span>\n<<elseif $ITEM[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Items]]</span>\n<<elseif $OMEN[$room_index] gt 0 and $haunt is 0>>\n<span id="spaceAct" class="arrow">[[➼|Omens]]</span>\n<<else>>\n<span id="spaceAct"><<= Story.get("RETURN").processText()>></span>\n<<endif>>\n<<endnobr>><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
Do you wish to roll the six-sided Die?\n<<nobr>>\n<<set $roll = 0>>\n<<for _i = 0; _i lt 3; _i++>>\n<<set $roll = $roll + random(2)>>\n<</for>>\n<<endnobr>>\n<span id="oneAct">[[(1) Yes|USE DICE 1]]</span>\n<<= Story.get("RETURN NO TURN NO").processText()>>
<<= Story.get("header").processText()>><<if $haunt is 4 and $ZOMBIES[$room_index] gt 0>>\n\nThere is a zombie in this room.\n<<else>><<endif>><<if $mvmt gt 0>>\n\n<span id="oneAct"><<if $camefrom is 22>>[[(1) Head EAST through a door.|WINE CELLAR][$mvmt = $mvmt - 1; $room_index = 20]]<<else>>[[(1) Head EAST across the Chasm.|CHASM MOVE][$mvmt = $mvmt - 1; $room_index = 22]]<<endif>></span>\n<span id="twoAct"><<if $camefrom is 20>>[[(2) Head WEST through a door.|WINE CELLAR][$mvmt = $mvmt - 1; $room_index = 20]]<<else>>[[(2) Head WEST across the Chasm.|CHASM MOVE][$mvmt = $mvmt - 1; $room_index = 20]]<<endif>></span>\n<<else>><<endif>>\n\n<span id="spaceAct">[["(SPACE) End your turn in the " + $ROOMNAMES[$room_index] + "."|END TURN]]</span>
<<audio "dice3" volume 0.5 play>>@@.zoeP;...Ohhh there it is!!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Here we go...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Alright, everyone don't move, I got to get out the rulebooks...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Ugghhh, this is the most tedious part.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Okay, so...<<= $ROOMNAMES[$room_index]>>...Mask omen...looks like we're doing #25, folks. It's called "Voodoo".@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Ah, yeah, I think we've played this one before.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;And the traitor this time is...Zoe.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Ah frick.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Well, hand over the traitor booklet, and I'll-@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;No! I've gotta read the flavor text first!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Oh my goooood...@@\n\n<span id="spaceAct" class="arrow">[[➼|START Haunt 1a]]</span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
The House on the Hill
<<audio "dice3" volume 0.5 play>>@@.zoeP;...Ohhh there it is!!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Here we go...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Alright, everyone don't move, I gotta get out the rulebooks...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Ugghhh, this is the most tedious part.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Okay, so...<<= $ROOMNAMES[$room_index]>>...Girl omen...ah, the first one in the book. It's called "The Mummy Walks".@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;That's sufficiently spooky for us, I think.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;And the traitor this time is...Professor Longfellow. Oh, that's me!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Oh NO, he's too good! We can't win this!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Hey, now-@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;We should just give up. Play some Catan or something...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;We're gonna finish this game! Now let me read the flavor text.@@\n\n<span id="spaceAct" class="arrow">[[➼|START Haunt 3a]]</span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
<<audio "dice3" volume 0.5 play>>@@.zoeP;...Ohhh there it is!!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Here we go...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Alright, everyone don't move, I gotta get out the rulebooks...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Ugghhh, this is the most tedious part.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Okay, so...<<= $ROOMNAMES[$room_index]>>...Holy Symbol omen...looks like we're doing #13, folks. It's called "Perchance to Dream".@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Oh, that's a new one.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;And the traitor this time is...Viv.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;Oh...all right then.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;Do I uh...get the traitor book or...?@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Wait just a second, I've gotta read the flavor text...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Oh my god, you're such a nerd.@@\n\n<span id="spaceAct" class="arrow">[[➼|START Haunt 2a]]</span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
<<audio "dice3" volume 0.5 play>>@@.zoeP;...Ohhh there it is!!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Here we go...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Alright, everyone don't move, I gotta get out the rulebooks...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Ugghhh, this is the most tedious part.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Okay, so...<<= $ROOMNAMES[$room_index]>>...Medallion omen...looks like we're doing #21, folks. It's called "House of the Living Dead".@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;Zombies, perhaps..?@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;And the traitor this time is...Jenny.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Fuck, I HATE being the traitor. I literally can never win!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Well, with this Haunt, you'll have some help, so uh...do your best? I guess I shouldn't say that, we're not on the same side anymore.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;I'm making sure to send my zombies after the Prof first.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Don't gang up on me!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Anyway, let me read the flavor text so we can get this Haunt going.@@\n\n<span id="spaceAct" class="arrow">[[➼|START Haunt 4a]]</span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
@@.zoeP;...Uhhh, so I died...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;What? That can happen?@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;I guess it's not //impossible//...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Wait, what does that mean? Do we still have to go around destroying our dolls?@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;I...I don't know...I guess I'll have to check the rulebook, hold on...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Hmm, it literally says nothing about what happens if the traitor dies...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Strange.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;So...do we win? Or do we still have to keep doll searching?@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;I mean, in all honesty, I don't mind taking it as a loss. We can end the game if you want. It's getting kind of late...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<audio "clock" volume 0.5 play>>@@.zoeP;Oh, speak of the devil. Wow, later than I thought.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Yeah, we should clean up and head home.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;Good game, guys.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Yeah, good game.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;GG.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Good g-oh you know what? Before we pack, We need to read the ending flavor text...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;YOU AND YOUR DUMB-ASS FLAVOR TE-\n\n<span id="spaceAct" class="arrow">[[➼|HAUNT 1 - LOSE]]</span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
@keyframes fadeTheHouse {\n from { \n opacity: 0;\n margin-left: 35px;\n }\n\n to {\n opacity: 1;\n margin-left: 0px;\n }\n}\n\n@keyframes fadeOnTheHill {\n from { \n opacity: 0;\n margin-left: 75px;\n }\n\n to {\n opacity: 1;\n margin-left: 40px;\n }\n}\n\n@keyframes fadeInArrow {\n from { \n opacity: 0;\n }\n\n to {\n opacity: 1;\n }\n}\n\n@keyframes imgfadein {\n from { \n opacity: 0; \n }\n to { \n opacity: 1; \n }\n}\n\nbody {\n padding: 10% 0;\n\n}\n\nspan.theHouse {\n font-size: 50px;\n line-height: 50px;\n opacity: 0;\n animation: fadeTheHouse 1s ease-in 0s forwards;\n animation-delay: 2s;\n}\nspan.onTheHill {\n animation-name: fadeOnTheHill;\n animation-delay: 5s;\n}\nspan.arrowFade {\n opacity: 0;\n animation: fadeInArrow 1s ease-in 0s forwards;\n animation-delay: 7s;\n}\n\nbody.intro {\n background: #000000 url("./house.png") center center no-repeat fixed;\n background-size: 70%;\n}\n\nspan.skull img {\n display: inline;\n height: 17px;\n width: 23px;\n vertical-align: -3px; \n}
@@.jennyP;Read us what we have to do.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;Okay.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;"The heroes are trying to defeat the Mummy before the Mummy marries the Girl. To do this, the heroes must do these steps in order:"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;"1.) Find the Book, either in the Junk Room, the Store Room, or the Library."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP; "2.) Succeed on a 5+ Knowledge roll to learn the Mummy's true name."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP; "3.) Confront the Mummy and say the Mummy's true name, banishing it away forever."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Wow. That is a lot.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Yeah, and if I remember, the Mummy's got like, crazy stats. Somthing like 8 Might and-@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;8 MIGHT??? WE'RE DOOMED!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Not to mention that our //traitor// is the one who's the best at this game...there's no way we can win!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;I think we still have a chance...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;It's...very slim, I think.@@\n\n<span id="spaceAct" class="arrow">[[➼|START Haunt 3c]]</span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
<<if $roll gte 5>>You suddenly have a flash of recognition; you remember seeing this couple's portrait in the Entrance Hall of the mansion. You recall their names written under the picture frame, and call out to them.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>To your surprise and delight, the ghostly pair approaches and greets you. They try to engage you in conversation, but the words that come out of their mouths are wispy and incomphehensible.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>After they chat for a few more minutes, they give a wave and fade into the mists. You're saddened that you couldn't understand what they were saying, but //feel like you have gained some knowledge// anyway.<<set $KNW_i = $KNW_i + 1>>\n\n<<nobr>>\n<<if $haunt is 1>>\n<span id="spaceAct" class="arrow">[[➼|$turnname]]</span>\n<<else>>\n<<= Story.get("RETURN").processText()>>\n<<endif>>\n<<endnobr>><</linkreplace>></span><</linkreplace>></span><<else>>You blink and the image is gone.\n\n<<nobr>>\n<<if $haunt is 1>>\n<span id="spaceAct" class="arrow">[[➼|$turnname]]</span>\n<<else>>\n<<= Story.get("RETURN").processText()>>\n<<endif>>\n<<endnobr>><<endif>>
<<= Story.get("header").processText()>><<if $haunt is 4 and $ZOMBIES[$room_index] gt 0>>\n\nThere is a zombie in this room.\n<<else>><<endif>>\n<<if $mvmt gt 0>>\n<span id="oneAct">[[(1) Head NORTH through a door.|JUNK ROOM][$mvmt = $mvmt - 1; $room_index = 0]]</span>\n<span id="twoAct">[[(2) Head SOUTH through a door.|LIBRARY][$mvmt = $mvmt - 1; $room_index = 7]]</span>\n<span id="threeAct">[[(3) Head EAST through a door.|CHARRED ROOM][$mvmt = $mvmt - 1; $room_index = 5]]</span>\n<span id="fourAct">[[(4) Head WEST through a door.|GALLERY][$mvmt = $mvmt - 1; $room_index = 3]]</span>\n<span id="fiveAct">[[(5) Head DOWN the stairs.|UPDOWN STAIRS][$mvmt = $mvmt - 1; $room_index = 9]]</span>\n<<else>><<endif>>\n<span id="spaceAct">[["(SPACE) End your turn in the " + $ROOMNAMES[$room_index] + "."|END TURN]]</span>
The footsteps approach closer and closer with their //tap...tap// on the chapel floor. A footprint reaches just an inch from your own feet and then...nothing.<<if $roll gte 3>>\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>You breathe a sigh of relief, and feel proud for steeling your resolve in the face of the horror. You //feel a bit mightier// from the experience.<<set $MGT_i = $MGT_i + 1>>\n\n<<nobr>>\n<<if $haunt is 1>>\n<span id="spaceAct" class="arrow">[[➼|$turnname]]</span>\n<<else>>\n<<= Story.get("RETURN").processText()>>\n<<endif>>\n<<endnobr>><</linkreplace>></span><<elseif $roll is 2>>\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>You don't know if you can take any more scares like that, and //feel that you're closer to losing your sanity.//<<set $SAN_i = $SAN_i - 1>>\n\n<<nobr>>\n<<if $haunt is 1>>\n<span id="spaceAct" class="arrow">[[➼|$turnname]]</span>\n<<else>>\n<<= Story.get("RETURN").processText()>>\n<<endif>>\n<<endnobr>><</linkreplace>></span><<elseif $roll is 1>>\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>You don't know if you can take any more scares like that, and resolve to //take things a little slower.//<<set $SPD_i = $SPD_i - 1>>\n\n<<nobr>>\n<<if $haunt is 1>>\n<span id="spaceAct" class="arrow">[[➼|$turnname]]</span>\n<<else>>\n<<= Story.get("RETURN").processText()>>\n<<endif>>\n<<endnobr>><</linkreplace>></span><<else>>\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>You don't know if you can take any more scares like that, and to begin to //feel incredibly discouraged// about this whole ordeal.\n\nChoose a stat to decrease:\n\n<span id="oneAct">[[(1) MIGHT|Event10b][$MGT_i = $MGT_i - 1; $temp = "Might"]]</span>\n<span id="twoAct">[[(2) SPEED|Event10b][$SPD_i = $SPD_i - 1; $temp = "Speed"]]</span>\n<span id="threeAct">[[(3) KNOWLEDGE|Event10b][$KNW_i = $KNW_i - 1; $temp = "Knowledge"]]</span>\n<span id="fourAct">[[(4) SANITY|Event10b][$SAN_i = $SAN_i - 1; $temp = "Sanity"]]</span><</linkreplace>></span><<endif>>
<<nobr>>\n<<set $haunt = 2>>\n<<set $room_index = 8>>\n<<set $turn = 0>>\n<<set $escapes = 0>>\n<<set $holy_symbol = either(0, 7, 10, 18, 26)>>\n<<set $HOLYROOM = [1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1]>>\n<<endnobr>><<audio "traitor" volume 0.5 loop play>>You wander around some more, taking mental note of the strange happenings you see. Before too long you find yourself in the Master Bedroom, and look to see that Viv is here with you.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>You call out to Viv, and they turn around, but they don't look so good. Their face has been drained of all its color, an enormous amount of sweat visibly dripping down it. They look at you with wide, terrified eyes.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"Please,"@@ they say. @@.viv;"Something's wrong, the dreams...my dreams are-"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>Before they can say anything else, a column of fire bursts through the floor, right where they stand. You let out a scream as Viv is engulfed in the flames. The heat radiating from it is unbearable, and through the distorted air you see ghostly, firey entities fly out and away, further into the house.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>The column subsides and Viv collapses on the floor. You rush towards them and are surprised to find that they are totally unharmed, but deep in slumber. You yell, shake, and slap Viv, but nothing seems to wake them. You better find a way to do that fast, otherwise who know what their burning nightmare ghosts will do...\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<audio "traitor" fadeoverto 1.5 0>><<audio ":paused" stop>>@@.profP;So, here's the book that Viv gets, so now you can leave.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;Okay.@@\n\n<span id="spaceAct" class="arrow">[[➼|START Haunt 2b]]</span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
@@.jennyP;So, what's up?@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Okay, so the book says that the traitor is trying to get their nightmares to escape the house, and to stop them, we simply have to wake the traitor up.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Is it really that simple?@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Not...exactly. The traitor can only be woken up if a person has the Holy Symbol on them.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Holy Symbol? Where is that in the house?@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Could be a few places: either the Chapel, the Library, the Junk Room, the Graveyard, or the Servant's Quarters. The problem is...we have to fight off the nightmares in the process.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Oh boy.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;"If a player has brought the Holy Symbol into the room where the traitor is, they can attempt either a Might or Sanity roll of 5+ to wake them."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;"5+? That's a hard roll to beat..."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Well, maybe if you kept an eye on your Sanity better-@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Don't. You. Start.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Well, that seems all right. Find the Holy Symbol, bring it to Viv, succeed a roll. Can't be too bad."@@\n\n<span id="spaceAct" class="arrow">[[➼|START Haunt 2c]]</span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
@@.profP;If you're ready, you can come back in.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;Okay.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;Sorry, you'll have to give me a second, I have to place a bunch of nightmare tokens on the board...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;No worries. You're good.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;Okay. All set up.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Let's get hunting!@@\n\n<<= Story.get("RETURN").processText()>><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
UIBar.destroy();
As you turn to leave the Junk Room, you find that the piles of stuff around you make it hard to move from your spot. You attempt to climb over sofas and push heavy, wooden tables out of the way.\n<<nobr>>\n<<set $roll = 0>>\n<<for _i = 0; _i lt $MGT[$MGT_i]; _i++>>\n<<set $roll = $roll + random(2)>>\n<</for>><<if $adrenaline is "yes">><<set $roll = $roll + 4; $adrenaline = "no">><<endif>>\n<<endnobr>>\n<span id="spaceAct" class="arrow">[[➼|JUNK ROOM MOVE a]]</span>
<<if $roll gte 4>>...and you're left unharmed.\n\n<<nobr>>\n<<if $haunt is 1>>\n<span id="spaceAct" class="arrow">[[➼|$turnname]]</span>\n<<else>>\n<<= Story.get("RETURN").processText()>>\n<<endif>>\n<<endnobr>><<elseif $roll lt 4 and $roll gte 1>>...but not before it takes a nip at you with its sharp fangs. You feel the most unnerving pinch in your shoulder, and you're left //feeling a bit uneasy.//\n\nChoose a stat to decrease:\n\n<span id="oneAct">[[(1) MIGHT|Event 17d][$MGT_i = $MGT_i - 1; $temp = "Might"]]</span>\n<span id="twoAct">[[(2) SPEED|Event 17d][$SPD_i = $SPD_i - 1; $temp = "Speed"]]</span><<else>>...but not before it sinks its fangs into your flesh, and ripping a chunk out of your shoulder. You almost collapse from the pain, and you're left with a //horrible feeling.//\n\nChoose a stat to greatly decrease:\n\n<span id="oneAct">[[(1) MIGHT|Event 17d][$MGT_i = $MGT_i - 2; $temp = "Might"]]</span>\n<span id="twoAct">[[(2) SPEED|Event 17d][$SPD_i = $SPD_i - 2; $temp = "Speed"]]</span><<endif>>
@@.profP;I'm dead. Goodbye.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Noo! How will just the two of us fight off the rest of the zombies?@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;...Correction: The //one// of you...I just died as well...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Don't forget that if you die, you also //become// a zombie.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;What??? I'm up against <<= $zombie_count + 2>> zombies by myself? I'm not making out of this alive...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;You got this!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Okay...I'll move and try to fight this zombie over here...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;...Nope. Died in one hit. I can't believe this.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;THAT MEANS I WIN!!!! YEAHHHHH!!!!!!!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Congrats.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Can we play something that's not so tedious now?@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<audio "clock" volume 0.5 play>>@@.profP;Oh my god, is that the time? Shouldn't you be all heading out soon?@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Oh jeez, yeah, it's really late.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Okay then. But I get to pick our first game next time.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Why don't you read my victory flavor text while we pack up?@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;All right...\n\n<span id="spaceAct" class="arrow">[[➼|HAUNT 4 - LOSE]]</span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
<<if $MGT_i lt 0 or $SPD_i lt 0 or $KNW_i lt 0 or $SAN_i lt 0>><<audio ":playing" fadeoverto 1.5 0>><<audio ":paused" stop>>With all your <<= $temp>> depleted, you collapse on the floor, unable to go on any longer...\n\n<span id="spaceAct" class="arrow">[[➼|Haunt 1 DEATH]]</span><<else>>@@.jennyP;Alright...Conservatory it is...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;I'll start moving that way on my turn.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP; Burning up...where is there a place to burn here?@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Hmm, maybe I'll try the Graveyard first...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP; Okay, has everyone taken a turn?@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Now you all take damage.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP; Oh nooooo...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Oh, also everyone gets a message when they get damaged.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Jenny...//"Blood red, rose death."// Viv...//"Fire burns good and evil."//@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Do you want a hint on where Viv's doll is?@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;I-@@\n\n@@.zoeP;You've already caused enough damage!!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Anyway, the Prof's clue is //"Unholy presence, where once there was goodness."//@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Ohhh I think I know where to go now...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Dammit.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP; I'm still...figuring it out...well, I guess it wouldn't hurt to ask about the room I'm currently in, is there a doll in the Ballroom?@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Nope.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;Okay, it was worth a shot.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Let's continue....mwahahaha.@@\n\n<<= Story.get("RETURN").processText()>><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><<endif>>
<<if $MGT_i lt 0 or $SPD_i lt 0 or $KNW_i lt 0 or $SAN_i lt 0>><<audio ":playing" fadeoverto 1.5 0>><<audio ":paused" stop>>With all your <<= $temp>> depleted, you collapse on the floor, unable to go on any longer...\n\n<span id="spaceAct" class="arrow">[[➼|Haunt 1 DEATH]]</span><<else>>@@.profP;Is there a doll in the Chapel?@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Ughhh, yes, and it's yours.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Yes! I destroy the doll. I'm free!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Yeah, yeah.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Everyone else take damage.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Ouch! not looking so good...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;You better hurry...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;Burning...burning...maybe the Kitchen? Oh, but it's so far away! All the way down in the basement!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Yeah, //and// you have to roll to see if you jump over the Chasm...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Hee hee hee.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;You suck.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Hey, but technically, only one of you has to make it for us to win. We just need more than half of our party alive once all the dolls are gone.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;I'm trying to get there. I'll do it for you, Viv!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;Thanks.@@\n\n<<= Story.get("RETURN").processText()>><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><<endif>>
You lost <<= $temp>>.\n\n<<nobr>>\n<<if $haunt is 1>>\n<span id="spaceAct" class="arrow">[[➼|$turnname]]</span>\n<<else>>\n<<= Story.get("RETURN").processText()>>\n<<endif>>\n<<endnobr>>
<<if $MGT_i lt 0 or $SPD_i lt 0 or $KNW_i lt 0 or $SAN_i lt 0>><<audio ":playing" fadeoverto 1.5 0>><<audio ":paused" stop>>With all your <<= $temp>> depleted, you collapse on the floor, unable to go on any longer...\n\n<span id="spaceAct" class="arrow">[[➼|Haunt 1 DEATH]]</span><<else>>@@.vivP;All right, I'm at the Chasm...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;The moment of truth, guys...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;If I fail this roll to cross the Chasm, I think I might not survive the doll damage for next turn...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Good Luck!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<audio "dice1" volume 0.5 play>>@@.vivP;...@@<<if $haunt1_lose is "yes">>\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;I made it!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;WHAT@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;I'm in the Kitchen!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;YEAH YOU DID IT!!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Nice job!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;Is my doll in here?@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoe;UGH YES@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;I destroy it!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<audio "haunt1" fadeoverto 1.5 0>><<audio ":paused" stop>>@@.profP;And that means we win!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Why can I never win when I am the traitor? Out of //all// the times we've played this, I don't think it's ever happened.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;There's always next time...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Bold of you to assume there will be a "next time".@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;What! Didn't you have fun?@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;...Okay, yeah.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;But I'm gonna need a while before we go back to this game. You know how some board games are just emotionally draining?@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;Like Monopoly?@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Yeah. This is like Monopoly.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;//Monopoly?// Do not insul-@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Hey, buddy, just let it go. How about you read your precious ending flavor text to us?@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;...Fine.@@\n\n<span id="spaceAct" class="arrow">[[➼|HAUNT 1 - LOSE]]</span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><<else>>\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;...No...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;AUGH@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Take your doll damage...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<audio "haunt1" fadeoverto 1.5 0>><<audio ":paused" stop>>@@.vivP;...Yep. I'm dead.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;YES! I win! I never win when I'm the traitor!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Even with Cheater McCheaterpants on your side, I still won!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Excuse you.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<audio "clock" volume 0.5 play>>@@.jennyP;Oh, is it really that late? I guess we should clean up and head out.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;Good game, guys.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Yeah, good game.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;GG.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Good g-oh you know what? Before we pack, we need to read the ending flavor text...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;OH MY GOD\n\n<span id="spaceAct" class="arrow">[[➼|HAUNT 1 - WIN]]</span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><<endif>><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><<endif>>
@@.zoe;"Hi Viv!"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"Hello, Zoe!"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"How goes things?"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<if $character is "Viv Lopez">>@@.zoe;"I found a church. Then I heard footsteps!"@@<<else>>@@.viv;"Did you see that there's a full Chapel in this house?"@@<<endif>>\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<if $character is "Viv Lopez">>@@.viv;"Ohhh my."@@<<else>>@@.viv;"I wonder what made whoever-uh, whoever owned this house decide to put a Chapel in..."@@<<endif>>\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoe;"Amelia says she thinks the owners were a bunch of rich fuddy-duddies."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"She actually said the word 'fuddy-duddy'?"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoe;"Yeah."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoe;"Have you used your fire powers yet?"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"Wh-! Who told you about that?"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoe;"The Professor said something about it. Are you like a Pokémon?"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"What's-? I don't...no."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"It's more like...it only happens in my dreams...I...I don't know how I could bring it to real life...or even if I //wanted// to..."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoe;"Okay. Bye!"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"Uh? Oh...yeah, okay. Bye-bye."@@\n\n<<nobr>>\n<<if $STATCHANGE[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Stat Changes]]</span>\n<<elseif $EVENT[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Events]]</span>\n<<elseif $ITEM[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Items]]</span>\n<<elseif $OMEN[$room_index] gt 0 and $haunt is 0>>\n<span id="spaceAct" class="arrow">[[➼|Omens]]</span>\n<<else>>\n<span id="spaceAct"><<= Story.get("RETURN").processText()>></span>\n<<endif>>\n<<endnobr>><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
You now have an adrenaline shot.\n\n<<nobr>>\n<<if $haunt is 1>>\n<span id="spaceAct" class="arrow">[[➼|$turnname]]</span>\n<<else>>\n<<= Story.get("RETURN").processText()>>\n<<endif>>\n<<endnobr>>
<<= Story.get("header").processText()>><<if $haunt is 4 and $ZOMBIES[$room_index] gt 0>>\n\nThere is a zombie in this room.\n<<else>><<endif>>\n<<if $haunt is 1>><<set $haunt1_lose is "yes">><<endif>><<if $mvmt gt 0>>\n<span id="oneAct">[[(1) Head WEST, back the way you came.|STATUARY CORRIDOR][$mvmt = $mvmt - 1; $room_index = 13]]</span>\n<<else>><<endif>>\n<span id="spaceAct">[["(SPACE) End your turn in the " + $ROOMNAMES[$room_index] + "."|END TURN]]</span>
<<set $STATCHANGE[$room_index] = $STATCHANGE[$room_index] - 1>>The excercise equipment in here surprisingly looks fairly unused - in fact, it's in excellent shape. Just for fun, You decide to turn on the treadmill in the corner and do a little jog.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>Feeling limber after your small workout, you feel as if you've //become a little speedier.//<<set $SPD_i = $SPD_i + 1>>\n\n<<nobr>>\n<<if $EVENT[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Events]]</span>\n<<elseif $ITEM[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Items]]</span>\n<<elseif $OMEN[$room_index] gt 0 and $haunt is 0>>\n<span id="spaceAct" class="arrow">[[➼|Omens]]</span>\n<<elseif $haunt is 1>>\n<span id="spaceAct" class="arrow">[[➼|$turnname]]</span>\n<<else>>\n<<= Story.get("RETURN").processText()>>\n<<endif>>\n<<endnobr>><</linkreplace>></span>
<<= Story.get("Floor Audio").processText()>><<if $character is "Zoe Ingstrom">><span class="zoe">Zoe Ingstrom</span><<elseif $character is "Jenny LeClerc">><span class="jenny">Jenny LeClerc</span><<elseif $character is "Viv Lopez">><span class="viv">Viv Lopez</span><<else>><span class="prof">Professor Longfellow</span><<endif>> - <<if $room_index gte 19>>Basement<<elseif $room_index lte 8>>Upper Floor<<else>>Ground Floor<<endif>> - Movement left: <<print $mvmt>>\n<span id="QAct">[[(Q) Menu|Stats]]</span>\n\nYou find yourself <<if $room_index is 9 or $room_index is 21>>in front of a<<elseif $room_index is 17 or $room_index is 18>>outside in the<<else>>in the<<endif>> <<print $ROOMNAMES[$room_index]>>.\n\n<<= Story.get("Description").processText()>>
<<cacheaudio "intro" "format:mp3;mus/mus_intro.mp3">>\n<<cacheaudio "groundfloor" "format:mp3;mus/mus_explore1.mp3">>\n<<cacheaudio "upperfloor" "format:mp3;mus/mus_explore2.mp3">>\n<<cacheaudio "basement" "format:mp3;mus/mus_explore3.mp3">>\n<<cacheaudio "traitor" "format:mp3;mus/mus_traitor1.mp3">>\n<<cacheaudio "traitorme" "format:mp3;mus/mus_traitor2.mp3">>\n<<cacheaudio "traitorthem" "format:mp3;mus/mus_traitor3.mp3">>\n<<cacheaudio "haunt1" "format:mp3;mus/mus_haunt1.mp3">>\n<<cacheaudio "haunt2" "format:mp3;mus/mus_haunt2.mp3">>\n<<cacheaudio "haunt3" "format:mp3;mus/mus_haunt3.mp3">>\n<<cacheaudio "haunt4" "format:mp3;mus/mus_haunt4.mp3">>\n<<cacheaudio "end" "format:mp3;mus/mus_ending.mp3">>\n<<cacheaudio "dice1" "format:mp3;mus/sfx_dice1.mp3">>\n<<cacheaudio "dice2" "format:mp3;mus/sfx_dice2.mp3">>\n<<cacheaudio "dice3" "format:mp3;mus/sfx_dice3.mp3">>\n<<cacheaudio "dice4" "format:mp3;mus/sfx_dice4.mp3">>\n<<cacheaudio "drop" "format:mp3;mus/sfx_drop.mp3">>\n<<cacheaudio "clock" "format:mp3;mus/sfx_clock.mp3">>\n<<set $ROOMNAMES = ["Junk Room", "Attic", "Bloody Room", "Gallery", "Upper Landing", "Charred Room", "Storeroom", "Library", "Master Bedroom", "Grand Staircase", "Chapel", "Ballroom", "Foyer", "Statuary Corridor", "Conservatory", "Dining Room", "Entrance Hall", "Gardens", "Graveyard", "Gymnasium", "Wine Cellar", "Chasm", "Kitchen", "Vault Room", "Basement Landing", "Operating Laboratory", "Servant's Quarters"]>>\n<<set $STATCHANGE = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]>>\n<<set $EVENT = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]>>\n<<set $ITEM = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]>>\n<<set $OMEN = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]>>
<<audio ":playing" fadeoverto 1.5 0>><<audio ":paused" stop>>It takes a minute for <<if $character is "Professor Longfellow">>you<<else>>the Professor<<endif>> to ram open the door, but it's not long before the old wood gives in to the force and you're in the house.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>You can sense that the room you've entered is big, but the darkness keeps you from making out any details. <<if $character is "Viv Lopez">>You make an attempt to scour the walls with your lantern, looking for some kind of light switch. You finally find one and flip it on.<<else>>You watch as Viv, the one with the lantern, searches on the wall for a light switch.<<endif>>\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>To your surprise, the lights flicker on in the old house. Though very dim, they provide enough light to make out the general shape of the room. It's a hallway, with many doors, and a grand staircase on the other end. The air is stale, and you feel as if the dust in the air is clinging to the inside of your lungs.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><span class="prof">"We're in..."</span> <<if $character is "Professor Longfellow">>you say.<<else>>the Professor says.<<endif>> <span class="prof">"Now, we need to cover ground in here as fast as possible. Let's split up; if you find anything out of the ordinary, find me immediately."</span>\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<if $character is "Professor Longfellow">>The other three<<else>>You<<endif>> nod, and the group scatters quietly throughout the house. \n\n<span id="spaceAct" class="arrow">[[➼|ENTRANCE HALL][$mvmt = $SPD[$SPD_i]; $turn = 1; $haunt = 0; $stairs = "no"; $trinket = "no"; $room_index = 16; $haunt_count = 0; $stuck = 0; $adrenaline = "no"]]</span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
<<set $STATCHANGE[$room_index] = $STATCHANGE[$room_index] - 1>><<if $character is "Zoe Ingstrom">>Mommy and Daddy have brought you to Church a couple of times, but you don't understand much besides that there's songs and praying.<<else>>You have never considered yourself very religious.<<endif>> However, standing in the dark, empty hall of the Chapel brings you some sort of peace - maybe it's angels above, maybe it's just the cooler air and peaceful serenity that the chapel provides. Whatever it is, you feel relaxed, a //little more mentally stable.//<<set $SAN_i = $SAN_i + 1>>\n\n<<nobr>>\n<<if $EVENT[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Events]]</span>\n<<elseif $ITEM[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Items]]</span>\n<<elseif $OMEN[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Omens]]</span>\n<<elseif $haunt is 1>>\n<span id="spaceAct" class="arrow">[[➼|$turnname]]</span>\n<<else>>\n<<= Story.get("RETURN").processText()>>\n<<endif>>\n<<endnobr>>
<<= Story.get("header").processText()>><<if $haunt is 4 and $ZOMBIES[$room_index] gt 0>>\n\nThere is a zombie in this room.\n<<else>><<endif>><<if $mvmt gt 0>>\n\n<span id="oneAct">[[(1) Head SOUTH through a doorway.|BASEMENT LANDING][$mvmt = $mvmt - 1; $room_index = 24]]</span>\n<span id="twoAct">[[(2) Head EAST through a door.|WINE CELLAR][$mvmt = $mvmt - 1; $room_index = 20]]</span>\n<<else>><<endif>>\n\n<span id="spaceAct">[["(SPACE) End your turn in the " + $ROOMNAMES[$room_index] + "."|END TURN]]</span>
<<= Story.get("header").processText()>><<if $haunt is 4 and $ZOMBIES[$room_index] gt 0>>\n\nThere is a zombie in this room.\n<<else>><<endif>>\n<<if $mvmt gt 0>>\n<span id="oneAct">[[(1) Head WEST, back the way you came.|ATTIC MOVE][$mvmt = $mvmt - 1; $room_index = 0]]</span>\n<<else>><<endif>>\n<span id="spaceAct">[["(SPACE) End your turn in the " + $ROOMNAMES[$room_index] + "."|END TURN]]</span>
<<nobr>>\n<<if $haunt gt 0 and $SPD_i lt 0>>\n<span id="twoAct" class="arrow">[[(2) No|DEAD]]</span>\n<<elseif $haunt gt 0 and $MGT_i lt 0>>\n<span id="twoAct" class="arrow">[[(2) No|DEAD]]</span>\n<<elseif $haunt gt 0 and $SAN_i lt 0>>\n<span id="twoAct" class="arrow">[[(2) No|DEAD]]</span>\n<<elseif $haunt gt 0 and $KNW_i lt 0>>\n<span id="twoAct" class="arrow">[[(2) No|DEAD]]</span>\n<<else>>\n\n<<if $SPD_i lt 0>>\n<<set $SPD_i = 0>>\n<<endif>>\n<<if $MGT_i lt 0>>\n<<set $MGT_i = 0>>\n<<endif>>\n<<if $SAN_i lt 0>>\n<<set $SAN_i = 0>>\n<<endif>>\n<<if $SPD_i lt 0>>\n<<set $KNW_i = 0>>\n<<endif>>\n\n<<if $SPD_i gt 7>>\n<<set $SPD_i = 7>>\n<<endif>>\n<<if $MGT_i gt 7>>\n<<set $MGT_i = 7>>\n<<endif>>\n<<if $SAN_i gt 7>>\n<<set $SAN_i = 7>>\n<<endif>>\n<<if $SPD_i gt 7>>\n<<set $KNW_i = 7>>\n<<endif>>\n\n<<if $room_index is 0>>\n<span id="twoAct">[[(2) No|JUNK ROOM][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 1>>\n<span id="twoAct">[[(2) No|ATTIC][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 2>>\n<span id="twoAct">[[(2) No|BLOODY ROOM][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 3>>\n<span id="twoAct">[[(2) No|GALLERY][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 4>>\n<span id="twoAct">[[(2) No|UPPER LANDING][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 5>>\n<span id="twoAct">[[(2) No|CHARRED ROOM][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 6>>\n<span id="twoAct">[[(2) No|STOREROOM][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 7>>\n<span id="twoAct">[[(2) No|LIBRARY][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 8>>\n<span id="twoAct">[[(2) No|MASTER BEDROOM][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 9>>\n<span id="twoAct">[[(2) No|GRAND STAIRCASE][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 10>>\n<span id="twoAct">[[(2) No|CHAPEL][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 11>>\n<span id="twoAct">[[(2) No|BALLROOM][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 12>>\n<span id="twoAct">[[(2) No|FOYER][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 13>>\n<span id="twoAct">[[(2) No|STATUARY CORRIDOR][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 14>>\n<span id="twoAct">[[(2) No|CONSERVATORY][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 15>>\n<span id="twoAct">[[(2) No|DINING ROOM][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 16>>\n<span id="twoAct">[[(2) No|ENTRANCE HALL][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 17>>\n<span id="twoAct">[[(2) No|GARDENS][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 18>>\n<span id="twoAct">[[(2) No|GRAVEYARD][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 19>>\n<span id="twoAct">[[(2) No|GYMNASIUM][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 20>>\n<span id="twoAct">[[(2) No|WINE CELLAR][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 21>>\n<span id="twoAct">[[(2) No|CHASM][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 22>>\n<span id="twoAct">[[(2) No|KITCHEN][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 23>>\n<span id="twoAct">[[(2) No|VAULT][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 24>>\n<span id="twoAct">[[(2) No|BASEMENT LANDING][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 25>>\n<span id="twoAct">[[(2) No|LABORATORY][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 26>>\n<span id="twoAct">[[(2) No|SERVANT'S QUARTERS][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<endif>>\n<<endif>>\n<<endnobr>>
<<= Story.get("header").processText()>><<if $haunt is 4 and $ZOMBIES[$room_index] gt 0>>\n\nThere is a zombie in this room.\n<<else>><<endif>>\n<<if $mvmt gt 0>>\n<span id="threeAct">[[(3) Head WEST, back the way you came.|CHARRED ROOM][$mvmt = $mvmt - 1; $room_index = 5]]</span>\n<<else>><<endif>>\n<span id="spaceAct">[["(SPACE) End your turn in the " + $ROOMNAMES[$room_index] + "."|END TURN]]</span>
<<set $OMEN[$room_index] = $OMEN[$room_index] - 1>>As you stand in this room, a subtle sense of unease begins to enter your body.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>The feeling grows from unease to nervousness, from nervousness to fear, from fear to absolute dread.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>You've heard it said to always trust your gut, and what your is telling you now is that something bad is about to happen.<<if $haunt_count is 0>>\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<audio ":all" stop>>You-\n\n<<if $turn is 1>>@@.jennyP;Dammit! An Omen room on the very first turn!@@<<else>>@@.jennyP;Dammit! A Omen room so early in the game!@@<<endif>>\n\n<span id="spaceAct" class="arrow">[[➼|Player Convo 1][$haunt_count = $haunt_count + 1]]</span><</linkreplace>></span><<elseif $haunt_count is 2>>\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<audio ":all" stop>>You-\n\n@@.vivP;Uh...guys?@@\n\n<span id="spaceAct" class="arrow">[[➼|Player Convo 2][$haunt_count = $haunt_count + 1]]</span><</linkreplace>></span><<elseif $haunt_count gt 2>>\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<audio ":all" stop>>You-\n\n@@.zoeP;Oh boy, another one huh...@@\n\n<span id="spaceAct" class="arrow">[[➼|Player Convo 3][$haunt_count = $haunt_count + 1]]</span><</linkreplace>></span><<else>><<set $haunt_count = $haunt_count + 1>>\n\n<span id="spaceAct" class="arrow">[[➼|NO OMEN]]</span><<endif>><</linkreplace>></span><</linkreplace>></span>
@@.prof;"Zoe! It's good to see you."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoe;"Professor! There's so many ghosts!"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.prof;"Oh! Well that's exciting."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<if $character is "Zoe Ingstrom">>@@.prof;"I've seen a lot of strange phenomena, but none which I had the pleasure of communicating with..."@@<<else>>@@.zoe;"Yeah. It can get kinda scary though. But Amelia helps with that and everything's okay."@@<<endif>>\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoe;"Sometimes I get a sad feeling when I go into a room. Some rooms just feel really sad."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.prof;"Yes, I've also felt that. Some rooms seem to be imbued with an apprehensive air..."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.prof;"I can only hope it's not an omen for bad things to come."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.prof;"We just have to keep thinking positive, and bad stuff can't hurt us, right?"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoe;"..."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoe;"That's not how it works at all, Professor."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.prof;"Right, right. Sorry. I'm...gonna go this way."@@\n\n<<nobr>>\n<<if $STATCHANGE[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Stat Changes]]</span>\n<<elseif $EVENT[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Events]]</span>\n<<elseif $ITEM[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Items]]</span>\n<<elseif $OMEN[$room_index] gt 0 and $haunt is 0>>\n<span id="spaceAct" class="arrow">[[➼|Omens]]</span>\n<<else>>\n<span id="spaceAct"><<= Story.get("RETURN").processText()>></span>\n<<endif>>\n<<endnobr>><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
You open the door to find a set of stairs beyond, leading upward.\n\nDo you wish to follow them?\n\n<span id="oneAct">[[(1) Yes|FOUND STAIRS 2][$mvmt = $mvmt - 1; $room_index = 12; $stairs = "yes"]]</span>\n<span id="twoAct">[[(2) No|SERVANT'S QUARTERS]]</span>
<<if $haunt is 0>><<audio ":playing" fadeoverto 1.5 0>><<audio ":paused" stop>><<endif>>The stairs wind their way upward until you reach a wood panel. With a little bit of nudging, you manage to push it aside, revealing a secret passage into the Foyer.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>You step out into the Foyer, now with the new knowledge that there's another way down into the Basement.\n\n<span id="spaceAct" class="arrow">[[➼|FOYER]]</span><</linkreplace>></span>
@@.zoe;"Professor! Professor!"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.prof;"Hello there, Zoe. How goes the exploring?"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoe;"It's great. The house is really dark though."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.prof;"Yes, It might have been good to bring better flashlights..."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.prof;"And how is your lovely doll Amelia doing?"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoe;"She's fine. She's talked to some ghosts."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.prof;"Ah, any information she's willing to share?"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoe;"You gotta talk to her yourself. She won't tell me anything."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.prof;"I would love to hear her recounts once we're done."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.prof;"Are you being careful as you explore? It would be easy for you to get hurt..."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoe;"I'm a //big girl//, Professor. I can do things myself!"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.prof;"Haha, all right then. Be careful, though!"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoe;"Okay."@@\n\n<<nobr>>\n<<if $STATCHANGE[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Stat Changes]]</span>\n<<elseif $EVENT[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Events]]</span>\n<<elseif $ITEM[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Items]]</span>\n<<elseif $OMEN[$room_index] gt 0 and $haunt is 0>>\n<span id="spaceAct" class="arrow">[[➼|Omens]]</span>\n<<else>>\n<span id="spaceAct"><<= Story.get("RETURN").processText()>></span>\n<<endif>>\n<<endnobr>><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
<<if $roll gte 4>>You manage to hop from one stable board to another with ease, making it out of the room safely.\n\n<<= Story.get("RETURN NO TURN").processText()>><<else>>You hop from one stable board to another, but misjudge a plank and it breaks beneath you. Your leg plummets, and your body, following suit, slams down on the floor. It takes you several minutes to wriggle out and make it to the door, and you feel like you //lose some might// in the process.<<set $MGT_i = $MGT_i - 1; $temp = "Might">>\n\n<<= Story.get("RETURN NO TURN").processText()>><<endif>>
Do you wish to use the Adrenaline Shot?\n\n<span id="oneAct">[[(1) Yes|USE SHOT 1]]</span>\n<<nobr>>\n<<if $inv.includes("a Bottle of black liquid")>>\n<span id="twoAct">[[(2) No|USE BOTTLE]]</span>\n<<elseif $inv.includes("a pouch of Smelling Salts")>>\n<span id="twoAct">[[(2) No|USE SALTS]]</span>\n<<elseif $inv.includes("a six-sided Die")>>\n<span id="twoAct">[[(2) No|USE DICE]]</span>\n<<else>>\n<<= Story.get("RETURN NO TURN NO").processText()>>\n<<endif>>\n<<endnobr>>
<<if $character is "Zoe Ingstrom">><span class="zoe">Zoe Ingstrom - Age 8 - She/Her</span><<elseif $character is "Jenny LeClerc">><span class="jenny">Jenny LeClerc - Age 21 - She/Her</span><<elseif $character is "Viv Lopez">><span class="viv">Viv Lopez - Age 42 - They/Them</span><<else>><span class="prof">Professor Longfellow - Age 57 - He/Him</span><<endif>>\nCurrent Stats:\nMIGHT: <<nobr>>@@.skull;[img[skull]]@@\n<<for _i to 0; _i lt 8; _i++>>\n<<if _i is $MGT_i>> @@.statyes;<<= $MGT[_i]>>@@\n<<else>>@@.statno;<<= $MGT[_i]>>@@<<endif>>\n<</for>>\n<<endnobr>>\nSPEED: <<nobr>>@@.skull;[img[skull]]@@\n<<for _i to 0; _i lt 8; _i++>>\n<<if _i is $SPD_i>> @@.statyes;<<= $SPD[_i]>>@@\n<<else>>@@.statno;<<= $SPD[_i]>>@@<<endif>>\n<</for>>\n<<endnobr>>\nKNOWLEDGE: <<nobr>>@@.skull;[img[skull]]@@\n<<for _i to 0; _i lt 8; _i++>>\n<<if _i is $KNW_i>> @@.statyes;<<= $KNW[_i]>>@@\n<<else>>@@.statno;<<= $KNW[_i]>>@@<<endif>>\n<</for>>\n<<endnobr>>\nSANITY: <<nobr>>@@.skull;[img[skull]]@@\n<<for _i to 0; _i lt 8; _i++>>\n<<if _i is $SAN_i>> @@.statyes;<<= $SAN[_i]>>@@\n<<else>>@@.statno;<<= $SAN[_i]>>@@<<endif>>\n<</for>>\n<<endnobr>><<if $MGT_i is 0 and $haunt gt 0>>\n''WARNING:'' Your MIGHT is dangerously low. If it drops any further, you will die.<<endif>><<if $SPD_i is 0 and $haunt gt 0>>\n''WARNING:'' Your SPEED is dangerously low. If it drops any further, you will die.<<endif>><<if $KNW_i is 0 and $haunt gt 0>>\n''WARNING:'' Your KNOWLEDGE is dangerously low. If it drops any further, you will die.<<endif>><<if $SAN_i is 0 and $haunt gt 0>>\n''WARNING:'' Your SANITY is dangerously low. If it drops any further, you will die.<<endif>>\n\nYou have <<if $inv.length is 0>>nothing<<elseif $inv.length is 1>><<= $inv[0]>><<else>><<nobr>>\n<<for _i to 0; _i lt $inv.length; _i++>>\n<<= $inv[_i]>><<if _i is ($inv.length-1)>><<elseif _i is ($inv.length-2)>><<= ", and">><<else>><<= ", ">><<endif>>\n<</for>>\n<<endnobr>><<endif>> in your inventory.<<if $inv.includes("a Healing Salve") or $inv.includes("an Adrenaline Shot") or $inv.includes("a Bottle of black liquid") or $inv.includes("a pouch of Smelling Salts") or $inv.includes("a six-sided Die")>>\n\n<<= Story.get("USE ITEM").processText()>><<endif>><<if $inv.includes("a large, red Book")>>\n<span id="twoAct">[[(2) Spend a turn to read the Mummy's book|USE BOOK]]</span><<endif>>\n\n<<= Story.get("RETURN NO TURN").processText()>>
<<= Story.get("header").processText()>><<if $haunt is 4 and $ZOMBIES[$room_index] gt 0>>\n\nThere is a zombie in this room.\n<<else>><<endif>><<if $mvmt gt 0>>\n\n<span id="oneAct">[[(1) Head NORTH through a door.|LABORATORY][$mvmt = $mvmt - 1; $room_index = 25]]</span>\n<<if $stairs is "no">><span id="twoAct">[[(2) Head EAST through a door.|FOUND STAIRS 1]]</span><<else>><span id="twoAct">[[(2) Head UP the secret stairs.|BASEMENT STAIRS][$mvmt = $mvmt - 1; $room_index = 12]]</span><<endif>>\n<<else>><<endif>>\n\n<span id="spaceAct">[["(SPACE) End your turn in the " + $ROOMNAMES[$room_index] + "."|END TURN]]</span>
<<if $roll is 4>>//"Tea and cakes! Tea and cakes! You always were my favorite!"//\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>You're not exactly sure how, but the kind words of the granny give you some //peace of mind.//<<set $SAN_i = $SAN_i + 1>>\n\n<<nobr>>\n<<if $haunt is 1>>\n<span id="spaceAct" class="arrow">[[➼|$turnname]]</span>\n<<else>>\n<<= Story.get("RETURN").processText()>>\n<<endif>>\n<<endnobr>><</linkreplace>></span><<elseif $roll is 3>>//"I'm always here for you, Pattycakes. Watching..."//\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>You're not exactly sure how, but the ominous presence of the granny gives you some //peace of mind.//<<set $KNW_i = $KNW_i + 1>>\n\n<<nobr>>\n<<if $haunt is 1>>\n<span id="spaceAct" class="arrow">[[➼|$turnname]]</span>\n<<else>>\n<<= Story.get("RETURN").processText()>>\n<<endif>>\n<<endnobr>><</linkreplace>></span><<elseif $roll lte 2 and $roll gte 1>>//"I'm here, Sweetums! Give us a kiss!"//\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>You're not exactly sure how, but the onimous threat of granny kisses //plagues your mind.//\n\nChoose a stat to decrease:\n\n<span id="oneAct">[[(1) KNOWLEDGE|Event 25b][$KNW_i = $KNW_i - 1; $temp = "Knowledge"]]</span>\n<span id="twoAct">[[(2) SANITY|Event 25b][$SAN_i = $SAN_i - 1; $temp = "Sanity"]]</span><</linkreplace>></span><<else>>//"Bad little children must be punished!"//\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>You're not exactly sure how, but the onimous threat from the granny //makes you incredibly uneasy.//\n\nChoose a stat to greatly decrease:\n\n<span id="oneAct">[[(1) MIGHT|Event 25b][$MGT_i = $MGT_i - 2; $temp = "Might"]]</span>\n<span id="twoAct">[[(2) SPEED|Event 25b][$SPD_i = $SPD_i - 2; $temp = "Speed"]]</span><</linkreplace>></span><<endif>>
You lost <<= $temp>>.\n\n<<nobr>>\n<<if $haunt is 1>>\n<span id="spaceAct" class="arrow">[[➼|$turnname]]</span>\n<<else>>\n<<= Story.get("RETURN").processText()>>\n<<endif>>\n<<endnobr>>
@@.vivP;Oh...oh my gosh, we actually did it.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;We won!!!! WE WON!!!!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<if $stairs is "no">>@@.profP;I //TOLD// you I had no chance.@@<<else>>@@.profP;Aw man! I was sure I had that win in the bag!@@<<endif>>\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Shut up. Let's just clean up the pieces.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Yeah, it's getting late.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;I don't feel like playing anymore tonight anyway.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Oh, boo-hoo, Mr. I-Win-Almost-Every-Game-Anyway...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;I thought it was fun...you made a valiant effort.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;...Thanks.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Hey, Sore Loser, why don't you read us the ending flavor text to send us off?@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Okay...@@\n\n<span id="spaceAct" class="arrow">[[➼|HAUNT 3 - WIN]]</span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
You move to leave the Graveyard, but hear a whisper behind you. When you turn back around, you do not see anyone. Again, a whisper slips through the air, but you cannot see or pintpoint a source.\n\nSuddenly, a cacophany of whispers invade your mind, somehow quiet, yet too loud all at once. You press your hands to your head, trying to shake loose the myriad of voices.\n<<nobr>>\n<<set $roll = 0>>\n<<for _i = 0; _i lt $SAN[$SAN_i]; _i++>>\n<<set $roll = $roll + random(2)>>\n<</for>><<if $adrenaline is "yes">><<set $roll = $roll + 4; $adrenaline = "no">><<endif>>\n<<endnobr>>\n<span id="spaceAct" class="arrow">[[➼|GRAVEYARD MOVE a]]</span>
<<nobr>>\n<<if $inv.includes("a Healing Salve")>>\n<span id="oneAct">[[(1) Use an Item|USE SALVE]]</span>\n<<elseif $inv.includes("an Adrenaline Shot")>>\n<span id="oneAct">[[(1) Use an Item|USE SHOT]]</span>\n<<elseif $inv.includes("a Bottle of black liquid")>>\n<span id="oneAct">[[(1) Use an Item|USE BOTTLE]]</span>\n<<elseif $inv.includes("a pouch of Smelling Salts")>>\n<span id="oneAct">[[(1) Use an Item|USE SALTS]]</span>\n<<else>>\n<span id="oneAct">[[(1) Use an Item|USE DICE]]</span>\n<<endif>>\n<<endnobr>>
<<if $roll gte 5>>You swiftly trek across the bridge, trying to make your steps as light and delicate as possible. You reach the other side without incident.\n\n<<= Story.get("RETURN NO TURN").processText()>><<else>>You swiftly trek across the bridge, trying to make your steps as light and delicate as possible.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>Suddenly, a beam snaps beneath your foot, and you tumble forward, landing prone. The bridge sways and you cling tight to keep from sliding into the darkness below.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>You wait for the bridge to be still once more, but feel too shaken to continue, so you scramble back to the side you started on. You made need a minute to calm your nerves before you try again.<<set $room_index = 21; $mvmt = 0>>\n\n<<= Story.get("RETURN NO TURN").processText()>><</linkreplace>></span><</linkreplace>></span><<endif>>
<<audio "end" volume 0.5 play>>You collapse on the floor, firey, spectral entities dancing around you. More seem to appear - although they look as if they are making for the windows, trying to escape into the night, to find others to torture.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>A burning pain shoots through your body and you scream. And from what you can hear, Viv screams along as well. Your last thought is of them, as your consciousness fades and the endless sleep takes a hold of you. \n\n---- ''ENDING 4: NIGHT TERRORS'' ----\n\n<span id="spaceAct" class="arrow">[[➼|Credits]]</span><</linkreplace>></span>
<<set $inv.delete("a Bottle of black liquid"); $temp = "energy">><<if $roll is 6>>You down the black, oozing contents of the bottle in one gulp, and the flavor makes your head start to spin. Soon you're so dizzy that your vision blurs, and when you regain your senses, you look around and discover that you are standing in a different room entirely.<<set $room_index = random(26)>>\n\n<<= Story.get("RETURN NO TURN").processText()>><<elseif $roll is 5>>You down the black, oozing contents of the bottle in one gulp, and it tastes sweet and rather nice. You feel as if you've been //physically invigorated.//<<set $MGT_i = $MGT_i + 2; $SPD_i = $SPD_i + 2>>\n\n<<= Story.get("RETURN NO TURN").processText()>><<elseif $roll is 4>>You down the black, oozing contents of the bottle in one gulp, and it tastes sweet and rather nice. You feel as if you've been put //mentally at ease.//<<set $KNW_i = $KNW_i + 2; $SAN_i = $SAN_i + 2>>\n\n<<= Story.get("RETURN NO TURN").processText()>><<elseif $roll is 3>>You down the black, oozing contents of the bottle in one gulp, and it tastes oddly smoky, which you're not sure you enjoy. The tonic relaxes you, and makes you feel a little //more mentally fit//, but at the cost of a slight stomachache that //lessens your might.//<<set $KNW_i = $KNW_i + 1; $MGT_i = $MGT_i - 1>>\n\n<<= Story.get("RETURN NO TURN").processText()>><<elseif $roll is 2>>You down the black, oozing contents of the bottle in one gulp, and it tastes like drinking tar. Your head spins as you try to not throw up all over the place, and you feel //severely mentally compromised// from the experience.<<set $KNW_i = $KNW_i - 2; $SAN_i = $SAN_i - 2>>\n\n<<= Story.get("RETURN NO TURN").processText()>><<elseif $roll is 1>>You down the black, oozing contents of the bottle in one gulp, and it tastes like drinking tar. Your head spins as you try to not throw up all over the place, and you feel //severely physically compromised// from the experience.<<set $MGT_i = $MGT_i - 2; $SPD_i = $SPD_i - 2>>\n\n<<= Story.get("RETURN NO TURN").processText()>><<else>>You down the black, oozing contents of the bottle in one gulp, and immediately regret your decision to do so. The taste of the liquid is indescribably disgusting, and soon you are doubling over and vomiting on the floor. The whole ordeal leaves you //entirely drained of energy.//<<set $MGT_i = $MGT_i - 2; $SPD_i = $SPD_i - 2; $KNW_i = $KNW_i - 2; $SAN_i = $SAN_i - 2>>\n\n<<= Story.get("RETURN NO TURN").processText()>><<endif>>
The dark abyss stretches before you, and the only thing connecting the two sides is a rickety rope bridge. You inspect the bridge and come to the conclusion that crossing would be doable, but highly dangerous. \n<<nobr>>\n<<set $roll = 0>>\n<<for _i = 0; _i lt $SPD[$SPD_i]; _i++>>\n<<set $roll = $roll + random(2)>>\n<</for>><<if $adrenaline is "yes">><<set $roll = $roll + 4; $adrenaline = "no">><<endif>>\n<<endnobr>>\n<span id="spaceAct" class="arrow">[[➼|CHASM MOVE a]]</span>
<<nobr>>\n<<if $haunt gt 0 and $SPD_i lt 0>>\n<span id="spaceAct" class="arrow">[[➼|DEAD]]</span>\n<<elseif $haunt gt 0 and $MGT_i lt 0>>\n<span id="spaceAct" class="arrow">[[➼|DEAD]]</span>\n<<elseif $haunt gt 0 and $SAN_i lt 0>>\n<span id="spaceAct" class="arrow">[[➼|DEAD]]</span>\n<<elseif $haunt gt 0 and $KNW_i lt 0>>\n<span id="spaceAct" class="arrow">[[➼|DEAD]]</span>\n<<else>>\n\n<<if $SPD_i lt 0>>\n<<set $SPD_i = 0>>\n<<endif>>\n<<if $MGT_i lt 0>>\n<<set $MGT_i = 0>>\n<<endif>>\n<<if $SAN_i lt 0>>\n<<set $SAN_i = 0>>\n<<endif>>\n<<if $SPD_i lt 0>>\n<<set $KNW_i = 0>>\n<<endif>>\n\n<<if $SPD_i gt 7>>\n<<set $SPD_i = 7>>\n<<endif>>\n<<if $MGT_i gt 7>>\n<<set $MGT_i = 7>>\n<<endif>>\n<<if $SAN_i gt 7>>\n<<set $SAN_i = 7>>\n<<endif>>\n<<if $SPD_i gt 7>>\n<<set $KNW_i = 7>>\n<<endif>>\n\n<<if $room_index is 0>>\n<span id="spaceAct" class="arrow">[[➼|JUNK ROOM]]</span>\n<<elseif $room_index is 1>>\n<span id="spaceAct" class="arrow">[[➼|ATTIC]]</span>\n<<elseif $room_index is 2>>\n<span id="spaceAct" class="arrow">[[➼|BLOODY ROOM]]</span>\n<<elseif $room_index is 3>>\n<span id="spaceAct" class="arrow">[[➼|GALLERY]]</span>\n<<elseif $room_index is 4>>\n<span id="spaceAct" class="arrow">[[➼|UPPER LANDING]]</span>\n<<elseif $room_index is 5>>\n<span id="spaceAct" class="arrow">[[➼|CHARRED ROOM]]</span>\n<<elseif $room_index is 6>>\n<span id="spaceAct" class="arrow">[[➼|STOREROOM]]</span>\n<<elseif $room_index is 7>>\n<span id="spaceAct" class="arrow">[[➼|LIBRARY]]</span>\n<<elseif $room_index is 8>>\n<span id="spaceAct" class="arrow">[[➼|MASTER BEDROOM]]</span>\n<<elseif $room_index is 9>>\n<span id="spaceAct" class="arrow">[[➼|GRAND STAIRCASE]]</span>\n<<elseif $room_index is 10>>\n<span id="spaceAct" class="arrow">[[➼|CHAPEL]]</span>\n<<elseif $room_index is 11>>\n<span id="spaceAct" class="arrow">[[➼|BALLROOM]]</span>\n<<elseif $room_index is 12>>\n<span id="spaceAct" class="arrow">[[➼|FOYER]]</span>\n<<elseif $room_index is 13>>\n<span id="spaceAct" class="arrow">[[➼|STATUARY CORRIDOR]]</span>\n<<elseif $room_index is 14>>\n<span id="spaceAct" class="arrow">[[➼|CONSERVATORY]]</span>\n<<elseif $room_index is 15>>\n<span id="spaceAct" class="arrow">[[➼|DINING ROOM]]</span>\n<<elseif $room_index is 16>>\n<span id="spaceAct" class="arrow">[[➼|ENTRANCE HALL]]</span>\n<<elseif $room_index is 17>>\n<span id="spaceAct" class="arrow">[[➼|GARDENS]]</span>\n<<elseif $room_index is 18>>\n<span id="spaceAct" class="arrow">[[➼|GRAVEYARD]]</span>\n<<elseif $room_index is 19>>\n<span id="spaceAct" class="arrow">[[➼|GYMNASIUM]]</span>\n<<elseif $room_index is 20>>\n<span id="spaceAct" class="arrow">[[➼|WINE CELLAR]]</span>\n<<elseif $room_index is 21>>\n<span id="spaceAct" class="arrow">[[➼|CHASM]]</span>\n<<elseif $room_index is 22>>\n<span id="spaceAct" class="arrow">[[➼|KITCHEN]]</span>\n<<elseif $room_index is 23>>\n<span id="spaceAct" class="arrow">[[➼|VAULT]]</span>\n<<elseif $room_index is 24>>\n<span id="spaceAct" class="arrow">[[➼|BASEMENT LANDING]]</span>\n<<elseif $room_index is 25>>\n<span id="spaceAct" class="arrow">[[➼|LABORATORY]]</span>\n<<elseif $room_index is 26>>\n<span id="spaceAct" class="arrow">[[➼|SERVANT'S QUARTERS]]</span>\n<<endif>>\n<<endif>>\n<<endnobr>>
You lost <<= $temp>>.\n\n<<= Story.get("RETURN").processText()>>
<<= Story.get("header").processText()>><<if $haunt is 4 and $ZOMBIES[$room_index] gt 0>>\n\nThere is a zombie in this room.\n<<else>><<endif>>\n<<if $mvmt gt 0>>\n<span id="oneAct">[[(1) Head NORTH further down the hall.|GRAND STAIRCASE][$mvmt = $mvmt - 1; $room_index = 9]]</span>\n<span id="twoAct">[[(2) Head SOUTH along the hall.|ENTRANCE HALL][$mvmt = $mvmt - 1; $room_index = 16]]</span>\n<span id="threeAct">[[(3) Head EAST through a door.|STATUARY CORRIDOR][$mvmt = $mvmt - 1; $room_index = 13]]</span>\n<span id="fourAct">[[(4) Head WEST through a door.|BALLROOM][$mvmt = $mvmt - 1; $room_index = 11]]</span><<if $stairs is "yes">>\n<span id="fiveAct">[[(5) Head DOWN the secret stairs.|BASEMENT STAIRS][$mvmt = $mvmt - 1; $room_index = 26]]</span><<else>><<endif>>\n<<else>><<endif>>\n<span id="spaceAct">[["(SPACE) End your turn in the " + $ROOMNAMES[$room_index] + "."|END TURN]]</span>
<<set $inv.delete("a pouch of Smelling Salts")>>You untie the pouch and wave the salts for a bit under your nose. Breathing in the aromas clears your mind, giving you a //more knowledgeable// grasp on the situation at hand. <<set $KNW_i = $KNW_i + 1>>\n\n<<= Story.get("RETURN NO TURN").processText()>>
Do you wish to use the Smelling Salts?\n\n<span id="oneAct">[[(1) Yes|USE SALTS 1]]</span>\n<<nobr>>\n<<if $inv.includes("a six-sided Die")>>\n<span id="twoAct">[[(2) No|USE DICE]]</span>\n<<else>>\n<<= Story.get("RETURN NO TURN NO").processText()>>\n<<endif>>\n<<endnobr>>
You lost <<= $temp>>.\n\n<<= Story.get("RETURN").processText()>>
<<= Story.get("header").processText()>><<if $haunt is 4 and $ZOMBIES[$room_index] gt 0>>\n\nThere is a zombie in this room.\n<<else>><<endif>><<if $mvmt gt 0>>\n\n<span id="oneAct">[[(1) Head EAST through a door.|CHASM][$mvmt = $mvmt - 1; $room_index = 21; $camefrom = 20]]</span>\n<span id="twoAct">[[(2) Head WEST through a door.|GYMNASIUM][$mvmt = $mvmt - 1; $room_index = 19]]</span>\n<<else>><<endif>>\n\n<span id="spaceAct">[["(SPACE) End your turn in the " + $ROOMNAMES[$room_index] + "."|END TURN]]</span>
(function(){\n\t$(document).keyup(function(e){\n\t\tif(e.keyCode == 32){\n\t\t\t$('#spaceAct a').trigger("click");\n\t\t}\n\t});\n}());\n\n(function(){\n\t$(document).keyup(function(e){\n\t\tif(e.keyCode == 49 || e.keyCode == 97){\n\t\t\t$('#oneAct a').trigger("click");\n\t\t}\n\t});\n}());\n\n(function(){\n\t$(document).keyup(function(e){\n\t\tif(e.keyCode == 50 || e.keyCode == 98){\n\t\t\t$('#twoAct a').trigger("click");\n\t\t}\n\t});\n}());\n\n(function(){\n\t$(document).keyup(function(e){\n\t\tif(e.keyCode == 51 || e.keyCode == 99){\n\t\t\t$('#threeAct a').trigger("click");\n\t\t}\n\t});\n}());\n\n(function(){\n\t$(document).keyup(function(e){\n\t\tif(e.keyCode == 52 || e.keyCode == 100){\n\t\t\t$('#fourAct a').trigger("click");\n\t\t}\n\t});\n}());\n\n(function(){\n\t$(document).keyup(function(e){\n\t\tif(e.keyCode == 53 || e.keyCode == 101){\n\t\t\t$('#fiveAct a').trigger("click");\n\t\t}\n\t});\n}());\n\n(function(){\n\t$(document).keyup(function(e){\n\t\tif(e.keyCode == 81){\n\t\t\t$('#QAct a').trigger("click");\n\t\t}\n\t});\n}());
<<= Story.get("header").processText()>><<if $haunt is 4 and $ZOMBIES[$room_index] gt 0>>\n\nThere is a zombie in this room.\n<<else>><<endif>>\n<<if $mvmt gt 0>>\n<span id="oneAct">[[(1) Head WEST, back the way you came.|GRAVEYARD MOVE][$mvmt = $mvmt - 1; $room_index = 17]]</span>\n<<else>><<endif>>\n<span id="spaceAct">[["(SPACE) End your turn in the " + $ROOMNAMES[$room_index] + "."|END TURN]]</span>
<<= Story.get("header").processText()>><<if $haunt is 4 and $ZOMBIES[$room_index] gt 0>>\n\nThere is a zombie in this room.\n<<else>><<endif>>\n<<if $mvmt gt 0>>\n<span id="oneAct">[[(1) Head EAST, back the way you came.|GALLERY][$mvmt = $mvmt - 1; $room_index = 3]]</span>\n<<else>><<endif>>\n<span id="spaceAct">[["(SPACE) End your turn in the " + $ROOMNAMES[$room_index] + "."|END TURN]]</span>
data:image/png;base64,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
<<set $EVENT[$room_index] = $EVENT[$room_index] - 1>>You attempt to venture further into the Conservatory, but you are hit with an odor so foul it makes you double over. It smells rotten, bloody; like the entire room had suddenly transformed into a slaughterhouse.\n<<nobr>>\n<<set $roll = 0>>\n<<for _i = 0; _i lt $SAN[$SAN_i]; _i++>>\n<<set $roll = $roll + random(2)>>\n<</for>><<if $adrenaline is "yes">><<set $roll = $roll + 4; $adrenaline = "no">><<endif>>\n<<endnobr>>\n<span id="spaceAct" class="arrow">[[➼|Event 14a]]</span>\n
You crack open the book, and flip through the pages, scanning for anything that would help you in search of the mummy's true name.\n<<nobr>>\n<<set $roll = 0>>\n<<for _i = 0; _i lt $KNW[$KNW_i]; _i++>>\n<<set $roll = $roll + random(2)>>\n<</for>><<if $adrenaline is "yes">><<set $roll = $roll + 4; $adrenaline = "no">><<endif>>\n<<endnobr>>\n<span id="spaceAct" class="arrow">[[➼|USE BOOK a]]</span>
<<= Story.get("header").processText()>><<if $haunt is 4 and $ZOMBIES[$room_index] gt 0>>\n\nThere is a zombie in this room.\n<<else>><<endif>>\n<<if $mvmt gt 0>>\n<span id="oneAct">[[(1) Head NORTH through a door.|UPPER LANDING][$mvmt = $mvmt - 1; $room_index = 4]]</span>\n<span id="twoAct">[[(2) Head EAST through a door.|MASTER BEDROOM][$mvmt = $mvmt - 1; $room_index = 8]]</span>\n<<else>><<endif>>\n<span id="spaceAct">[["(SPACE) End your turn in the " + $ROOMNAMES[$room_index] + "."|END TURN]]</span>
<<set $event_title = "Event " + $room_index>><<= Story.get($event_title).processText()>>
<<= Story.get("header").processText()>><<if $haunt is 4 and $ZOMBIES[$room_index] gt 0>>\n\nThere is a zombie in this room.\n<<else>><<endif>><<if $mvmt gt 0>>\n\n<span id="oneAct">[[(1) Head NORTH through a doorway.|GYMNASIUM][$mvmt = $mvmt - 1; $room_index = 19]]</span>\n<span id="twoAct">[[(2) Head EAST through a doorway.|LABORATORY][$mvmt = $mvmt - 1; $room_index = 25]]</span>\n<span id="threeAct">[[(3) Head WEST through a doorway.|VAULT][$mvmt = $mvmt - 1; $room_index = 23]]</span>\n<<else>><<endif>>\n\n<span id="spaceAct">[["(SPACE) End your turn in the " + $ROOMNAMES[$room_index] + "."|END TURN]]</span>
Do you wish to use the Healing Salve?\n\n<span id="oneAct">[[(1) Yes|USE SALVE 1]]</span>\n<<nobr>>\n<<if $inv.includes("an Adrenaline Shot")>>\n<span id="twoAct">[[(2) No|USE SHOT]]</span>\n<<elseif $inv.includes("a Bottle of black liquid")>>\n<span id="twoAct">[[(2) No|USE BOTTLE]]</span>\n<<elseif $inv.includes("a pouch of Smelling Salts")>>\n<span id="twoAct">[[(2) No|USE SALTS]]</span>\n<<elseif $inv.includes("a six-sided Die")>>\n<span id="twoAct">[[(2) No|USE DICE]]</span>\n<<else>>\n<<= Story.get("RETURN NO TURN NO").processText()>>\n<<endif>>\n<<endnobr>>
@@.jennyP;I died, guys...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Augh, we were so close to stopping them!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;Hee hee! And with that, I think the last of my nightmares have escaped. I win!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Congratulations.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;Thanks! Do we want to play again?@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;You WANT to play again? Just one playthrough of this leaves me exahusted.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Yeah, and plus it's getting pretty late...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<audio "clock" volume 0.5 play>>@@.zoeP;Oh wow, much later than I thought it was.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Yeah, you guys have to head home at some point.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Let's clean up then.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;Good game, guys.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Yeah, good game.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;GG.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Good g-oh you know what? Before we pack, we need to read the ending flavor text...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;YOU FUCKING NERD@@\n\n<span id="spaceAct" class="arrow">[[➼|HAUNT 2 - LOSE]]</span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
<<if $STATCHANGE[$room_index] gt 0>>You and the Professor talk about the large vault looming in front of you. He says that he's tried multiple times to get it open, but the complexity of the lock mechanism is just a little too out of reach for him.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>The Professor produces a small gold key, which he says that he found earlier while searching the house. He has a suspicion that the key is integral to opening the lock. He hands the key to you, in hopes that you will have better luck than him trying to open the thing.<<if $inv.includes("a small gold Key")>><<else>><<set $inv.push("a small gold Key")>><<endif>>\n\n<<nobr>>\n<<if $STATCHANGE[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Stat Changes]]</span>\n<<elseif $EVENT[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Events]]</span>\n<<elseif $ITEM[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Items]]</span>\n<<elseif $OMEN[$room_index] gt 0 and $haunt is 0>>\n<span id="spaceAct" class="arrow">[[➼|Omens]]</span>\n<<else>>\n<span id="spaceAct"><<= Story.get("RETURN").processText()>></span>\n<<endif>>\n<<endnobr>><</linkreplace>></span><<else>>You tell the professor about opening the vault, and this things that you found inside. He tells you that based on this experiences, you should be very careful with any items you find in the house; there's no telling whether they will help or severely harm you.\n\n<<nobr>>\n<<if $STATCHANGE[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Stat Changes]]</span>\n<<elseif $EVENT[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Events]]</span>\n<<elseif $ITEM[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Items]]</span>\n<<elseif $OMEN[$room_index] gt 0 and $haunt is 0>>\n<span id="spaceAct" class="arrow">[[➼|Omens]]</span>\n<<else>>\n<span id="spaceAct"><<= Story.get("RETURN").processText()>></span>\n<<endif>>\n<<endnobr>><<endif>>
<<= Story.get("header").processText()>><<if $haunt is 4 and $ZOMBIES[$room_index] gt 0>>\n\nThere is a zombie in this room.\n<<else>><<endif>>\n<<if $mvmt gt 0 and $stuck is 0>>\n<span id="oneAct">[[(1) Head NORTH through a door.|COAL CHUTE][$mvmt = $mvmt - 1; $room_index = 24]]</span>\n<span id="twoAct">[[(2) Head SOUTH through a door.|DINING ROOM][$mvmt = $mvmt - 1; $room_index = 15]]</span>\n<span id="threeAct">[[(3) Head EAST through a door.|FOYER][$mvmt = $mvmt - 1; $room_index = 12]]</span>\n<span id="fourAct">[[(4) Head WEST through a door.|CHAPEL][$mvmt = $mvmt - 1; $room_index = 10]]</span>\n<<else>><<endif>>\n<span id="spaceAct">[["(SPACE) End your turn in the " + $ROOMNAMES[$room_index] + "."|END TURN]]</span>
<<audio "end" volume 0.5 play>>You open your eyes and the Professor stands above you, hand reaching out. In his other hand, he holds a burnt & torn-up doll that's dressed to vaguely resemble himself.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.prof;"Give me the doll, Zoe."@@ he says. The tone he uses is gentle, but his hand is shaking.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@color:#bfbfbf;//"Don't hand me over,""//@@ cries Amelia. @@color:#bfbfbf;//"Don't you want us to all be dolls together?//@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>You don't know anymore. You want to play with your friends forever...but you didn't want any of this...\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>You weakly extend you hand, and hold Amelia out towards the Professor.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@color:#bfbfbf;//"No!"//@@ Amelia screams at you. @@color:#bfbfbf;//"You don't know what you're doing! What power you're giving up!"//@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>The Professor grabs Amelia out of your hands, and the wails that fill your head cease. @@.prof;"It'll be okay,"@@ he says. @@.prof;"I'll take care of this one here. I need you to go and see if Viv and Jenny are okay."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>You nod, stand up, and walk further into the house. You don't know what will happen to Amelia, but you don't look back to find out.\n\n---- ''ENDING 2: DOLLS BE DAMNED'' ----\n\n<span id="spaceAct" class="arrow">[[➼|Credits]]</span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
<<set $item_title = "Item " + $room_index>><<= Story.get($item_title).processText()>>
You scoop out the ointment with your fingers, and then apply it to the scrapes that you've acquired from exploring. The salve feels chilly and soothing on your skin, and you //regain some physical energy.//<<set $MGT_i = $MGT_i + 1; $SPD_i = $SPD_i + 1; $inv.delete("a Healing Salve")>>\n\n<<= Story.get("RETURN NO TURN").processText()>>
Dark shapes flash by though the window of the car. Every so often, a flicker of light registers in the distance, before being enveloped in the shadows of trees once more.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>You and your cohorts have been on the road for quite some time. But your journey is nearly over, if the steep incline of the road you're travelling on is anything to gauge by.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>The car's radio emits nothing but a constant hum of static, and you look at the three shadows that surround you in the adjacent seats. Everyone's eyes are glued to the road as you wind deeper into the forest. Nothing matters now but arriving at your destination.\n\n<span id="spaceAct" class="arrow">[[➼|INTRO2]]</span><</linkreplace>></span><</linkreplace>></span>
Eventually you hear gravel crunch under tires, and your car slows to a crawl and stops. Everyone shuffles out of the car.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>You slam the door behind you and stretch a little bit. Being cooped up in that clunky old station wagon has left you quite cramped.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>Soon you realize that your travelmates are looking at something up ahead. You turn to see the spectacle in front of you. Finally, your journey has come to an end, but your night is only beginning.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>You have reached...\n\n<span id="spaceAct" class="arrow">[[➼|INTRO3]]</span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
<<audio "intro" volume 0.5 loop play>>\n<span class="theHouse">The House</span>\n<span class="theHouse onTheHill">on the Hill</span>\n\n<span class="arrow arrowFade" id="spaceAct">[[➼|Character1]]</span>
<<set $BOOKROOM[$room_index] = 0>><<if $room_index is $book_location>>You enter the <<= $ROOMNAMES[$room_index]>> and you and the girl begin to search. Soon the two of you encounter a thick tome with a red leather cover. The gold inlay that covers the book depicts an array of heiroglyphics. This must be the book you have been searching for.<<set $mummy_book = "yes">><<set $inv.push("a large, red Book")>>\n\n<<else>>You enter the <<= $ROOMNAMES[$room_index]>> and you and the girl begin to search. However, nothing in the room seems to be the book you are looking for.\n\n<<endif>><<if $turn gte ($mummy_turns - 1)>><span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.JennyP;Hurry up, the Mummy is coming for you!!@@\n\n<<= Story.get("RETURN").processText()>><</linkreplace>></span><<else>><<= Story.get("RETURN").processText()>><<endif>>
<<nobr>>\n<<if $room_index is 9>>\nA wide set of stairs leading upwards stands before you. The dark wooden banister is intricately carved with creatures - lions, bears, dragons, wolves, to name a few. \n<<elseif $room_index is 10>>\nEvery step you take in the Chapel echoes on the smooth tile floor. All of the pews are dusty and worn; you can see that some of the kneelers have come off their hinges. In the daylight, you assume that the tall, gothic windows would be glittering with rainbow stained glass, but here in the night, they're just portals to the void.\n<<elseif $room_index is 11>>\nThis is the biggest room in the house you've seen yet. A dusty, broken chandelier hangs from the tall ceiling. You feel a little nervous standing under it. The only other item of note in this room is the grand piano that sits in a lonely corner. The thing is decrepit; the keys are chipped and it's missing several strings.\n<<elseif $room_index is 12>>\nYou imagine that the Foyer would have looked really nice in its heyday, but the state it's in now is saddening. The rug under your feet is ripped and moth-eaten, and the air reeks of mold, probably growing in a distant corner. Creaky floorboards prevent you from any advantage stealth might lend you.\n<<elseif $room_index is 13>>\nBefore you is a hallway in complete disarray. Lining the pathway to the other side are tall, white pedestals, and the remains of broken statues around them. Everything is too shattered to make out what form these works of art used to take.\n<<elseif $room_index is 14>>\nIt almost feels like you're walking into a void as you step into the room. The glass walls and ceiling of the Conservatory only reveal an inky black beyond, as you are far away from any lights of the town. Flowerpots line a wall, although anything resembling a plant has withered away. Dirt is scattered across the hard, cobblestone floor.\n<<elseif $room_index is 15>>\nA long, elegant table stretches out before you. A silvery candelabra sits at its center, although it is old and tarnished, with ancient candles melted all over the top. Dishes are set out, but the plates have no food. A large silver platter with a lid over it sits at one end of the table...but you'd rather not touch it.\n<<elseif $room_index is 16>>\nThe door to the outside stands behind you, heavy and ornate. Beyond is a hallway, decorated with expensive-looking furniture and wallpaper that has begun to peel off the walls.\n<<elseif $room_index is 17>>\nYou feel a soft breeze as you find yourself outside, winding along a gravel garden path. What used to be a lush landscape is now gnarled and overgrown, full of thorny weeds that you navigate around.\n<<elseif $room_index is 18>>\nThrough a gate at the end of the Gardens, you come across a less-overgrown plot of land, filled with crookedly-placed headstones. They're too weather-beaten to make out any of the names. To your relief, none of the graves seem tampered with; no one has been breaking in...or out.\n<<endif>>\n<<endnobr>>
<<set $inv.delete("a six-sided Die"); $temp = "energy">><<if $roll gte 5>>You roll the die across the ground, and it lands on a ''<<= $roll>>''. Suddenly, a stream of black smoke erupts from the die, surrounding you and blocking your vision. You cough for a bit and attempt to wave it away. When the smoke clears, you find yourself in another room of the house entirely.<<set $room_index = random(26)>>\n\n<<= Story.get("RETURN NO TURN").processText()>><<elseif $roll is 4 or $roll is 3>>You roll the die across the ground, and it lands on a ''<<= $roll>>''. The die seems to glow with energy, and then disappears with a small, firey //poof//. A few sparks land on your arm and absorb into your skin, and somehow it //gives you some physical strength.//\n\nChoose a stat to increase:\n\n<span id="oneAct">[[(1) MIGHT|USE DICE 2][$MGT_i = $MGT_i + 1; $temp = "Might"]]</span>\n<span id="twoAct">[[(2) SPEED|USE DICE 2][$SPD_i = $SPD_i + 1; $temp = "Speed"]]</span><<elseif $roll is 2 or $roll is 1>>You roll the die across the ground, and it lands on a ''<<= $roll>>''. The die seems to glow with energy, and then disappears with a small, firey //poof//. A few sparks land on your arm and absorb into your skin, and somehow it //gives you some mental fortitude.//\n\nChoose a stat to increase:\n\n<span id="oneAct">[[(1) KNOWLEDGE|USE DICE 2][$KNW_i = $KNW_i + 1; $temp = "Knowledge"]]</span>\n<span id="twoAct">[[(2) SANITY|USE DICE 2][$SAN_i = $SAN_i + 1; $temp = "Sanity"]]</span><<else>>You roll the die across the ground, and it lands with the number ''0'' facing up. Wait, this is a six-sided die, how could there be a zero on the-\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>Suddenly & without warning, the die explodes. Smoke & flame engulf you and the powerful force throws you onto your back. You suffer burns and bruises, and retain some //severe injuries// from the event.<<set $MGT_i = 0; $SPD_i 0; $KNW_i = 0; $SAN_i = 0>>\n\n<<= Story.get("RETURN NO TURN").processText()>><</linkreplace>></span><<endif>>
You gained <<= $temp>>.\n\n<<= Story.get("RETURN NO TURN").processText()>>\n
Emma Daues
You see a glint of light under one of the barrels, and bend down to get a closer look. A small syringe full of some sort of liquid sits by itself in the dust.\n\nYou pull it out from under the barrel, and find a label stuck to the side. It seems to be some sort of one-use adrenaline shot.\n\nDo you wish to take the syringe?\n\n<span id="oneAct">[[(1) Yes|Item 20a][$inv.push("an Adrenaline Shot"); $ITEM[$room_index] = $ITEM[$room_index] - 1]]</span>\n<<= Story.get("RETURN NO").processText()>>
<<if $roll gte 4>>You make it to the doorway unharmed.\n\n<<= Story.get("RETURN NO TURN").processText()>><<else>>You make it to the door, but your tedious display of gymnastics has left you with a few bumps on your legs and multiple stubbed toes, making you have to //move a little slower.//<<set $SPD_i = $SPD_i - 1; $temp = "Speed">>\n\n<<= Story.get("RETURN NO TURN").processText()>><<endif>>
@@.zoeP;How does this one work?@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;There's zombies throughout the house, five of them to be specific. We have to find them and kill them.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;That doesn't sound...too bad.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;It's one of the more straight-forward haunts, yeah. But never underestimate the power of a zombie.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;So just...look for zombies, kill zombies, don't get killed by zombies?@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Pretty much.@@\n\n<span id="spaceAct" class="arrow">[[➼|START Haunt 4c]]</span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
You cry out and shove the Holy Symbol into Viv's chest. Light dances around them, and spreads across their body like lightning bolts.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Time to roll...@@\n<<nobr>>\n<<set $roll = 0>>\n<<for _i = 0; _i lt $MGT[$MGT_i]; _i++>>\n<<set $roll = $roll + random(2)>>\n<</for>><<if $adrenaline is "yes">><<set $roll = $roll + 4; $adrenaline = "no">><<endif>>\n<<endnobr>>\n<span id="spaceAct" class="arrow">[[➼|Wake Viv 3]]</span><</linkreplace>></span>
<<nobr>>\n<<set $haunt = 4>>\n<<set $turn = 0>>\n<<set $zombie_count = 5>>\n<<set $ZOMBIES = [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0]>>\n<<endnobr>><<audio "traitor" volume 0.5 loop play>>You wander the house, in search of anything that might further your research. As you turn into a hall, you spot Jenny farther down. She doesn't appear to be moving, so you wonder if she has found something of interest.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.prof;"Jenny!"@@ You cry out to get her attention, but when she turns around, something is horribly wrong.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>The skin on her face looks baggy, like it could fall off of her face at any minute. Her posture is slouched, like her body is nothing but a burden to be carrying.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>When she drops her mouth to talk, the sound that comes out is not words, but a prolonged, pained whine. Her eyes contain no spark of life, and as she starts shambling toward you, more appear out of the dark hall - the house has been infested with undead.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<audio "traitor" fadeoverto 1.5 0>><<audio ":paused" stop>>@@.profP;Okay, here's the traitor booklet. You can go into the second room.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Should I be walking out like a zombie? Uuuurgggh...@@\n\n<span id="spaceAct" class="arrow">[[➼|START Haunt 4b]]</span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
<<= Story.get("header").processText()>><<if $haunt is 4 and $ZOMBIES[$room_index] gt 0>>\n\nThere is a zombie in this room.\n<<else>><<endif>>\n<<if $mvmt gt 0>>\n<span id="oneAct">[[(1) Head SOUTH through a door.|JUNK ROOM MOVE][$mvmt = $mvmt - 1; $room_index = 4]]</span>\n<span id="twoAct">[[(2) Head EAST through a door.|JUNK ROOM MOVE][$mvmt = $mvmt - 1; $room_index = 1]]</span>\n<<else>><<endif>>\n<span id="spaceAct">[["(SPACE) End your turn in the " + $ROOMNAMES[$room_index] + "."|END TURN]]</span>
<<audio "end" volume 0.5 play>>The last of the zombies are slaughtered at your hand. Now that your throughts are not plagued by their hungry moaning, you race around the house trying to find your companions. You meet up with Viv and Zoe, and confirm that they are unharmed.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>The three of you walk around the house, in search of the zombie corpse that used to be Jenny. But mysteriously, none of the bodies seem to even remotely resemble her.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"I-I don't want to stay here any longer,"@@ Viv tells you, and you are inclined to agree. Jenny or no Jenny, you have to leave this house.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>The three of you pile into the station wagon once more, and drive off. You feel a reassurance in your heart that you've prevented a larger disaster from occurring, but an uneasiness settles within you - that you only have yourself to blame for losing a team member...\n\n---- ''ENDING 7: FALLEN PREY'' ----\n\n<span id="spaceAct" class="arrow">[[➼|Credits]]</span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
<<if $roll gte 4>>You blink and the vision is gone;the walls return to their normal state. You collect yourself and //regain some sanity.//<<set $SAN_i = $SAN_i + 1>><<elseif $roll lte 1 and $CONVERSATION[$room_index] neq "no">>The stress becomes too much, and you lash out at <<= $CONVERSATION[$room_index]>>, who's in the room with you.<<if $CONVERSATION[$room_index] is "Professor Longfellow">>He<<elseif $CONVERSATION[$room_index] is "Viv Lopez">>They<<else>>She<<endif>> didn't seem to suffer any serious injusres, and manage to talk you down from your frenzy. As you calm down, you notice that the vision bloody walls has vanished.<<else>>You blink and the vision is gone, but the lingering uneasiness sticks with you, and you hope you're not //going crazy.//<<set $SAN_i = $SAN_i - 1; $temp = "Sanity">><<endif>>\n\n<<nobr>>\n<<if $haunt is 1>>\n<span id="spaceAct" class="arrow">[[➼|$turnname]]</span>\n<<else>>\n<<= Story.get("RETURN").processText()>>\n<<endif>>\n<<endnobr>>
<<nobr>>\n<<audio ":playing" fadeoverto 1.5 0>>\n<<audio ":paused" stop>>\n<<set $STATCHANGE[7] = $STATCHANGE[10] = $STATCHANGE[19] = $STATCHANGE[23] = 1>>\n<<set $EVENT[1] = $EVENT[7] = $EVENT[10] = $EVENT[13] =$EVENT[14] = $EVENT[17] = $EVENT[18] = $EVENT[23] = $EVENT[25] = 1>>\n<<set $EVENT[11] = 2>>\n<<set $ITEM[2] = $ITEM[6] = $ITEM[20] = 1>>\n<<set $OMEN[0] = $OMEN[3] = $OMEN[5] = $OMEN[8] = $OMEN[15] = $OMEN[19] = $OMEN[22] = $OMEN[26] = 1>>\n<<endnobr>>Fullscreen recommended.\nWorks best in Chrome.\n\n<span id="oneAct" class="titlelink">[[warnings]]<span>\n<span id="twoAct" class="titlelink">[[how to play]]</span>\n<span id="spaceAct" class="arrow">[[➼|INTRO1]]</span>
<<= Story.get("header").processText()>><<if $haunt is 4 and $ZOMBIES[$room_index] gt 0>>\n\nThere is a zombie in this room.\n<<else>><<endif>>\n<<if $mvmt gt 0>>\n<span id="oneAct">[[(1) Head NORTH through a door.|BALLROOM][$mvmt = $mvmt - 1; $room_index = 11]]</span>\n<span id="twoAct">[[(2) Head EAST through a door.|ENTRANCE HALL][$mvmt = $mvmt - 1; $room_index = 16]]</span>\n<<else>><<endif>>\n<span id="spaceAct">[["(SPACE) End your turn in the " + $ROOMNAMES[$room_index] + "."|END TURN]]</span>
<<nobr>>\n<<if $haunt gt 0 and $SPD_i lt 0>>\n<span id="spaceAct" class="arrow">[[➼|DEAD]]</span>\n<<elseif $haunt gt 0 and $MGT_i lt 0>>\n<span id="spaceAct" class="arrow">[[➼|DEAD]]</span>\n<<elseif $haunt gt 0 and $SAN_i lt 0>>\n<span id="spaceAct" class="arrow">[[➼|DEAD]]</span>\n<<elseif $haunt gt 0 and $KNW_i lt 0>>\n<span id="spaceAct" class="arrow">[[➼|DEAD]]</span>\n<<else>>\n\n<<if $SPD_i lt 0>>\n<<set $SPD_i = 0>>\n<<endif>>\n<<if $MGT_i lt 0>>\n<<set $MGT_i = 0>>\n<<endif>>\n<<if $SAN_i lt 0>>\n<<set $SAN_i = 0>>\n<<endif>>\n<<if $SPD_i lt 0>>\n<<set $KNW_i = 0>>\n<<endif>>\n\n<<if $SPD_i gt 7>>\n<<set $SPD_i = 7>>\n<<endif>>\n<<if $MGT_i gt 7>>\n<<set $MGT_i = 7>>\n<<endif>>\n<<if $SAN_i gt 7>>\n<<set $SAN_i = 7>>\n<<endif>>\n<<if $SPD_i gt 7>>\n<<set $KNW_i = 7>>\n<<endif>>\n\n<<if $room_index is 0>>\n<span id="spaceAct" class="arrow">[[➼|JUNK ROOM][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 1>>\n<span id="spaceAct" class="arrow">[[➼|ATTIC][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 2>>\n<span id="spaceAct" class="arrow">[[➼|BLOODY ROOM][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 3>>\n<span id="spaceAct" class="arrow">[[➼|GALLERY][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 4>>\n<span id="spaceAct" class="arrow">[[➼|UPPER LANDING][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 5>>\n<span id="spaceAct" class="arrow">[[➼|CHARRED ROOM][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 6>>\n<span id="spaceAct" class="arrow">[[➼|STOREROOM][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 7>>\n<span id="spaceAct" class="arrow">[[➼|LIBRARY][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 8>>\n<span id="spaceAct" class="arrow">[[➼|MASTER BEDROOM][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 9>>\n<span id="spaceAct" class="arrow">[[➼|GRAND STAIRCASE][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 10>>\n<span id="spaceAct" class="arrow">[[➼|CHAPEL][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 11>>\n<span id="spaceAct" class="arrow">[[➼|BALLROOM][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 12>>\n<span id="spaceAct" class="arrow">[[➼|FOYER][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 13>>\n<span id="spaceAct" class="arrow">[[➼|STATUARY CORRIDOR][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 14>>\n<span id="spaceAct" class="arrow">[[➼|CONSERVATORY][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 15>>\n<span id="spaceAct" class="arrow">[[➼|DINING ROOM][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 16>>\n<span id="spaceAct" class="arrow">[[➼|ENTRANCE HALL][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 17>>\n<span id="spaceAct" class="arrow">[[➼|GARDENS][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 18>>\n<span id="spaceAct" class="arrow">[[➼|GRAVEYARD][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 19>>\n<span id="spaceAct" class="arrow">[[➼|GYMNASIUM][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 20>>\n<span id="spaceAct" class="arrow">[[➼|WINE CELLAR][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 21>>\n<span id="spaceAct" class="arrow">[[➼|CHASM][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 22>>\n<span id="spaceAct" class="arrow">[[➼|KITCHEN][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 23>>\n<span id="spaceAct" class="arrow">[[➼|VAULT][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 24>>\n<span id="spaceAct" class="arrow">[[➼|BASEMENT LANDING][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 25>>\n<span id="spaceAct" class="arrow">[[➼|LABORATORY][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<elseif $room_index is 26>>\n<span id="spaceAct" class="arrow">[[➼|SERVANT'S QUARTERS][$mvmt = $SPD[$SPD_i]; $turn = $turn + 1]]</span>\n<<endif>>\n<<endif>>\n<<endnobr>>
<<nobr>>\n<<set $SPD = [2, 2, 4, 4, 5, 5, 6, 6] >><<set $SPD_i = 3>>\n<<set $MGT = [1, 2, 3, 4, 5, 5, 6, 6] >><<set $MGT_i = 2>>\n<<set $SAN = [1, 3, 3, 4, 5, 5, 6, 7] >><<set $SAN_i = 2>>\n<<set $KNW = [4, 5, 5, 5, 5, 6, 7, 8] >><<set $KNW_i = 4>>\n<<set $CONVERSATION = ["no", "no", "no", "no", "no", "no", "Jenny", "no", "no", "no", "Viv", "no", "no", "no", "no", "Zoe", "no", "no", "no", "no", "no", "no", "no", "no", "no", "no", "no"]>>\n<<set $inv = []>>\n<<endnobr>>The house stands before you, a blocky void against a sky of glittering stars. Hours and hours of reading, interviewing, and researching have all pointed to this run-down mansion being a host of supernatural occurrences. You feel a skip of excitement, but it is also paired with a feeling of dread. Are you prepared for what awaits you inside?\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>You glance down to see Zoe next to you, clutching her doll. (Amelia, you recall her telling you the name.) She seems to harbor a similar apprehensiveness as you do...understandably so, this is a difficult mission for such a small child. You take her hand in hopes that it will reassure her.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>You turn back and give a wave at Jenny and Viv, signaling that it's time.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><span class="prof">"Let's go in."</span>\n\n<span id="spaceAct" class="arrow">[[➼|HOUSE]]</span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
<<nobr>>\n<<set $SPD = [3, 4, 4, 4, 4, 6, 7, 8] >><<set $SPD_i = 3>>\n<<set $MGT = [2, 2, 2, 4, 4, 5, 6, 6] >><<set $MGT_i = 2>>\n<<set $SAN = [4, 4, 4, 5, 6, 7, 8, 8] >><<set $SAN_i = 2>>\n<<set $KNW = [4, 5, 5, 5, 5, 6, 6, 7] >><<set $KNW_i = 3>>\n<<set $CONVERSATION = ["no", "no", "no", "no", "no", "no", "Jenny", "no", "no", "no", "no", "no", "no", "no", "no", "Zoe", "no", "no", "the Professor", "no", "no", "no", "no", "no", "no", "no", "no"]>>\n<<set $inv = []>>\n<<endnobr>>You hold the handle of the lantern (electric, you wouldn't trust yourself with an actual flame at this point) tightly in your hand. The little light it casts is only enough to illuminate several feet around you; the House still stands completely in shadow.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>For a split second, you think you see a flicker of light from what looks like a window, but it's gone before you have time to process the thought fully.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>Your attention is drawn to the silohuette of the professor, who is holding hands with Zoe, waving to you and Jenny.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><span class="prof">"Let's go in."</span>\n\n<span id="spaceAct" class="arrow">[[➼|HOUSE]]</span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
<<nobr>>\n<<set $SPD = [2, 3, 4, 4, 4, 5, 6, 8]>><<set $SPD_i = 3>>\n<<set $MGT = [3, 4, 4, 4, 4, 5, 6, 8]>><<set $MGT_i = 2>>\n<<set $SAN = [1, 1, 2, 4, 4, 4, 5, 6]>><<set $SAN_i = 4>>\n<<set $KNW = [2, 3, 3, 4, 4, 5, 6, 8]>><<set $KNW_i = 2>>\n<<set $CONVERSATION = ["no", "no", "no", "no", "no", "no", "no", "no", "no", "no", "Viv", "no", "no", "no", "no", "Zoe", "no", "no", "the Professor", "no", "no", "no", "no", "no", "no", "no", "no"]>>\n<<set $inv = []>>\n<<endnobr>>You stare up at the house in front of you, or at least. what you can see of it. Being this far away from town - away from the comforting lights of civilization - makes it hard to see anything a foot beyond your face.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>Luckily, You can just barely make out the shapes of your companions, thanks to the dim lantern that Viv holds. You decide to stand closer to them as you watch Professor Longfellow reassuringly take Zoe's hand. He then turns to you and Viv.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><span class="prof">"Let's go in."</span>\n\n<span id="spaceAct" class="arrow">[[➼|HOUSE]]</span><</linkreplace>></span><</linkreplace>></span>
<<nobr>>\n<<set $SPD = [4, 4, 4, 4, 5, 6, 8, 8] >><<set $SPD_i = 3>>\n<<set $MGT = [2, 2, 3, 3, 4, 4, 6, 7] >><<set $MGT_i = 3>>\n<<set $SAN = [3, 4, 5, 5, 6, 6, 7, 8] >><<set $SAN_i = 2>>\n<<set $KNW = [1, 2, 3, 4, 4, 5, 5, 5] >><<set $KNW_i = 2>>\n<<set $CONVERSATION = ["no", "no", "no", "no", "no", "no", "Jenny", "no", "no", "no", "Viv", "no", "no", "no", "no", "no", "no", "no", "the Professor", "no", "no", "no", "no", "no", "no", "no", "no"]>>\n<<set $inv = []>>\n<<endnobr>>You stand in front of the house and look up at its big and looming shape. You clutch Amelia - the one doll you brought with you - tightly for comfort.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>The Professor turns to you, and notices that you seem a little apprehensive. He attempts a warm smile on his gaunt face, and reaches out to hold your hand. You take it.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.prof;"It's gonna be okay."@@ He says, although even with the darkness shrouding his facial features, you can detect an uneasiness about him. He turns to the other two in your group, and motions with his free hand.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.prof;"Let's go in."@@\n\n<span id="spaceAct" class="arrow">[[➼|HOUSE]]</span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
<<= Story.get("header").processText()>><<if $haunt is 4 and $ZOMBIES[$room_index] gt 0>>\n\nThere is a zombie in this room.\n<<else>><<endif>>\n<<if $haunt is 1>><<set $haunt1_lose is "yes">><<endif>><<if $mvmt gt 0>>\n<span id="oneAct">[[(1) Head EAST, back the way you came.|BALLROOM][$mvmt = $mvmt - 1; $room_index = 11]]</span>\n<<else>><<endif>>\n<span id="spaceAct">[["(SPACE) End your turn in the " + $ROOMNAMES[$room_index] + "."|END TURN]]</span>
@@.profP;That was the last zombie!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<audio "haunt4" fadeoverto 1.5 0>><<audio ":paused" stop>>@@.zoeP;We killed them all! Hooray!!!!!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;Yay! The heroes win!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Goddammit. I can't win even when I have zombies on my side.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;You'll get it next time we play!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;If there //is// a next time!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Aw, come on, deep down I bet you secretly love this game.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Uhh, I wouldn't make any bets on that...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;//Now// can we play something else? A bit of Codenames?@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;I'd be up for tha-@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<audio "clock" volume 0.5 play>>@@.profP;Oh wow, is it really that late? Maybe you guys should head home, actually...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Oh yeah, I think I meant to leave like, an hour ago? Whoops.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Let's clean up the board here and then we can go.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;Good game, guys.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Yeah, good game.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;GG.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Good g-oh you know what? Before we pack, we need to read the ending flavor text...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;I CAN'T BELIEVE YOU\n\n<span id="spaceAct" class="arrow">[[➼|HAUNT 4 - WIN]]</span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
<<audio "end" volume 0.5 play>>Ghostly howls sound from around the house, and then grow quiet. Viv stirs, and then their eyes flutter open.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"Jenny...?"@@ they mumble. @@.viv;"Oh my god, Jenny, I had-"@@ they try to stand up, but lose their balance a bit. @@.viv;"I had the strangest dream...I was trapped, there was so much fire..."@@ Their voice cracks a little.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jenny;"Shh,"@@ You put a hand on their shoulder and calm them down. @@.jenny;"It's okay, Viv, it's gonna be okay..."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jenny;"...it was nothing more than a bad dream."@@\n\n---- ''ENDING 3: ALIVE, AWAKE, ALERT'' ----\n\n<span id="spaceAct" class="arrow">[[➼|Credits]]</span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
<<audio "end" volume 0.5 play>>You thought you were dead, but you soon find yourself conscious once more. Your thoughts are muddled, but after a few minutes your brain can only focus on one thing: you are //hungry.//\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>You drag your body throughout the mansion, looking for something to eat. You don't know why your limbs feel so heavy all of the sudden...\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>You come across Zoe. At least you think it's Zoe? Whoever it is, they must have food on them, because you are overwhelmed with the savory scent of //meat...//\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>You stumble toward her, surely she'll share...you are so, so hungry...surely she'll let you //bite, gnaw, tear, rend, chew, eat, eat, eateateateateateat...//\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>You've eaten, but the hunger still persists.\n\n---- ''ENDING 8: CONSUMING'' ----\n\n<span id="spaceAct" class="arrow">[[➼|Credits]]</span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
You notice that the floor of the Attic seems significantly more dilapidated than any of the other floors you've seen so far. Whole floorboards have either fallen out or rotted away, leaving gaps into darkness.\n<<nobr>>\n<<set $roll = 0>>\n<<for _i = 0; _i lt $SPD[$SPD_i]; _i++>>\n<<set $roll = $roll + random(2)>>\n<</for>><<if $adrenaline is "yes">><<set $roll = $roll + 4; $adrenaline = "no">><<endif>>\n<<endnobr>>\n<span id="spaceAct" class="arrow">[[➼|ATTIC MOVE a]]</span>
<<set $HOLYROOM[$room_index] = 0>>You wildly search through the area, hoping to find the Holy Symbol.<<if $room_index is $holy_symbol>>\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>Finally, after several minutes of rummaging around, something shiny catches your eye. You reach down and pull out a heavy, metal crucifix. The entire thing is adorned in gold and silver accents, and it fits nicely in your hand.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>You take the Holy Symbol and prepare to wake Viv.<<set $inv.push("a Holy Symbol")>><<if $room_index is 7>>\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Wow, that was insanely lucky.@@\n\n<<= Story.get("RETURN").processText()>><</linkreplace>></span><<else>>\n\n<<= Story.get("RETURN").processText()>><<endif>><</linkreplace>></span><</linkreplace>></span><<else>>\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>However, what you come face-to-face with is one of Viv's firey nightmares. It floats in a ghostly manner in front of you, pausing for a brief moment before lunging at you with an etheral screech.\n<<nobr>>\n<<set $roll = 0>>\n<<for _i = 0; _i lt $MGT[$MGT_i]; _i++>>\n<<set $roll = $roll + random(2)>>\n<</for>><<if $adrenaline is "yes">><<set $roll = $roll + 4; $adrenaline = "no">><<endif>>\n<<if $inv.includes("an Axe")>><<set $roll = $roll + random(2)>><<endif>>\n<<set $nightmare_roll = 0>>\n<<for _i = 0; _i lt 4; _i++>>\n<<set $nightmare_roll = $nightmare_roll + random(2)>>\n<</for>>\n<<endnobr>>\n<span id="spaceAct" class="arrow">[[➼|Holy Symbol a]]</span><</linkreplace>></span><<endif>>
You cry out and the Holy Symbol in your hands shoots a beam of light directly at Viv. You can feel the symbol growing warmer and warmer, and it's a tough time keeping your hand steady. Viv's body is illuminated by the beam, and the light somehow seems to shine through them to then be reflected back in several directions.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Time to roll...@@\n<<nobr>>\n<<set $roll = 0>>\n<<for _i = 0; _i lt $SAN[$SAN_i]; _i++>>\n<<set $roll = $roll + random(2)>>\n<</for>><<if $adrenaline is "yes">><<set $roll = $roll + 4; $adrenaline = "no">><<endif>>\n<<endnobr>>\n<span id="spaceAct" class="arrow">[[➼|Wake Viv 3]]</span><</linkreplace>></span>
<<if $inv.includes("an Axe")>>Armed with your axe, you swing wildly at the darkness in front of you. A couple times you feel some slight resistance, as if you were slicing through a tough cloth.<<else>>You bend down low, bringing your arms in and your chest close to your knees. You tense up all your muscles, and then explode in a jump with a powerful cry.<<endif>>\n<<nobr>>\n<<set $roll = 0>>\n<<for _i = 0; _i lt $MGT[$MGT_i]; _i++>>\n<<set $roll = $roll + random(2)>>\n<</for>>\n<<if $inv.includes("an Axe")>>\n<<set $roll = $roll + random(2)>>\n<<endif>>\n<<endnobr>>\n<span id="spaceAct" class="arrow">[[➼|Event 13e]]</span>
The darkness has invaded your mind, so you try to focus on thoughts of light. You think about warm sunbeams on your skin, about the bright fluorescence of an office building, about a million candles flickering on the floor of an unlit room.\n<<nobr>>\n<<set $roll = 0>>\n<<for _i = 0; _i lt $KNW[$KNW_i]; _i++>>\n<<set $roll = $roll + random(2)>>\n<</for>><<if $adrenaline is "yes">><<set $roll = $roll + 4; $adrenaline = "no">><<endif>>\n<<endnobr>>\n<span id="spaceAct" class="arrow">[[➼|Event 13e]]</span>
You twist and turn your body in all different directions, trying to free yourself from the darkness that enshrouds you. You whip your head and limbs back & forth, desperately clawing your way out; to grasp onto something, //anything//.\n<<nobr>>\n<<set $roll = 0>>\n<<for _i = 0; _i lt $SPD[$SPD_i]; _i++>>\n<<set $roll = $roll + random(2)>>\n<</for>><<if $adrenaline is "yes">><<set $roll = $roll + 4; $adrenaline = "no">><<endif>>\n<<endnobr>>\n<span id="spaceAct" class="arrow">[[➼|Event 13e]]</span>
<<if $roll gte 4>>Just as quickly as the shadow descended upon you, is disappears into ether. You make a sigh of relief, and feel //quite reassured in yourself.//\n\nChoose a stat to increase:\n\n<span id="oneAct">[[(1) MIGHT|Event 13f][$MGT_i = $MGT_i + 1; $temp = "Might"]]</span>\n<span id="twoAct">[[(2) SPEED|Event 13f][$SPD_i = $SPD_i + 1; $temp = "Speed"]]</span>\n<span id="threeAct">[[(3) KNOWLEDGE|Event 13f][$KNW_i = $KNW_i + 1; $temp = "Knowledge"]]</span>\n<span id="fourAct">[[(4) SANITY|Event 13f][$SAN_i = $SAN_i + 1; $temp = "Sanity"]]</span><<else>>For a moment it looks like you've gotten the shadow to have stop attacking you, as it retreats to hovering several inches above your skin. But then, it descends upon you again, and a wave of dread and nausea envelop you along with it. After this final blow, the shadow disappears into ether, but you're still left //feeling incredibly worse for wear.//\n\nChoose a stat to severely decrease:\n\n<span id="oneAct">[[(1) MIGHT|Event 13g][$KNW_i = 0; $temp = "Might"]]</span>\n<span id="twoAct">[[(2) SPEED|Event 13g][$SPD_i = 0; $temp = "Speed"]]</span>\n<span id="threeAct">[[(3) KNOWLEDGE|Event 13g][$KNW_i = 0; $temp = "Knowledge"]]</span>\n<span id="fourAct">[[(4) SANITY|Event 13g][$SAN_i = 0; $temp = "Sanity"]]</span><<endif>>
You take a deep breath, then two, then three. You relax every muscle in your body, and let your mind go completely clear. You become focused entirely on your slow, rhythmic inhales and exhales, as if nothing in the world exists but your breaths.\n<<nobr>>\n<<set $roll = 0>>\n<<for _i = 0; _i lt $SAN[$SAN_i]; _i++>>\n<<set $roll = $roll + random(2)>>\n<</for>><<if $adrenaline is "yes">><<set $roll = $roll + 4; $adrenaline = "no">><<endif>>\n<<endnobr>>\n<span id="spaceAct" class="arrow">[[➼|Event 13e]]</span>
You lost a significant amount of <<= $temp>>.\n\n<<nobr>>\n<<if $haunt is 1>>\n<span id="spaceAct" class="arrow">[[➼|$turnname]]</span>\n<<else>>\n<<= Story.get("RETURN").processText()>>\n<<endif>>\n<<endnobr>>
You gained <<= $temp>>.\n\n<<nobr>>\n<<if $haunt is 1>>\n<span id="spaceAct" class="arrow">[[➼|$turnname]]</span>\n<<else>>\n<<= Story.get("RETURN").processText()>>\n<<endif>>\n<<endnobr>>
<<nobr>>\n<<if $haunt gt 0 and $SPD_i lt 0>>\n<span id="twoAct" class="arrow">[[(2) No|DEAD]]</span>\n<<elseif $haunt gt 0 and $MGT_i lt 0>>\n<span id="twoAct" class="arrow">[[(2) No|DEAD]]</span>\n<<elseif $haunt gt 0 and $SAN_i lt 0>>\n<span id="twoAct" class="arrow">[[(2) No|DEAD]]</span>\n<<elseif $haunt gt 0 and $KNW_i lt 0>>\n<span id="twoAct" class="arrow">[[(2) No|DEAD]]</span>\n<<else>>\n\n<<if $SPD_i lt 0>>\n<<set $SPD_i = 0>>\n<<endif>>\n<<if $MGT_i lt 0>>\n<<set $MGT_i = 0>>\n<<endif>>\n<<if $SAN_i lt 0>>\n<<set $SAN_i = 0>>\n<<endif>>\n<<if $SPD_i lt 0>>\n<<set $KNW_i = 0>>\n<<endif>>\n\n<<if $SPD_i gt 7>>\n<<set $SPD_i = 7>>\n<<endif>>\n<<if $MGT_i gt 7>>\n<<set $MGT_i = 7>>\n<<endif>>\n<<if $SAN_i gt 7>>\n<<set $SAN_i = 7>>\n<<endif>>\n<<if $SPD_i gt 7>>\n<<set $KNW_i = 7>>\n<<endif>>\n\n<<if $room_index is 0>>\n<span id="twoAct">[[(2) No|JUNK ROOM]]</span>\n<<elseif $room_index is 1>>\n<span id="twoAct">[[(2) No|ATTIC]]</span>\n<<elseif $room_index is 2>>\n<span id="twoAct">[[(2) No|BLOODY ROOM]]</span>\n<<elseif $room_index is 3>>\n<span id="twoAct">[[(2) No|GALLERY]]</span>\n<<elseif $room_index is 4>>\n<span id="twoAct">[[(2) No|UPPER LANDING]]</span>\n<<elseif $room_index is 5>>\n<span id="twoAct">[[(2) No|CHARRED ROOM]]</span>\n<<elseif $room_index is 6>>\n<span id="twoAct">[[(2) No|STOREROOM]]</span>\n<<elseif $room_index is 7>>\n<span id="twoAct">[[(2) No|LIBRARY]]</span>\n<<elseif $room_index is 8>>\n<span id="twoAct">[[(2) No|MASTER BEDROOM]]</span>\n<<elseif $room_index is 9>>\n<span id="twoAct">[[(2) No|GRAND STAIRCASE]]</span>\n<<elseif $room_index is 10>>\n<span id="twoAct">[[(2) No|CHAPEL]]</span>\n<<elseif $room_index is 11>>\n<span id="twoAct">[[(2) No|BALLROOM]]</span>\n<<elseif $room_index is 12>>\n<span id="twoAct">[[(2) No|FOYER]]</span>\n<<elseif $room_index is 13>>\n<span id="twoAct">[[(2) No|STATUARY CORRIDOR]]</span>\n<<elseif $room_index is 14>>\n<span id="twoAct">[[(2) No|CONSERVATORY]]</span>\n<<elseif $room_index is 15>>\n<span id="twoAct">[[(2) No|DINING ROOM]]</span>\n<<elseif $room_index is 16>>\n<span id="twoAct">[[(2) No|ENTRANCE HALL]]</span>\n<<elseif $room_index is 17>>\n<span id="twoAct">[[(2) No|GARDENS]]</span>\n<<elseif $room_index is 18>>\n<span id="twoAct">[[(2) No|GRAVEYARD]]</span>\n<<elseif $room_index is 19>>\n<span id="twoAct">[[(2) No|GYMNASIUM]]</span>\n<<elseif $room_index is 20>>\n<span id="twoAct">[[(2) No|WINE CELLAR]]</span>\n<<elseif $room_index is 21>>\n<span id="twoAct">[[(2) No|CHASM]]</span>\n<<elseif $room_index is 22>>\n<span id="twoAct">[[(2) No|KITCHEN]]</span>\n<<elseif $room_index is 23>>\n<span id="twoAct">[[(2) No|VAULT]]</span>\n<<elseif $room_index is 24>>\n<span id="twoAct">[[(2) No|BASEMENT LANDING]]</span>\n<<elseif $room_index is 25>>\n<span id="twoAct">[[(2) No|LABORATORY]]</span>\n<<elseif $room_index is 26>>\n<span id="twoAct">[[(2) No|SERVANT'S QUARTERS]]</span>\n<<endif>>\n<<endif>>\n<<endnobr>>
<<= Story.get("header").processText()>><<if $haunt is 4 and $ZOMBIES[$room_index] gt 0>>\n\nThere is a zombie in this room.\n<<else>><<endif>>\n<<if $mvmt gt 0>>\n<span id="oneAct">[[(1) Head EAST through a door.|UPPER LANDING][$mvmt = $mvmt - 1; $room_index = 4]]</span>\n<span id="twoAct">[[(2) Head WEST through a door.|BLOODY ROOM][$mvmt = $mvmt - 1; $room_index = 2]]</span>\n<span id="threeAct">[[(3) Drop DOWN into the Ballroom.|JUMP DOWN 1][$mvmt = $mvmt - 1; $room_index = 11]]</span>\n<<else>><<endif>>\n<span id="spaceAct">[["(SPACE) End your turn in the " + $ROOMNAMES[$room_index] + "."|END TURN]]</span>
<<= Story.get("header").processText()>><<if $haunt is 4 and $ZOMBIES[$room_index] gt 0>>\n\nThere is a zombie in this room.\n<<else>><<endif>><<if $haunt is 1>><<set $haunt1_lose is "yes">><<endif>><<if $mvmt gt 0>>\n\n<span id="oneAct">[[(1) Head WEST, back the way you came.|CHASM][$mvmt = $mvmt - 1; $room_index = 21; $camefrom = 22]]</span>\n<<else>><<endif>>\n\n<span id="spaceAct">[["(SPACE) End your turn in the " + $ROOMNAMES[$room_index] + "."|END TURN]]</span>
<<= Story.get("header").processText()>><<if $haunt is 4 and $ZOMBIES[$room_index] gt 0>>\n\nThere is a zombie in this room.\n<<else>><<endif>>\n<<if $mvmt gt 0>>\n<span id="oneAct">[[(1) Head NORTH through a door.|CHARRED ROOM][$mvmt = $mvmt - 1; $room_index = 5]]</span>\n<span id="twoAct">[[(2) Head WEST through a door.|LIBRARY][$mvmt = $mvmt - 1; $room_index = 7]]</span>\n<<else>><<endif>>\n<span id="spaceAct">[["(SPACE) End your turn in the " + $ROOMNAMES[$room_index] + "."|END TURN]]</span>
<<if $roll gte 5>>The sensation passes, and the odor goes away. Nothing more than a bad smell on the breeze. You collect yourself and //regain some sanity.//<<set $SAN_i = $SAN_i + 1>><<elseif $roll lt 5 and $roll gte 2>>The sensation passes, but you're left with a slight feeling of nausea that just won't go away. //You feel a little less mighty.//<<set $MGT_i = $MGT_i - 1; $temp = "Might">><<elseif $roll is 1>>The sensation passes, but a painful wave of nasuea still sticks with you. //You feel a little less mighty, and a little less fast-moving.//<<set $MGT_i = $MGT_i - 1; $SPD_i = $SPD_i - 1; $temp = "physical energy">><<else>>The nausea that the odor induces becomes too much, and you collapse, retching. Eventually the sensation passes, but you're left in an //incredibly weakened state.//<<set $MGT_i = $MGT_i - 1; $SPD_i = $SPD_i - 1; $KNW_i = $KNW_i - 1; $SAN_i = $SAN_i - 1; $temp = "energy">><<endif>>\n\n<<nobr>>\n<<if $haunt is 1>>\n<span id="spaceAct" class="arrow">[[➼|$turnname]]</span>\n<<else>>\n<<= Story.get("RETURN").processText()>>\n<<endif>>\n<<endnobr>>
<<nobr>>\n<<if $CONVERSATION[$room_index] is "Zoe">>\n\n<<if $room_index is 15>>\n<<set $CONVERSATION[$room_index] = "no"; $CONVERSATION[17] = "Zoe">>\n<<if $character is "Jenny LeClerc">>\n<<= Story.get("Jenny Zoe Convo 1").processText()>>\n<<elseif $character is "Viv Lopez">>\n<<= Story.get("Viv Zoe Convo 1").processText()>>\n<<else>>\n<<= Story.get("Prof Zoe Convo 1").processText()>>\n<<endif>>\n\n<<else>>\n\n<<set $CONVERSATION[$room_index] = "no"; $CONVERSATION[15] = "Zoe">>\n<<if $character is "Jenny LeClerc">>\n<<= Story.get("Jenny Zoe Convo 2").processText()>>\n<<elseif $character is "Viv Lopez">>\n<<= Story.get("Viv Zoe Convo 2").processText()>>\n<<else>>\n<<= Story.get("Prof Zoe Convo 2").processText()>>\n<<endif>>\n\n<<endif>>\n\n<<elseif $CONVERSATION[$room_index] is "Jenny">>\n\n<<if $room_index is 6>>\n\n<<set $CONVERSATION[$room_index] = "no"; $CONVERSATION[19] = "Jenny">>\n<<if $character is "Zoe Ingstrom">>\n<<= Story.get("Jenny Zoe Convo 1").processText()>>\n<<elseif $character is "Viv Lopez">>\n<<= Story.get("Jenny Viv Convo 1").processText()>>\n<<else>>\n<<= Story.get("Jenny Prof Convo 1").processText()>>\n<<endif>>\n\n<<else>>\n\n<<set $CONVERSATION[$room_index] = "no"; $CONVERSATION[6] = "Jenny">>\n<<if $character is "Zoe Ingstrom">>\n<<= Story.get("Jenny Zoe Convo 2").processText()>>\n<<elseif $character is "Viv Lopez">>\n<<= Story.get("Jenny Viv Convo 2").processText()>>\n<<else>>\n<<= Story.get("Jenny Prof Convo 2").processText()>>\n<<endif>>\n\n<<endif>>\n\n<<elseif $CONVERSATION[$room_index] is "Viv">>\n\n<<if $room_index is 10>>\n\n<<set $CONVERSATION[$room_index] = "no"; $CONVERSATION[3] = "Viv">>\n<<if $character is "Jenny LeClerc">>\n<<= Story.get("Jenny Viv Convo 1").processText()>>\n<<elseif $character is "Zoe Ingstrom">>\n<<= Story.get("Viv Zoe Convo 1").processText()>>\n<<else>>\n<<= Story.get("Prof Viv Convo 1").processText()>>\n<<endif>>\n\n<<else>>\n\n<<set $CONVERSATION[$room_index] = "no"; $CONVERSATION[10] = "Viv">>\n<<if $character is "Jenny LeClerc">>\n<<= Story.get("Jenny Viv Convo 2").processText()>>\n<<elseif $character is "Zoe Ingstrom">>\n<<= Story.get("Viv Zoe Convo 2").processText()>>\n<<else>>\n<<= Story.get("Prof Viv Convo 2").processText()>>\n<<endif>>\n\n<<endif>>\n\n<<else>>\n\n<<if $room_index is 23>>\n\n<<set $CONVERSATION[$room_index] = "no"; $CONVERSATION[18] = "the Professor">>\n<<= Story.get("Prof Vault Convo").processText()>>\n\n<<else>>\n\n<<set $CONVERSATION[$room_index] = "no"; $CONVERSATION[23] = "the Professor">>\n<<if $character is "Jenny LeClerc">>\n<<= Story.get("Jenny Prof Convo 1").processText()>>\n<<elseif $character is "Viv Lopez">>\n<<= Story.get("Prof Viv Convo 1").processText()>>\n<<else>>\n<<= Story.get("Prof Zoe Convo 2").processText()>>\n<<endif>>\n\n<<endif>>\n\n<<endif>>\n\n<<endnobr>>
<<set $stat_title = "Stat Change " + $room_index>><<= Story.get($stat_title).processText()>>
<<if $roll gte 4>>You cry out, and the whispers cease.\n\n<<= Story.get("RETURN NO TURN").processText()>><<else>>You cry out and the whispers cease. But your head is left aching, and you feel like you're //losing your wits//.<<set $KNW_i = $KNW_i - 1; $temp = "Knowledge">>\n\n<<= Story.get("RETURN NO TURN").processText()>><<endif>>
<<if $haunt is 0>><<audio ":playing" fadeoverto 1.5 0>><<audio ":paused" stop>><<endif>>You <<if $room_index is 12>>climb up<<else>>walk down<<endif>> the stairs, your footsteps echoing in the musty basement corridor. <<if $character is "Viv Lopez">>you cling to your lantern, as if it will somehow reassure you.<<endif>>\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>Soon you make it to the <<if $room_index is 12>>top<<else>>bottom<<endif>>.\n\n<<if $room_index is 12>><span id="spaceAct" class="arrow">[[➼|FOYER]]</span><<else>><span id="spaceAct" class="arrow">[[➼|SERVANT'S QUARTERS]]</span><<endif>><</linkreplace>></span>
Do you wish to drink from the Bottle?\n<<nobr>>\n<<set $roll = 0>>\n<<for _i = 0; _i lt 3; _i++>>\n<<set $roll = $roll + random(2)>>\n<</for>>\n<<endnobr>>\n<span id="oneAct">[[(1) Yes|USE BOTTLE 1]]</span>\n<<nobr>>\n<<if $inv.includes("a pouch of Smelling Salts")>>\n<span id="twoAct">[[(2) No|USE SALTS]]</span>\n<<elseif $inv.includes("a six-sided Die")>>\n<span id="twoAct">[[(2) No|USE DICE]]</span>\n<<else>>\n<<= Story.get("RETURN NO TURN NO").processText()>>\n<<endif>>\n<<endnobr>>
<<= Story.get("header").processText()>><<if $haunt is 4 and $ZOMBIES[$room_index] gt 0>>\n\nThere is a zombie in this room.\n<<else>><<endif>>\n<<if $mvmt gt 0>>\n<span id="oneAct">[[(1) Head SOUTH along the hall.|FOYER][$mvmt = $mvmt - 1; $room_index = 12]]</span>\n<span id="twoAct">[[(2) Head UP the stairs.|UPDOWN STAIRS][$mvmt = $mvmt - 1; $room_index = 4]]</span>\n<<else>><<endif>>\n<span id="spaceAct">[["(SPACE) End your turn in the " + $ROOMNAMES[$room_index] + "."|END TURN]]</span>
<<= Story.get("header").processText()>><<if $haunt is 4 and $ZOMBIES[$room_index] gt 0>>\n\nThere is a zombie in this room.\n<<else>><<endif>><<if $mvmt gt 0>>\n\n<span id="oneAct">[[(1) Head EAST, back the way you came.|BASEMENT LANDING][$mvmt = $mvmt - 1; $room_index = 24]]</span>\n<<else>><<endif>>\n\n<span id="spaceAct">[["(SPACE) End your turn in the " + $ROOMNAMES[$room_index] + "."|END TURN]]</span>
@font-face {\n font-family: Eczar;\n src: url("fonts/Eczar-Regular.ttf");\n}\n\nbody {\n max-width: 100%;\n max-height: 100%;\n margin: 10px;\n background-color: #000000;\n padding: 3% 20%;\n\n}\n#passages{\n margin: 0;\n border: 0;\n width: 100%;\n align: center;\n}\n.passage {\n font-size: 18px;\n font-family: 'Eczar', serif;\n color: #ffffff;\n}\n[data-tags~=title] {\n text-align: center;\n}\n\np {\n padding: 0;\n margin: 0;\n border: 0;\n}\n\na {\n color: #91374a;\n font-weight: bold;\n}\na:hover {\n color: #eac9d0;\n text-decoration: none;\n}\n\na.link-external::after {\n content: none;\n}\n\nspan.titlelink {\n font-variant: small-caps;\n letter-spacing: 4px;\n font-size: 25px;\n}\nspan.arrow {\n font-size: 40px;\n line-height: 15px;\n}\n\nspan.zoe {\n color: #efbdd9;\n}\nspan.jenny {\n color: #7abbbc;\n}\nspan.viv {\n color: #94c689;\n}\nspan.prof {\n color: #f2ef9f;\n}\n\nspan.zoeP {\n color: #ff44ad;\n font-size: 25px;\n}\nspan.jennyP {\n color: #05fbff;\n font-size: 25px;\n}\nspan.vivP {\n color: #4bff23;\n font-size: 25px;\n}\nspan.profP {\n color: #fff600;\n font-size: 25px;\n}\n\nspan.statno {\n color: #4c4c4c\n}\n\nspan.statyes::before {\n content: "[";\n}\n\nspan.statyes::after {\n content: "]";\n}\n\n#sidebar {\n\tdisplay:none;\n}
data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEsAAAA3CAYAAABErrdQAAABDUlEQVR4nO3aQQ6DMAxE0VD1epyWA9IDZJD8ccqi/W8ZFRJGkbFSxpAk/aQtDZ7nOY3t+z4NHscxXb9t8y3T/Varztt5jtft1f0hwwIMCzAs4J0GUxGsqhbzzhypIHdeIhdrmeZwZwGGBRgWYFhAuYNPqt1wp5hXVedNv0vs4JsMCzAswLCAUrEbY32H3CnIncKdpGKeuLMAwwIMCzAs4HZRvFI9916teo7e4c4CDAswLMCwgFYF/MK5d8kT3XrizgIMCzAswLCA+CfrE8cxq1XnrT6bZ/BNhgUYFmBYQOszyeSJYl7VWbMFvsmwAMMCDAuIHXzS+Tpm9Vl4Uu3MOy8gdxZgWIBhAYYlSdIH2CxtOXxTdMwAAAAASUVORK5CYII=
''MOUSE CONTROLS:''\nClick on the <<linkreplace "red links">>red links<</linkreplace>> to advance.\n\n''KEYBOARD CONTROLS:''\nWhen you see a <span class="arrow"><<linkreplace "➼">>➼<</linkreplace>></span>, press the SPACEBAR to advance. \n\nWhen presented with a numbered choice, use the NUMBER KEYS to choose.\n\nSometimes on a numbered choice, pressing the SPACEBAR will automatically choose the first option, so be careful when SPACE-ing quickly through paragraphs.\n\nYou can access the menu with Q when prompted.\n\n<span id="spaceAct" class="titlelink">[[back|Start]]</span>
<<audio "end" volume 0.5 play>>As you lie on the floor, breathing what is possibly your last breaths, you catch a glimpse of someone approaching the mummy. It's Professor Longfellow, and you feebly attempt to call out to him for help.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>But the Professor pays you no attention, as he is fully focused on the monster before him. @@.prof;"You have your priest,"@@ he says. @@.prof;"And now you have your bride. Come, the marriage ceremony awaits..."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>The mummy steps over your crumpled figure and scoops up the crying girl in her arms. //"We will wed, my love,"// he croons to her in his raspy, decaying voice. //"and soon the world will worship us. Their flesh will be ours to burn, their souls ours to feast upon..."//\n\n---- ''ENDING 6: UNHOLY VOWS'' ----\n\n<span id="spaceAct" class="arrow">[[➼|Credits]]</span><</linkreplace>></span><</linkreplace>></span>
First of all, who will you be?\n\n<span id="oneAct">[[(1) Zoe Ingstrom, 8, She/Her|Character2a]]</span>\n<span id="twoAct">[[(2) Jenny LeClerc, 21, She/Her|Character2b]]</span>\n<span id="threeAct">[[(3) Viv Lopez, 42, They/Them|Character2c]]</span>\n<span id="fourAct">[[(4) Professor Josiah Longfellow, 57, He/Him|Character2d]]</span>
<<nobr>>\n<<if $haunt is 0>>\n\n<<if $room_index gte 19>>\n<<audio "basement" volume 0.5 loop play>>\n<<elseif $room_index lte 8>>\n<<audio "upperfloor" volume 0.5 loop play>>\n<<else>>\n<<audio "groundfloor" volume 0.5 loop play>>\n<<endif>>\n\n<<elseif $haunt is 1>>\n\n<<audio "haunt1" volume 0.5 loop play>>\n\n<<elseif $haunt is 2>>\n\n<<audio "haunt2" volume 0.5 loop play>>\n\n<<elseif $haunt is 3>>\n\n<<audio "haunt3" volume 0.5 loop play>>\n\n<<else>>\n\n<<audio "haunt4" volume 0.5 loop play>>\n\n<<endif>>\n<<endnobr>>
<<if $roll gte 4>>You try again to break free from the webs. You wiggle and thrash about until, by some stroke of luck, you suddenly break free of the webs. Once released, the webs seem to dissolve into the air. You'll steer clear from all webs from now on.<<set $stuck = 0; $EVENT[$room_index] = $EVENT[$room_index] - 1>>\n\n<<= Story.get("RETURN").processText()>><<else>><<if $stuck lt 4>>You try again to break free from the webs. You wiggle and thrash about, but to no avail. You guess you can regain your strength for now and try again in a bit, but for now you are stuck fast.<<set $stuck = $stuck + 1>>\n\n<<= Story.get("RETURN").processText()>><<else>>You suddenly hear the creaking of footsteps in the Ballroom, and yell for help. Soon <<if $character is "Professor Longfellow">>Viv<<else>>The Professor<<endif>> comes running to your aid, and helps remove the webs from around you until you are unstuck. After making sure that you are not injured anywhere, <<if $character is "Professor Longfellow">>they leave<<else>>he leaves<<endif>> you alone in the Ballroom once more. You'll steer clear from all webs from now on.<<set $stuck = 0; $EVENT[$room_index] = $EVENT[$room_index] - 1>>\n\n<<= Story.get("RETURN").processText()>><<endif>><<endif>>
<<if $roll gte 4>>You wiggle and thrash about until, by some stroke of luck, you suddenly break free of the webs. Once released, the webs seem to dissolve into the air. Strange, but fighting through the webs have made you //feel a little bit mightier.//<<set $MGT_i = $MGT_i + 1; $EVENT[$room_index] = 0>>\n\n<<= Story.get("RETURN").processText()>><<else>> You wiggle and thrash about, but any movement you make seems to get you stuck even further, until you are completely immobile. You guess you can regain your strength for now and try again in a bit, but for now you are stuck fast.<<set $stuck = $stuck + 1; $EVENT[$room_index] = $EVENT[$room_index] - 1>>\n\n<<= Story.get("RETURN").processText()>><<endif>>
<<audio "end" volume 0.5 play>>You've been hearing screams across the house for awhile now, but they finally have seemed to stop. You come out of your hiding place and collect the dolls scattered about the house. You smile as they uncannily resemble your friends - Viv, Jenny, and the Professor.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>You let out a giggle, and Amelia joins you. @@color:#bfbfbf;//"See?"//@@ she asks you. @@color:#bfbfbf;//"Wasn't that easy? You're friends are now dolls, just like me. Now we can all play together, forever and ever...and ever...and ever...//@@\n\n---- ''ENDING 1: CHILD'S PLAY'' ----\n\n<span id="spaceAct" class="arrow">[[➼|Credits]]</span><</linkreplace>></span>
<<set $STATCHANGE[$room_index] = $STATCHANGE[$room_index] - 1>>You casually peruse through the collection of books on the shelves before you. A few catch your eye as interesting reads, so you take them of the shelves and give them a flip-through. <<if $character is "Zoe Ingstrom">>Most of the bigger words you don't understand, but there's a lot of scribbly illustrations for you to enjoy.<<else>><<endif>> You feel as if you've //gained more knowledge.//<<set $KNW_i = $KNW_i + 1>>\n\n<<nobr>>\n<<if $EVENT[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Events]]</span>\n<<elseif $ITEM[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Items]]</span>\n<<elseif $OMEN[$room_index] gt 0 and $haunt is 0>>\n<span id="spaceAct" class="arrow">[[➼|Omens]]</span>\n<<elseif $haunt is 1>>\n<span id="spaceAct" class="arrow">[[➼|$turnname]]</span>\n<<else>>\n<<= Story.get("RETURN").processText()>>\n<<endif>>\n<<endnobr>>
<<= Story.get("header").processText()>><<if $haunt is 4 and $ZOMBIES[$room_index] gt 0>>\n\nThere is a zombie in this room.\n<<else>><<endif>>\n<<if $mvmt gt 0>>\n<span id="oneAct">[[(1) Head EAST through a door.|CONSERVATORY][$mvmt = $mvmt - 1; $room_index = 14]]</span>\n<span id="threeAct">[[(3) Head WEST through a door.|FOYER][$mvmt = $mvmt - 1; $room_index = 12]]</span>\n<<else>><<endif>>\n<span id="spaceAct">[["(SPACE) End your turn in the " + $ROOMNAMES[$room_index] + "."|END TURN]]</span>
You lost <<= $temp>>.\n\n<<nobr>>\n<<if $haunt is 1>>\n<span id="spaceAct" class="arrow">[[➼|$turnname]]</span>\n<<else>>\n<<= Story.get("RETURN").processText()>>\n<<endif>>\n<<endnobr>>
You lost <<= $temp>>.<<if $roll gt 1>>\n\n<<nobr>>\n<<if $haunt is 1>>\n<span id="spaceAct" class="arrow">[[➼|$turnname]]</span>\n<<else>>\n<<= Story.get("RETURN").processText()>>\n<<endif>>\n<<endnobr>><<else>>\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>Additionally, the little bit of slime you ended up swallowing has started to make you feel ill, and //you feel a decrease in your physical capability.//\n\nChoose a stat to decrease:\n\n<span id="oneAct">[[(1) MIGHT|Event 1c][$MGT_i = $MGT_i - 1; $temp = "Might"]]</span>\n<span id="twoAct">[[(2) SPEED|Event 1c][$SPD_i = $SPD_i - 1; $temp = "Speed"]]</span><</linkreplace>></span><<endif>>
You squirm and thrash in an attempt to get the slime off of you. It takes a minute, but soon you've shaken off all the slime, as it lays in small puddles around your feet.<<if $roll gte 5>>\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>You feel an odd sensation, like the muscles in your arms and legs tightening, then relaxing. //You feel as if you are somehow a little speedier.//<<set $SPD_i = $SPD_i + 1>>\n\n<<= Story.get("RETURN").processText()>>\n<</linkreplace>></span><<else>>\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>You feel quite traumatized at the realization that a slime monster has attempted to force its way into your mouth, and //it takes a toll on your mental state.//\n\nChoose a stat to decrease:\n\n<span id="oneAct">[[(1) KNOWLEDGE|Event 1b][$KNW_i = $KNW_i - 1; $temp = "Knowledge"]]</span>\n<span id="twoAct">[[(2) SANITY|Event 1b][$SAN_i = $SAN_i - 1; $temp = "Sanity"]]</span>\n<</linkreplace>></span><<endif>>\n
normal text\n\n<span class="titlelink">[[title link|Start]]</span>\n\n[[story link|Start]]\n<span class="arrow">[[➼|Start]]</span>\n\n<span class="zoe">Zoe dialogue</span>\n<span class="jenny">Jenny dialogue</span>\n<span class="viv">Viv dialogue</span>\n<span class="prof">Professor dialogue</span>\n\n<span class="zoeP">Zoe's player dialogue</span>\n<span class="jennyP">Jenny's player dialogue</span>\n<span class="vivP">Viv's player dialogue</span>\n<span class="profP">Professor's player dialogue</span>\n\n@@.skull;[img[skull]]@@ @@.statno;1@@ @@.statno;2@@ @@.statno;3@@ @@.statyes;4@@ @@.statno;5@@ @@.statno;6@@ @@.statno;7@@ @@.statno;8@@
@@.viv;"Oh! Oh, it's just you, Jenny. You scared me."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jenny;"Sorry, Viv."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"It's fine, it's fine."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jenny;"You doing okay?"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"Just, a little jittery, that's all."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"The Professor was right...there's things...in this house..."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jenny;"Yeah, I've seen some creepy stuff myself."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jenny;"But if we keep out wits about us, we'll surely be fine."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"Right...right."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jenny;"Deep breaths, Viv. You got this."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"Yes, yes...thank you."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jenny;"Do you want me to walk around the house with you?"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"No, no...I think I'll be fine."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jenny;"Okay then. Be safe."@@\n\n<<nobr>>\n<<if $STATCHANGE[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Stat Changes]]</span>\n<<elseif $EVENT[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Events]]</span>\n<<elseif $ITEM[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Items]]</span>\n<<elseif $OMEN[$room_index] gt 0 and $haunt is 0>>\n<span id="spaceAct" class="arrow">[[➼|Omens]]</span>\n<<else>>\n<span id="spaceAct"><<= Story.get("RETURN").processText()>></span>\n<<endif>>\n<<endnobr>><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
<<= Story.get("header").processText()>><<if $haunt is 4 and $ZOMBIES[$room_index] gt 0>>\n\nThere is a zombie in this room.\n<<else>><<endif>><<if $mvmt gt 0>>\n\n<span id="oneAct">[[(1) Head SOUTH through a door.|SERVANT'S QUARTERS][$mvmt = $mvmt - 1; $room_index = 26]]</span>\n<span id="twoAct">[[(2) Head WEST through a doorway.|BASEMENT LANDING][$mvmt = $mvmt - 1; $room_index = 24]]</span>\n<<else>><<endif>>\n\n<span id="spaceAct">[["(SPACE) End your turn in the " + $ROOMNAMES[$room_index] + "."|END TURN]]</span>
<<audio "dice2" volume 0.5 play>>@@.zoeP;...No Haunt yet.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Whew. My turn next, right?@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;<<if $character is "Jenny LeClerc">>You JUST went!<<elseif $character neq "Professor Longfellow">>You skipped me!<<else>>Be patient!<<endif>>@@\n\n<<= Story.get("RETURN").processText()>><</linkreplace>></span><</linkreplace>></span>
<<set $inv.delete("an Adrenaline Shot")>>You hesitate for a second, but then jab the syringe into your arm. Your vision goes blurry for a split-second, then back to normal. You feel your pulse quicken, and your breathing get heavy. You suspect that you'll have a //good advantage// over the next problem that comes your way.<<set $adrenaline = "yes">>\n\n<<= Story.get("RETURN NO TURN").processText()>>
@@.prof;"Oh, Viv. It's good to see you. Got a handle on things?"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"I think so, Professor Longfellow."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.prof;"Find anything interesting?"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"I was up on the top floor for a good long time, and I had to come back down. Everything about it made me feel so bad."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"Mostly, the one room where...everything was burnt...I-I couldn't handle it for long, I'm sorry..."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.prof;"Oh, Viv, it's okay. Everything's alright. You don't have to explore upstairs anymore if it makes you feel awful."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"I can't put my finger on it...it's just like, it feels like there's so many //presences// in this house. And they all...condradict with one another? Or, at least, get jumbled up until it's just one, big, bad feeling..."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.prof;"Yes, this house is definitely strange..."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.prof;"I'd love to get to the bottom of it Lately all the exploring I've done hasn't been fruitful."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.prof;"But I haven't given up yet!"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.prof;"Take it easy, okay? And stay safe."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"Yeah...yes. You too,"@@\n\n<<nobr>>\n<<if $STATCHANGE[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Stat Changes]]</span>\n<<elseif $EVENT[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Events]]</span>\n<<elseif $ITEM[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Items]]</span>\n<<elseif $OMEN[$room_index] gt 0 and $haunt is 0>>\n<span id="spaceAct" class="arrow">[[➼|Omens]]</span>\n<<else>>\n<span id="spaceAct"><<= Story.get("RETURN").processText()>></span>\n<<endif>>\n<<endnobr>><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
<<if $haunt is 0>><<audio ":playing" fadeoverto 1.5 0>><<audio ":paused" stop>><<endif>>You tread lightly <<if $room_index is 4>>up<<else>>down<<endif>> the stairs. They creak <<if $character is "Zoe Ingstrom">>even under your tiny<<else>>under your<<endif>> weight.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>Soon you make it to the <<if $room_index is 4>>top<<else>>bottom<<endif>>.\n\n<<if $room_index is 4>><span id="spaceAct" class="arrow">[[➼|UPPER LANDING]]</span><<else>><span id="spaceAct" class="arrow">[[➼|GRAND STAIRCASE]]</span><<endif>><</linkreplace>></span>
<<nobr>><<if $room_index gte 19>>\n<<= Story.get("Basement Descriptions").processText()>>\n<<elseif $room_index lte 8>>\n<<= Story.get("Upper Floor Descriptions").processText()>>\n<<else>>\n<<= Story.get("Ground Floor Descriptions").processText()>>\n<<endif>>\n<<endnobr>>
You now have a jar of Healing Salve.\n\n<<nobr>>\n<<if $haunt is 1>>\n<span id="spaceAct" class="arrow">[[➼|$turnname]]</span>\n<<else>>\n<<= Story.get("RETURN").processText()>>\n<<endif>>\n<<endnobr>>
You lost <<= $temp>>.\n\n<<= Story.get("RETURN NO TURN").processText()>>
It's hard to spot as the floor is covered in blood, but a faint outline of...//something// rests in the middle of this room\n\nUpon further inspection, the //something// turns out to be an axe, caked in blood.\n\nDo you wish to take the axe?\n\n<span id="oneAct">[[(1) Yes|Item 2a][$inv.push("an Axe"); $ITEM[$room_index] = $ITEM[$room_index] - 1]]</span>\n<<= Story.get("RETURN NO").processText()>>\n\n
You ponder that it would be feasible to jump off of the Gallery balcony into the Ballroom, but it has the high probablility of causing you some physical damage.\n\nDo you still wish to jump?\n\n<span id="oneAct">[[(1) Yes|JUMP DOWN 2]]</span>\n<span id="twoAct">[[(2) No|GALLERY][$mvmt = $mvmt + 1; $room_index = 3]]</span>
<<if $roll gte $nightmare_roll>>You <<if $inv.includes("an Axe")>>cleanly slice into the zombie with your axe,<<else>>bludgeon the zombie with the first piece of furniture you can get you hands on,<<endif>> and the creature collapses, twitching. Soon it ceases moving altogether.<<set $zombie_count = $zombie_count - 1>>\n\n<<if $zombie_count gt 0>><span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>That's one zombie down. Only <<= $zombie_count>> more to go.\n\n<<= Story.get("RETURN").processText()>><</linkreplace>></span><<else>><span id="spaceAct">[[➼|Haunt 4 End]]</span><<endif>><<else>>The zombie somehow stumbles in such a way that it dodges your attack, and sinks its blunt, rotting teeth into your shoulder. You yell as you shove the monster off of you and back away to a safer distance.\n\nChoose a stat to greatly decrease:\n\n<span id="oneAct">[[(1) MIGHT|Fight Zombie b][$MGT_i = $MGT_i - 2; $temp = "Might"]]</span>\n<span id="twoAct">[[(2) SPEED|Fight Zombie b][$SPD_i = $SPD_i - 2; $temp = "Speed"]]</span><<endif>>
You end your turn in the <<print $ROOMNAMES[$room_index]>>.\n\n<<nobr>>\n<<if $haunt is 0>>\n\n<<if $CONVERSATION[$room_index] neq "no">>\n<span id="spaceAct" class="arrow">[[➼|Conversations]]</span>\n<<elseif $STATCHANGE[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Stat Changes]]</span>\n<<elseif $EVENT[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Events]]</span>\n<<elseif $ITEM[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Items]]</span>\n<<elseif $OMEN[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Omens]]</span>\n<<else>>\n<<= Story.get("RETURN").processText()>>\n<<endif>>\n\n<<elseif $haunt is 1>>\n\n<<set $turnname= "Haunt 1 " + $turn>>\n\n<<if $STATCHANGE[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Stat Changes]]</span>\n<<elseif $EVENT[$room_index] gt 0 and $room_index neq 11>>\n<span id="spaceAct" class="arrow">[[➼|Events]]</span>\n<<elseif $ITEM[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Items]]</span>\n<<else>>\n<span id="spaceAct" class="arrow">[[➼|$turnname]]</span>\n<<endif>>\n\n\n<<elseif $haunt is 2>>\n\n<<if $HOLYROOM[$room_index] is 1>>\n<span id="spaceAct" class="arrow">[[➼|Holy Symbol]]</span>\n<<elseif $room_index is 8>>\n<span id="spaceAct" class="arrow">[[➼|Wake Viv 1]]</span>\n<<elseif $STATCHANGE[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Stat Changes]]</span>\n<<elseif $EVENT[$room_index] gt 0 and $room_index neq 11>>\n<span id="spaceAct" class="arrow">[[➼|Events]]</span>\n<<elseif $ITEM[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Items]]</span>\n<<else>>\n<<= Story.get("RETURN").processText()>>\n<<endif>>\n\n<<elseif $haunt is 3>>\n\n<<if $turn gte $mummy_turns>>\n<span id="spaceAct" class="arrow">[[➼|Fight Mummy]]</span>\n<<elseif $BOOKROOM[$room_index] gt 0>>\n\n<<if $mummy_book is "no">>\n<span id="spaceAct" class="arrow">[[➼|Find Book]]</span>\n<<else>>\n<<= Story.get("RETURN").processText()>>\n<<endif>>\n\n<<elseif $room_index gte 19>>\n<span id="spaceAct" class="arrow">[[➼|Fight Mummy]]</span>\n<<elseif $STATCHANGE[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Stat Changes]]</span>\n<<elseif $EVENT[$room_index] gt 0 and $room_index neq 11>>\n<span id="spaceAct" class="arrow">[[➼|Events]]</span>\n<<elseif $ITEM[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Items]]</span>\n<<else>>\n<<= Story.get("RETURN").processText()>>\n<<endif>>\n\n<<else>>\n\n<<if $ZOMBIES[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Fight Zombie]]</span><<elseif $STATCHANGE[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Stat Changes]]</span>\n<<elseif $EVENT[$room_index] gt 0 and $room_index neq 11>>\n<span id="spaceAct" class="arrow">[[➼|Events]]</span>\n<<elseif $ITEM[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Items]]</span>\n<<else>>\n<<= Story.get("RETURN").processText()>>\n<<endif>>\n\n<<endif>>\n<<endnobr>>
Among the neatly-arranged stuff, a single box catches your eye. The word "MEDICAL" is printed on the side in big black letters.\n\nYou make your way over to the box and open it. It's full of small bags and containers of pills, liquids, and cloths. A certain jar stands out to you, with the words "HEALING SALVE" scribbled on the label.\n\nDo you wish to take the salve?\n\n<span id="oneAct">[[(1) Yes|Item 6a][$inv.push("a Healing Salve"); $ITEM[$room_index] = $ITEM[$room_index] - 1]]</span>\n<<= Story.get("RETURN NO").processText()>>
<<nobr>>\n<<set $haunt = 1>>\n<<set $turn = 0>>\n<<set $haunt1_lose = "no">>\n<<set $VOODOO = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0]>>\n<<endnobr>><<audio "traitor" volume 0.5 loop play>>You stand in the <<= $ROOMNAMES[$room_index]>>, clutching Amelia close to you. An overwhelming feeling of dread has descended upon you, like a suffocating cloud of smog.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>Amelia speaks: @@color:#bfbfbf;//"Do not be afraid, Zoe...we're going to have some fun, aren't we?"//@@ You feel compelled to agree with Amelia. When has she ever steered you wrong?\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@color:#bfbfbf;//"Being a doll is lovely, Zoe. Don't you wish you were a doll sometimes? I bet your friends wish they were dolls too..."//@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@color:#bfbfbf;//"There's a way to turn your friends into dolls. I could show it to you, Zoe. Then we'd all have fun and play together! No one would be sad; toys never get sad!//@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>Amelia lets out a shrill giggle, and you join in. Of course your friends would have fun being dolls! Why didn't you think of that before? It all seems so simple...\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<audio "traitor" fadeoverto 1.5 0>><<audio ":paused" stop>>@@.profP;Here's the traitor rules. Now go into the other room so we can discuss.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Got it.@@\n\n<span id="spaceAct" class="arrow">[[➼|START Haunt 1b]]</span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
Made by [[Emma Daues|https://twitter.com/siberianKhatru]]\nin [[Twine 1.4.2|http://twinery.org/]] with [[Sugarcube|http://www.motoslave.net/sugarcube/]] framework\nfor the July 2018 [[Gothic Novel Jam|https://itch.io/jam/gothic-novel-jam]]\n\nBased on/inspired by my experiences playing //Betrayal at House on the Hill,// a board game by Bruce Glassco and [[Avalon Hill|http://avalonhill.wizards.com/]]\n\nSome creative liberties have been taken in regards to the lore & mechanics of the original //Betrayal// game. Please don't come to rules-lawyer me, I Know What I Did. \n\n''VISUALS''\nHouse image from the [[British Library Flickr account|https://www.flickr.com/photos/britishlibrary/albums]], tweaked with [[Ditherlicious|https://29a.ch/ditherlicious/]]\n\nTiny skull by [[onion|https://le-american.itch.io/]]\n\n''AUDIO''\nMusic from the album //Malice at Mansion on the Mountain// by [[Catboss|https://catboss.bandcamp.com/]], licensed under Creative Commons NC-BY-SA.\n\nSound effects recorded by Emma Daues.\n\n''MACROS''\nKeyboard input macro by [[ChapelR|https://www.reddit.com/r/twinegames/comments/5t73zc/keyboard_driven_twining_tutorial/?st=jd1ych2w&sh=9a420d5b]]\n\n''SPECIAL THANKS''\n[[Cheche|https://31415-ninja.itch.io/]] - for letting me borrow her board games. No, I will not play //Betrayal// with you once I'm done with this.\n\nThe lovely [[Freya|https://communistsister.itch.io/]] - for help & inspiration to include keyboard input in my game.\n\n[[Che|https://31415-ninja.itch.io/]], [[Nilly|https://twitter.com/Smooley0u0]], and [[Ducky|https://verticalblanking.itch.io/]] - for playtesting.\n\nThat Clock.\n\n<span id="spaceAct" class="titlelink">[[play again|Start]]</span>\n\n@@color:#151515;''<<if visited("HAUNT 1 - WIN")>>C<<else>>_<<endif>> <<if visited("HAUNT 1 - LOSE")>>R<<else>>_<<endif>> <<if visited("HAUNT 2 - WIN")>>A<<else>>_<<endif>> <<if visited("HAUNT 2 - LOSE")>>B<<else>>_<<endif>> <<if visited("HAUNT 3 - WIN")>>W<<else>>_<<endif>> <<if visited("HAUNT 3 - LOSE")>>I<<else>>_<<endif>> <<if visited("HAUNT 4 - WIN")>>S<<else>>_<<endif>> <<if visited("HAUNT 4 - LOSE")>>E<<else>>_<<endif>>''@@
<<audio "traitorme" fadeoverto 1.5 0>><<audio ":paused" stop>>@@.jennyP;We're ready!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Me too.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Okay, so I guess some clues are in order...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Jenny, your clue is, //"Stabbing punctures. Dirt and ground."//@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;What the fuck.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Oh yeah, I know that one. It means your doll is either in the Gardens or the Conservatory.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<audio "traitorthem" volume 0.5 loop play>>@@.zoeP;What!? Unfair!!!! He's using his obsessive knowledge about the game to cheat!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Hey, just because he's incredibly familiar with the one board game he forces everyone to play with him, doesn't mean he's cheating.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Bullshit! And the only reason you're defending him is because you're on his side!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;...Maybe so.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Unbelieveable!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;Um, can you give us the rest of the clues?@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<audio "traitorthem" fadeoverto 1.5 0>><<audio ":paused" stop>>@@.zoeP;...Fine.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Viv, you're clue is, //"You're burning up!"// and the Professor's is, //"Evil, evil everywhere. Unholy evil."//@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;...Okay, I'll admit, I haven't actually heard that last one yet. See? There's still some suspense-@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Fuck you, let's just play.@@\n\n<<= Story.get("RETURN").processText()>><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
<<audio "traitorme" volume 0.5 loop play>>@@.zoeP;Okay, so let's see...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;"Select a doll for each hero, and write down its location." Simple enough...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Let's make...Jenny a Rag doll in the Conservatory. Oooh, Viv has to be a wax doll, burning in the Kitchen. That's good.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;And Prof...good old Prof...uhhh, glass doll? In the Chapel, it seems.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;"The heroes are out to find and destroy their dolls, based on the clues you give them. At the end of your turn, any doll that isn't destroyed causes damage to its corresponding hero. You win if more than half of the heroes who began the haunt are dead."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Okay, so the rest of the game is sit back, relax, and watch the chaos unfold.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Hey, I kind of like this.@@\n\n<span id="spaceAct" class="arrow">[[➼|START Haunt 1c]]</span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
<<if $roll gte $nightmare_roll>>You swiftly dodge the oncoming nightmare, and <<if $inv.includes("an Axe")>>attack it with the axe in your hands<<else>>attack it with your own strength<<endif>>. You grit your teeth through the burning pain you feel as you <<if $inv.includes("an Axe")>>hack away at<<else>>punch and kick<<endif>> the monster, but soon it is nothing more than a pile of ash.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>The Holy Symbol does not seem to be in this room, however. You must now look elsewhere.\n\n<<= Story.get("RETURN").processText()>><</linkreplace>></span><<else>>The pain you endure as the nightmare descends upon you is unbearable, as if you had submerged yourself in boiling water. You also feel a searing shock to your mind, as if all of your deepest fears have manifested around you.\n\nChoose a stat to greatly decrease:\n\n<span id="oneAct">[[(1) KNOWLEDGE|Holy Symbol b][$KNW_i = $KNW_i = 1; $temp = "Knowledge"]]</span>\n<span id="twoAct">[[(2) SANITY|Holy Symbol b][$SAN_i = $SAN_i - 1; $temp = "Sanity"]]</span><<endif>>
@@.jenny;"Professor! Did you find something over there?"@@\n\n@@.prof;"Oh, nothing supernatural or anything. There's just a significantly large patch of mold in the corner here, and I was wondering if it might be toxic."@@\n\n@@.jenny;"I think...I read a book about different molds once. This one...I think it's okay, as long as it's not like, prolonged exposure."@@\n\n@@.prof;"Okay. I'll warn the others when I see them."@@\n\n@@.prof;"Come across anything interesting?"@@\n\n@@.jenny;"The house keeps creaking beyond me as I move, as if someone's wandering around the room I about to enter. But when I get in there...there's nothing."@@\n\n@@.prof;"...Can I ask a question?"@@\n\n@@.jenny;"What?"@@\n\n@@.prof;"Have you seen...images of your mother at all while exploring the house?"@@\n\n@@.jenny;"Now that you mention it...no, I havent. That's...hm, I don't know how to feel about that."@@\n\n@@.prof;"Interesting. I have a few hypotheses on why that might be, but nothing is certain. Let me know if you do see her at all."@@\n\n@@.jenny;"Okay."@@\n\n@@.prof;"Be safe."@@\n\n@@.jenny;"I will."@@\n\n<<nobr>>\n<<if $STATCHANGE[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Stat Changes]]</span>\n<<elseif $EVENT[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Events]]</span>\n<<elseif $ITEM[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Items]]</span>\n<<elseif $OMEN[$room_index] gt 0 and $haunt is 0>>\n<span id="spaceAct" class="arrow">[[➼|Omens]]</span>\n<<else>>\n<span id="spaceAct"><<= Story.get("RETURN").processText()>></span>\n<<endif>>\n<<endnobr>>
@@.jenny;"Hello, Professor."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.prof;"Hello, Jenny. How goes the expedition?"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jenny;"Weird things are definitely happening all over the place."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jenny;"I feel like every time I enter a new room, something ghostly comes at me."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.prof;"Yeah, I've been experiencing my fare share of supernatural phenomena as well."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.prof;"Are you doing okay? I've almost accidentally plunged my leg through rotten floorboards a couple times. I guess the mansion turned out to be more risky than I anticipated..."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jenny;//*snrk*//@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.prof;"What? what's wrong?"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jenny;"You thought that a midnight exploration at an ancient, abandoned mansion was going to be safe in any way?"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jenny;"You really are the epitome of the 'Absentminded Professor' stereotype."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.prof;"Haha, maybe so."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.prof;"I should go and find Zoe. maybe it wasn't the best idea to let her wander off alone..."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jenny;"Honestly, I think she's been doing the best out of all of us with the spooky stuff."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.prof;"Probably. I've read in my research that younger children seem to be more in touch with the supernatural than adults."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jenny;"I...can believe that, I guess."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jenny;"Well, I'll leave you to your work."@@\n\n<<nobr>>\n<<if $STATCHANGE[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Stat Changes]]</span>\n<<elseif $EVENT[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Events]]</span>\n<<elseif $ITEM[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Items]]</span>\n<<elseif $OMEN[$room_index] gt 0 and $haunt is 0>>\n<span id="spaceAct" class="arrow">[[➼|Omens]]</span>\n<<else>>\n<span id="spaceAct"><<= Story.get("RETURN").processText()>></span>\n<<endif>>\n<<endnobr>><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
<<set $EVENT[$room_index] = $EVENT[$room_index] - 1>>You survey the pedestals around you, once adorned with the stone pieces that now litter the ground. They all seem to look exactly the same, except for one on the right...it appears to be darker than the rest... \n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>Suddenly a shadow jumps out at you from behind the pedestal and accosts you. The chill that permeates your body is paralyzing, and your vision is clouded with a pitch black. You stumble forward, your head spinning.\n\nChoose a stat to fight the shadow with:\n\n<span id="oneAct">[[(1) MIGHT|Event 13a]]</span>\n<span id="twoAct">[[(2) SPEED|Event 13b]]</span>\n<span id="threeAct">[[(3) KNOWLEDGE|Event 13c]]</span>\n<span id="fourAct">[[(4) SANITY|Event 13d]]</span><</linkreplace>></span>
<<if $EVENT[$room_index] is 2>>Something catches your eye at the other end of the Ballroom. As you approach, you sigh as it only turns out to be a massive curtain of cobwebs, in front of a simple closet door.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>Intrigued about what may be inside the closet, you go to brush the cobwebs away, only to find that...they stick to your arm. You wave your arm a bit in an attempt to get the cobwebs off, but it only makes things worse. The more and more you struggle under the stickiness of the web, the more it traps you.\n<<nobr>>\n<<set $roll = 0>>\n<<for _i = 0; _i lt $MGT[$MGT_i]; _i++>>\n<<set $roll = $roll + random(2)>>\n<</for>><<if $adrenaline is "yes">><<set $roll = $roll + 4; $adrenaline = "no">><<endif>>\n<<endnobr>>\n<span id="spaceAct" class="arrow">[[➼|Event11a]]</span><</linkreplace>></span><<else>>You are still stuck in the webs.\n<<nobr>>\n<<set $roll = 0>>\n<<for _i = 0; _i lt $MGT[$MGT_i]; _i++>>\n<<set $roll = $roll + random(2)>>\n<</for>><<if $adrenaline is "yes">><<set $roll = $roll + 4; $adrenaline = "no">><<endif>>\n<<endnobr>>\n<span id="spaceAct" class="arrow">[[➼|Event11b]]</span><<endif>>
<<set $EVENT[$room_index] = $EVENT[$room_index] - 1>>From behind you, you suddenly hear a faint //tap...tap...tap// upon the ground. You turn around to see...nothing. Nothing but the dust hanging in the air and covering the floor-\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>Wait. The floor. You see it now, footprints appearing in the dust, and they're walking straight towards you.\n<<nobr>>\n<<set $roll = 0>>\n<<for _i = 0; _i lt 2; _i++>>\n<<set $roll = $roll + random(2)>>\n<</for>><<if $adrenaline is "yes">><<set $roll = $roll + 4; $adrenaline = "no">><<endif>>\n<<endnobr>>\n<span id="spaceAct" class="arrow">[[➼|Event 10a]]</span><</linkreplace>></span>
<<set $EVENT[$room_index] = $EVENT[$room_index] - 1>>While walking though the Gardens, you suddenly feel a slight brush on your shoulder. When you turn your head to look, you see that a massive, brown spider has crawled up your arm.\n\nChoose a stat to get rid of the spider with:\n\n<span id="oneAct">[[(1) SPEED|Event 17a]]</span>\n<span id="twoAct">[[(2) SANITY|Event 17b]]</span>
<<audio "dice2" volume 0.5 play>>Thankfully, the feeling passes without any incident, and you continue to explore the house.\n\n<<= Story.get("RETURN").processText()>>
ver 1.2.6\n\n''The game you are about to play contains:''\n-> Character death & descriptions of various murdery things\n-> Descriptions of uncleanliness\n-> Mentions of needles\n-> Mentions of vomiting\n-> Strong language not suitable for young children\n-> Intense & sometimes startling music\n-> Mentions of domestic abuse\n-> The existential dread of having to play tedious board games\n-> General spoopiness\n\nPlease use discretion if you are uncomfortable with these things.\n\n''This game does NOT contain:''\n-> Jumpscares\n-> Graphic imagery (all spoops are text & sound)\n\nBest played with headphones, under low lighting conditions, or in the same room as some friends playing a board game.\n\n<span id="spaceAct" class="titlelink">[[back|Start]]</span>
<<set $EVENT[$room_index] = $EVENT[$room_index] - 1>>Something catches your eye in the distance. You peer through the mists to see two figures walking along the headstones. \n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>Squinting to get a closer look, you can make out an eldery couple, strolling in their sunday best. They definitely aren't...alive, you don't think, given their transluscent, hazy blue glow, and for a moment you wonder if you are just seeing things.\n<<nobr>>\n<<set $roll = 0>>\n<<for _i = 0; _i lt $KNW[$KNW_i]; _i++>>\n<<set $roll = $roll + random(2)>>\n<</for>><<if $adrenaline is "yes">><<set $roll = $roll + 4; $adrenaline = "no">><<endif>>\n<<endnobr>>\n<span id="spaceAct" class="arrow">[[➼|Event 18a]]</span><</linkreplace>></span>
@@.viv;"Professor, is that you?"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.prof;"Viv! I almost didn't recognize you, it's so dark..."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"It feels like I've been wandering around...alone...for ages."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<if $character is "Viv Lopez">>@@.prof;"It's interesting how the house seems to dampen the presence of other human beings. I ran into Jenny after being in the room next to her for a good while, and I didn't even notice she was there!"@@<<else>>@@.viv;"I thought I saw...Zoe earlier? She was at the opposite end of the room...and then she was not..."@@<<endif>>\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.prof;"Strange..."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"Yeah..."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.prof;"How has you stamina been? Are you feeling high levels of exhaustion?"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"N-no, I think I'm pretty fine..."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.prof;"I'm just worried if your powers start manifesting again. If you're tired, you might be more vulnerable to your subconsious impulses."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"I'm keeping a close eye on it."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.prof;"...You mean you're worrying about it constantly."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"Um...yeah."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.prof;"I think it's good to be wary, but please try not to stress too much. It might have the opposite desired effects."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"I know, I know...it's...uh, it's difficult."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.prof;"I understand."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.prof;"I'll leave you to it, okay?"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"Okay."@@\n\n<<nobr>>\n<<if $STATCHANGE[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Stat Changes]]</span>\n<<elseif $EVENT[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Events]]</span>\n<<elseif $ITEM[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Items]]</span>\n<<elseif $OMEN[$room_index] gt 0 and $haunt is 0>>\n<span id="spaceAct" class="arrow">[[➼|Omens]]</span>\n<<else>>\n<span id="spaceAct"><<= Story.get("RETURN").processText()>></span>\n<<endif>>\n<<endnobr>><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
<<audio "dice1" volume 0.5 play>>@@.jennyP;...No Haunt.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;See? I told you that there was nothing to worry about. You should be paying more attention to keeping your stats up.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Let me play the game myself, smartass!@@\n\n<<= Story.get("RETURN").processText()>><</linkreplace>></span><</linkreplace>></span>
<<= Story.get("header").processText()>><<if $haunt is 4 and $ZOMBIES[$room_index] gt 0>>\n\nThere is a zombie in this room.\n<<else>><<endif>>\n<<if $mvmt gt 0>>\n<span id="oneAct">[[(1) Head SOUTH through a door.|MASTER BEDROOM][$mvmt = $mvmt - 1; $room_index = 8]]</span>\n<span id="twoAct">[[(2) Head EAST through a door.|STOREROOM][$mvmt = $mvmt - 1; $room_index = 6]]</span>\n<span id="threeAct">[[(3) Head WEST through a door.|UPPER LANDING][$mvmt = $mvmt - 1; $room_index = 4]]</span>\n<<else>><<endif>>\n<span id="spaceAct">[["(SPACE) End your turn in the " + $ROOMNAMES[$room_index] + "."|END TURN]]</span>
<span class="prof">Professor Josiah Longfellow - Age 57 - He/Him</span>\nCurrent Stats:\nMIGHT: @@.skull;[img[skull]]@@ @@.statno;1@@ @@.statno;2@@ @@.statyes;3@@ @@.statno;4@@ @@.statno;5@@ @@.statno;5@@ @@.statno;6@@ @@.statno;6@@\nSPEED: @@.skull;[img[skull]]@@ @@.statno;2@@ @@.statno;2@@ @@.statno;4@@ @@.statyes;4@@ @@.statno;5@@ @@.statno;5@@ @@.statno;6@@ @@.statno;6@@\nKNOWLEDGE: @@.skull;[img[skull]]@@ @@.statno;4@@ @@.statno;5@@ @@.statno;5@@ @@.statno;5@@ @@.statyes;5@@ @@.statno;6@@ @@.statno;7@@ @@.statno;8@@\nSANITY: @@.skull;[img[skull]]@@ @@.statno;1@@ @@.statno;3@@ @@.statyes;3@@ @@.statno;4@@ @@.statno;5@@ @@.statno;5@@ @@.statno;6@@ @@.statno;7@@\n\nProfessor Longfellow is very proud of his aristocratic roots. His family used to have money...at least, until his father lost it all on gambling and alcohol. The Professor still lives with his aging mother in the run-down Victorian that used to be the finest house in town. His father disappeared one day. Ran out. His mother has a rather large life insurance policy, but of course, he doesn't want to collect on it any time soon, no matter how nice the money would be. \n\nIn the meantime, the Professor has thrown himself head-first into researching the supernatural. He seemed to discover a knack for being in the right place at the right time to witness strange events, and meet strange people. And through meticulous planning, he has now brought together three of these strange people to investigate goings-on of this mysterious mansion at the top of a large hill, overlooking the town.\n\nThe Professor's greastest fear is that he will lose everything he has, proving to everyone that he's no better than his father.\n\nDo you wish to play as Professor Longfellow?\n\n<span id="oneAct">[[(1) Yes|Character3d][$character = "Professor Longfellow"]]</span>\n<span id="twoAct">[[(2) No|Character1]]</span>
<<if $inv.includes("a Holy Symbol")>>You clutch the Holy Symbol and hold it out in front of you towards Viv. The symbol starts to glow a bit and you feel compelled to whisper a phrase in a language you do not know.\n\nChoose a stat to wake Viv with:\n\n<span id="oneAct">[[(1) MIGHT|Wake Viv 2a]]</span>\n<span id="twoAct">[[(2) SANITY|Wake Viv 2b]]</span><<else>>Viv slumbers on, looking peaceful amidst the chaos surrounding you. You better find that amulet as fast as possible.\n\n<<= Story.get("RETURN").processText()>><<endif>>
<span class="zoe">Zoe Ingstrom - Age 8 - She/Her</span>\nCurrent Stats:\nMIGHT: @@.skull;[img[skull]]@@ @@.statno;2@@ @@.statno;2@@ @@.statno;3@@ @@.statyes;3@@ @@.statno;4@@ @@.statno;4@@ @@.statno;6@@ @@.statno;7@@\nSPEED: @@.skull;[img[skull]]@@ @@.statno;4@@ @@.statno;4@@ @@.statno;4@@ @@.statyes;4@@ @@.statno;5@@ @@.statno;6@@ @@.statno;8@@ @@.statno;8@@\nKNOWLEDGE: @@.skull;[img[skull]]@@ @@.statno;1@@ @@.statno;2@@ @@.statyes;3@@ @@.statno;4@@ @@.statno;4@@ @@.statno;5@@ @@.statno;5@@ @@.statno;5@@\nSANITY: @@.skull;[img[skull]]@@ @@.statno;3@@ @@.statno;4@@ @@.statyes;5@@ @@.statno;5@@ @@.statno;6@@ @@.statno;6@@ @@.statno;7@@ @@.statno;8@@\n\nZoe likes to play in her room with her dolls. Each doll has its own name, family, history, pets, and everything else a doll needs to be happy. Zoe helps her dolls play out little dramas, mostly happy ones. but sometimes the dolls get mad each other and hit. Not that Daddies would ever hit Mommies. That doesn't hapen. Leastways, you're not supposed to talk about it when it does. So, Zoe plays with her dolls.\n\nIt was all fun and games until the dolls started whispering to her. They told Zoe secrets of their past lives. They told her of the invisible things that lurk everywhere, waiting to do bad things to people...\n\nIt was not long after that the Funny Old Man came to visit Zoe, and ask for her help. //There's a house,// he told her. //It's full of mysterious things. You and your dolls can help solve the mystery.//\n\nMommy and Daddy said to never go with strangers...but her dolls said this one was okay, so it shouldn't be bad, right?\n\nZoe's greatest fear is the Bogeyman...whoever he is.\n\nDo you wish to play as Zoe?\n\n<span id="oneAct">[[(1) Yes|Character3a][$character = "Zoe Ingstrom"]]</span>\n<span id="twoAct">[[(2) No|Character1]]</span>\n\n
<span class="jenny">Jenny LeClerc - Age 21 - She/Her</span>\nCurrent Stats:\nMIGHT: @@.skull;[img[skull]]@@ @@.statno;3@@ @@.statno;4@@ @@.statyes;4@@ @@.statno;4@@ @@.statno;4@@ @@.statno;5@@ @@.statno;6@@ @@.statno;8@@\nSPEED: @@.skull;[img[skull]]@@ @@.statno;2@@ @@.statno;3@@ @@.statno;4@@ @@.statyes;4@@ @@.statno;4@@ @@.statno;5@@ @@.statno;6@@ @@.statno;8@@\nKNOWLEDGE: @@.skull;[img[skull]]@@ @@.statno;2@@ @@.statno;3@@ @@.statyes;3@@ @@.statno;4@@ @@.statno;4@@ @@.statno;5@@ @@.statno;6@@ @@.statno;8@@\nSANITY: @@.skull;[img[skull]]@@ @@.statno;1@@ @@.statno;1@@ @@.statno;2@@ @@.statno;4@@ @@.statyes;4@@ @@.statno;4@@ @@.statno;5@@ @@.statno;6@@\n\nJenny is a quiet girl. She loves soccer, but sometimes she's too shy to cooperate with her teammates the way she should. Jenny's greatest pleasure is curling up alone in a tiny place reading a gigantic book - the older the book, the better. The books keep her from dwelling on her mother's disappearance, that day fourteen years ago when Mom went to the grocery store and never came back, leaving Jenny alone, alone forever.\n\nBut Jenny knew that it wasn't just a case of Runaway Mother. There were too many occurrences left unexplained. Why did she leave her shopping list behind, and why were the corners burnt? Why did the rest of her family only seem to produce hazy recollections of the lady that they knew so well before? And why did the ghostly image of Mom keep appearing out of the corner of her eye, only to disappear when she turned to look?\n\nLately the images of her mother have become more tangible. She remembered the day that the Professor approached her, asking her to come on this expedition to the old house on the hill. //I can't promise anything about saving your mother,// he said, //but I know that your Sight may come in handy in this research I'm about to embark upon. If this proves to be a success...I'll see what I can do.//\n\nJenny's greatest fear is being trapped in a crowd or lost out in the open.\n\nDo you wish to play as Jenny?\n\n<span id="oneAct">[[(1) Yes|Character3b][$character = "Jenny LeClerc"]]</span>\n<span id="twoAct">[[(2) No|Character1]]</span>
<span class="viv">Viv Lopez - Age 42 - They/Them</span>\nCurrent Stats:\nMIGHT: @@.skull;[img[skull]]@@ @@.statno;2@@ @@.statno;2@@ @@.statyes;2@@ @@.statno;4@@ @@.statno;4@@ @@.statno;5@@ @@.statno;6@@ @@.statno;6@@\nSPEED: @@.skull;[img[skull]]@@ @@.statno;3@@ @@.statno;4@@ @@.statno;4@@ @@.statyes;4@@ @@.statno;4@@ @@.statno;6@@ @@.statno;7@@ @@.statno;8@@\nKNOWLEDGE: @@.skull;[img[skull]]@@ @@.statno;4@@ @@.statno;5@@ @@.statno;5@@ @@.statyes;5@@ @@.statno;5@@ @@.statno;6@@ @@.statno;6@@ @@.statno;7@@\nSANITY: @@.skull;[img[skull]]@@ @@.statno;4@@ @@.statno;4@@ @@.statyes;4@@ @@.statno;5@@ @@.statno;6@@ @@.statno;7@@ @@.statno;8@@ @@.statno;8@@\n\nViv's perfect day is to get up late, have coffee and doughnuts, and then ride one of their horses all day. Unfortunately, they don't get to spend too many days like that, since they're so busy trying to keep their little used bookstore from going under. Some days they get so frustrated they just feel like burning the place down, or maybe just burning down the little shed out back...or the school. But they'd never do anything like that. Still, sometimes they have nightmares about striking the match...\n\nUntil one day, after a fitful night's sleep dreaming about the bookshop ablaze, they awoke to find out on the news that part of the bookshop's roof had caught on fire in the night. No significant damage was done, but Viv had to wonder...did they somehow cause this themselves?\n\nThe Professor who called them the next day seemed to think so. //Your powers are only beginning to manifest, but if you don't learn to control them, it won't end up pretty. I could possibly help you, but I would first need a hand in a project I'm working on...//\n\nViv's greatest fear is of fire...and their fascination with it.\n\nDo you wish to play as Viv?\n\n<span id="oneAct">[[(1) Yes|Character3c][$character = "Viv Lopez"]]</span>\n<span id="twoAct">[[(2) No|Character1]]</span>
@@.vivP;I diiied!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<if visited("Fight Mummy")>>@@.jennyP;Ooof, that Mummy hits hard!@@<<else>>@@.jennyP;Even before you confronted the Mummy? Come on!@@<<endif>>\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;I told you we had no chance.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;And now that the Mummy has the Girl, he goes back to the Basement Landing, and I win!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;As always.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;I don't //always// win.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;It sure feels like it.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;Do we want to play something else?@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Um, it's pretty late...I think it might be better to head home now.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;Okay.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Why doesn't Mr. Always-Wins read us the ending flavor text and then we can clean up?@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;I don't always-! Fine.\n\n<span id="spaceAct" class="arrow">[[➼|HAUNT 3 - LOSE]]</span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
<<nobr>>\n<<if $room_index is 0>>\nAn odd assortment of furniture is haphazardly crammed in this dusty room. You can spot everything from child-sized stools, to a large, rolled-up rug toppled in the corner, to cabinets and drawers of all shapes & sizes. It feels like there's enough junk in here to furnish this old house twice over.\n<<elseif $room_index is 1>>\nThe air in the Attic is stale, and hangs heavily over the room. You suspect that this place hasn't been visited in years. There's not much of note around; if anything interesting lurks within, it would have to be in one of the sealed-up boxes scattered about. \n<<elseif $room_index is 2>>\nYou reel as a musty, metallic smell hits you like a brick. This room is almost completely bare, except for the enormous amount of blood splattered on the floor. You try your best to block out all your senses to the distressing situation at hand.\n<<elseif $room_index is 3>>\nTo one side of you is a wall, lined with large oil paintings that take up most of the space. Most of them are large portraits of important-looking lords & ladies, but there are one or two pastoral scenes scattered about. On the other side is a rickety railing; beyond is darkness. As you peer closer, you face an old chandelier, and you realize that this balcony opens up to the Ballroom below. \n<<elseif $room_index is 4>>\nYou stand near the top of the staircase, letting your eyes wander around the ornate decor. There's nothing really to see but the stairs.\n<<elseif $room_index is 5>>\nThe room around you is very peculiar. The walls, floor, and ceiling are all tinted with an ashy black, as if just this room had been somehow set ablaze without affecting the rest of the house. Shapes of furniture are scattered about, although everything is black and looks like it would crumble to dust with a single touch.\n<<elseif $room_index is 6>>\nAll of the previous rooms you've been in have shown some state of neglect and disrepair. Strangely...this one seems neat. Furniture and boxes lay tidily stacked against eachother, and you feel as if there's less dust in here. You would never have expected cleanliness to give you a sense of unease.\n<<elseif $room_index is 7>>\nThe walls are covered in floor-to-ceiling bookshelves, packed with old, worn tomes. The carpeted flooring dampens the sound in the room, giving the Library its well-deserved, eerie stillness. \n<<elseif $room_index is 8>>\nThe first thing you notice is the enormous poster bed, draped in a thick, deep blue velvet canopy. All of the other furnishings in the room pale in comparison to the ornateness of this thing. You try to peek through the moth-eaten holes of the curtain to see beyond, but it's all darkness.\n<<endif>>\n<<endnobr>>
<<if $roll gte 4>>It suddenly hits you like a brick. You walk over to a bookshelf in the corner, and spot a book with a bright blue spine on the second shelf. You press on the book's spine with two fingers.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>You hear a //click//, and a door to a secret compartment on the shelf below swings open. How did you know that was there? Well, it's of no consequence to you now.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>You reach your hand inside the compartment and snatch up what's inside. It's a small bottle, filled with an opaque black liquid. You decide to pocket it.<<set $inv.push("a Bottle of black liquid"); $bottle_uses = 3>>\n\n<<nobr>>\n<<if $haunt is 1>>\n<span id="spaceAct" class="arrow">[[➼|$turnname]]</span>\n<<else>>\n<<= Story.get("RETURN").processText()>>\n<<endif>>\n<<endnobr>><</linkreplace>></span><</linkreplace>></span><<else>>The feeling passes.\n\n<<nobr>>\n<<if $haunt is 1>>\n<span id="spaceAct" class="arrow">[[➼|$turnname]]</span>\n<<else>>\n<<= Story.get("RETURN").processText()>>\n<<endif>>\n<<endnobr>><<endif>>\n
<<if $roll gte 5>><<audio "dice1" volume 0.5 play>>@@.jennyP;...That's it! I did it!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;Oh!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;YEAH!!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Wow! Impressive.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<audio "haunt2" fadeoverto 1.5 0>><<audio ":paused" stop>>@@.jennyP;We woke Viv up! We won!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;Bummer for me. But congrats!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;That was...that was intense!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Yeah, for once I felt like I had an exciting spooky time playing this game.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Hey!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;I mean, it's true. You gotta admit, this game is //weird,// man.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;...I guess...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<audio "clock" volume 0.5 play>>@@.profP;Anyway-oh, wow. It's a lot later than I thought. Maybe we should clean up.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Yeah, I'm exhausted.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;Good game, guys.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Yeah, good game.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;GG.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Good g-oh you know what? Before we pack, we need to read the ending flavor text...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;YOU FUCKING NERD@@\n\n<span id="spaceAct" class="arrow">[[➼|HAUNT 2 - WIN]]</span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><<else>><<if $escapes is 0>><<audio "dice4" volume 0.5 play>>@@.jennyP;...Nope. Not this time around.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;I get to move my nightmares around now.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;They're pretty close to escaping...I'll try to move to the Master Bedroom to help but I don't know if I'll get that far on my next turn...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Yeah, and I'm way down in the basement, this might be all on Jenny.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Great, no pressure or anything.@@<<set $escapes = $escapes + 1>>\n\n<<= Story.get("RETURN").processText()>><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><<elseif $escapes is 1>><<audio "dice1" volume 0.5 play>>@@.jennyP;...Augh, still no luck.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Viv's gonna win if we don't do something!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Inching ever so closer...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;One nightmare has escaped already...I think if you don't get it next time, I might win...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Well, it all comes down to the next turn, then...@@<<set $escapes = $escapes + 1>>\n\n<<= Story.get("RETURN").processText()>><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><<else>><<audio "dice2" volume 0.5 play>>@@.jennyP;...No!!!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;Yay!!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Ah, that roll was so close to making it, too.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<audio "haunt2" fadeoverto 1.5 0>><<audio ":paused" stop>>@@.vivP;Viv stays asleep, all the nightmares escape, and I win!!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Good job. I think it's been a while since you won one, yeah?@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;Yeah. It feels good!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<audio "clock" volume 0.5 play>>@@.zoeP;Oh boy, it's a lot later than I thought it was. I probably should head out soon.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Yeah, maybe we should start cleaning up.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;Good game, guys.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Yeah, good game.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;GG.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Good g-oh you know what? Before we pack, we need to read the ending flavor text...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;YOU FUCKING NERD@@\n\n<span id="spaceAct" class="arrow">[[➼|HAUNT 2 - LOSE]]</span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><<endif>><<endif>>
<<set $EVENT[$room_index] = $EVENT[$room_index] - 1>>Something about this room seems...odd, but but can't quite put your finger on the cause. It feels almost as if you have a long-forgotten memory of this place, and a secret that lies within...\n<<nobr>>\n<<set $roll = 0>>\n<<for _i = 0; _i lt $KNW[$KNW_i]; _i++>>\n<<set $roll = $roll + random(2)>>\n<</for>><<if $adrenaline is "yes">><<set $roll = $roll + 4; $adrenaline = "no">><<endif>>\n<<endnobr>>\n<span id="spaceAct" class="arrow">[[➼|Event 7a]]</span>
@@.jenny;"Hey, Viv. It's me."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"Hello, again, Jenny."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jenny;"This place is starting to creep me out."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"Only starting? Just now?"@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jenny;"Okay, well, maybe that's a lie. This house is creepy. Period."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<if $character is "Viv Lopez">>@@.jenny;"I was just in the basement. The place is a mess, there's like, a giant bottomless pit and-"@@<<else>>@@.viv;"Stay away from the basement...is my advice...there's a giant chasm, and a surgery room of some sort? Needles everywhere..."@@<<endif>>\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<if $character is "Viv Lopez">>@@.viv;"W-what??"@@<<else>>@@.jenny;"Oh, jeez. I'll know to look out for it?"@@<<endif>>\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<if $character is "Viv Lopez">>@@.jenny;"Yeah, kinda creepy. Where does it go? Know one knows."@@<<else>>@@.viv;"Just looking at it made me dizzy..."@@<<endif>>\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jenny;"Have you seen the professor lately? Does he know about this? It might be a good thing to investigate...but I certainly don't wanna do something like that alone."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"I'll bring it up to him when I see him."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jenny;"You still doing okay? You don't seem as jumpy as when I first saw you."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;Yeah...yeah. Better, I think. Although this place is still putting me on edge.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jenny;"Just holler if you need anything. I'll try to stay in the general area."@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.viv;"Okay."@@\n\n<<nobr>>\n<<if $STATCHANGE[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Stat Changes]]</span>\n<<elseif $EVENT[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Events]]</span>\n<<elseif $ITEM[$room_index] gt 0>>\n<span id="spaceAct" class="arrow">[[➼|Items]]</span>\n<<elseif $OMEN[$room_index] gt 0 and $haunt is 0>>\n<span id="spaceAct" class="arrow">[[➼|Omens]]</span>\n<<else>>\n<span id="spaceAct"><<= Story.get("RETURN").processText()>></span>\n<<endif>>\n<<endnobr>><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
<<set $EVENT[$room_index] = $EVENT[$room_index] - 1>>All of the sudden, a faint noise catches your ear:\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>//Squelch...squelch...shlorp...//\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>With hesitation in your step, you turn to try and pinpoint where the sound is coming from. You drag your eyes all around the Attic, until they lay upon a patch of the wall that looks...oddly damper than the rest.\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>Before you can react, a hideous, slime monster emerges from he wall and envelops you in its clear, fluid body. You try to yell but slime gets in your mouth, and starts to suffocate you.\n<<nobr>>\n<<set $roll = 0>>\n<<for _i = 0; _i lt $SPD[$SPD_i]; _i++>>\n<<set $roll = $roll + random(2)>>\n<</for>><<if $adrenaline is "yes">><<set $roll = $roll + 4; $adrenaline = "no">><<endif>>\n<<endnobr>>\n<span id="spaceAct" class="arrow">[[➼|Event 1a]]</span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
@@.jennyP;I'm ready when you guys are.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Yeah, we're good.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;All right, so I gotta place a bunch of zombies on the board...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Aaaaaand we're good to go! Good luck!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;It is me, I am the Zombie Lord! Mwahaha!@@\n\n<<= Story.get("RETURN").processText()>><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
@@.jennyP;I can't believe we're starting off the game with such bad luck.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Well, I mean, with the early Haunt rolls, the odds are very, //very// slim that we'll actually trigger the traitor and such.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;It's still gross! Ugh, why did I agree to play this game with you guys?@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Because YOU were the one that chose all the games that we played LAST time we had game night! I'm sick of Codenames!@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Codenames is an excellent game! It's quick and easy, and suitable for four players...@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;I have to agree with you there. Do not slander the good name of Codenames in my house.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Ugh, whatever, <<if $character is "Zoe Ingstrom">>I'll just make the Haunt roll.<<else>>just make the Haunt roll already.<<endif>>@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;How many dice do you roll for the Haunt again?@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;It's all eight. If the total is higher than the number of Haunt tiles revealed, then we're safe. If not, then we gotta pull out all the manuals and start the Haunt.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;Alright then.@@\n\n<span id="spaceAct" class="arrow">[[➼|Player Convo 1a]]</span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
@@.vivP;It says here on this card I have to...take a point of Mental Damage? What does that mean again?@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;...Are you serious.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;Whoa, okay, don't pick on me like this! It's been a //really// long time since I played this game! I'm rusty on the rules.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;It means that you either choose Knowledge or Sanity, and then move your counter down on your little character card.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;Oh. Okay, I guess...so, if I move my Sanity counter down one, my Sanity score will still stay the same. So that's good.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.profP;Yeah, I mean, you can't die until the Haunt begins, so it doesn't really matter yet. Once the traitor is revealed, if any of your counters get to the little skull, you're out of the game.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;Womp womp.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.vivP;Alright, Sanity it is then.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<audio "drop" volume 0.5 play>>@@.vivP;Good grief, these counters really don't attach to the card well.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.zoeP;Yeah, mine keep slipping down and I have to constantly readjust them.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">>@@.jennyP;I stole all the nice-fitting ones before the game started, mwahahaha.@@\n\n<span id="spaceAct"><<linkreplace "<span class=\s"arrow\s">➼</span>">><<if $character is "Zoe Ingstrom">>@@.zoeP;Oh, I need to make a Haunt roll now.@@<<elseif $character is "Jenny LeClerc">>@@.jennyP;Oh, I need to make a Haunt roll now.@@<<elseif $character is "Viv Lopez">>@@.vivP;Oh, I need to make a Haunt roll now.@@<<else>>@@.profP;Oh, I need to make a Haunt roll now.@@<<endif>>\n\n<span id="spaceAct" class="arrow">[[➼|Player Convo 2a]]</span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span><</linkreplace>></span>
<<if $character is "Zoe Ingstrom">>@@.zoeP;Fingers crossed, guys...@@<<elseif $character is "Jenny LeClerc">>@@.jennyP;Fingers crossed, guys...@@<<elseif $character is "Viv Lopez">>@@.vivP;Fingers crossed, guys...@@<<else>>@@.profP;Fingers crossed, guys...@@<<endif>>\n\n<<nobr>>\n<<if $haunt_count gte 5>>\n<<if $character is "Zoe Ingstrom">>\n<span id="spaceAct" class="arrow">[[➼|START Haunt 1][$haunt = 1]]</span>\n<<elseif $character is "Jenny LeClerc">>\n<span id="spaceAct" class="arrow">[[➼|START Haunt 2][$haunt = 2]]</span>\n<<elseif $character is "Viv Lopez">>\n<span id="spaceAct" class="arrow">[[➼|START Haunt 3][$haunt = 3]]</span>\n<<else>>\n<span id="spaceAct" class="arrow">[[➼|START Haunt 4][$haunt = 4]]</span>\n<<endif>>\n<<else>>\n<span id="spaceAct" class="arrow">[[➼|Player Convo 3a]]</span>\n<<endif>>\n<<endnobr>>
<<if $haunt is 0>><<audio ":playing" fadeoverto 1.5 0>><<audio ":paused" stop>><<endif>>You leap over the balcony railing and tumble down to the floor below. You land on the creaky floorboards with a solid //thud//, and you can feel the fall taking its toll on your legs.\n\nChoose a stat to greatly decrease:\n\n<span id="oneAct">[[(1) MIGHT|JUMP DOWN 3][$MGT_i = $MGT_i - 2; $temp = "Might"]]</span>\n<span id="twoAct">[[(2) SPEED|JUMP DOWN 3][$SPD_i = $SPD_i - 2; $temp = "Speed"]]</span>
You hear somthing behind you emit a low groan. You turn to see that a zombie has stumbled into the <<= $ROOMNAMES[$room_index]>>, and is slowly shambling towards you.\n\nThe creature is disgusting, with pale skin sloughing off its body, and dilapidated clothes that look like they've been sitting at the bottom of a marsh for ages. Its sunken eyes reveal no spark of human emotion behind them.\n\nYou prepare yourself for a fight.\n<<nobr>>\n<<set $roll = 0>>\n<<for _i = 0; _i lt $MGT[$MGT_i]; _i++>>\n<<set $roll = $roll + random(2)>>\n<</for>>\n<<if $adrenaline is "yes">><<set $roll = $roll + 4; $adrenaline = "no">><<endif>>\n<<if $inv.includes("an Axe")>><<set $roll = $roll + random(2)>><<endif>>\n<<set $zombie_roll = 0>>\n<<for _i = 0; _i lt 5; _i++>>\n<<set $zombie_roll = $zombie_roll + random(2)>>\n<</for>>\n<<endnobr>>\n<span id="spaceAct" class="arrow">[[➼|Fight Zombie a]]</span>